Summon Familiar

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1 stone
Necromancy Spell
Spell Summon Familiar
Mana Cost 17 mana
Duration until released or killed
Casting Delay 4 seconds
Skill (min) 30 to 100 Necromancy
Skill (99%) minimum skill + 40 Necromancy
Skill (Scribe) 29.6 Inscription
Reagents
 1 BatwingBatwing
Daemon BloodDaemon Blood
Grave DustGrave Dust
Craftable Scroll
Name Summon Familiar
Category Spells of Necromancy
Skill(s) Required 29.6 Inscription
Mana Cost 17 mana
Can be exceptional No
Wearable Slot None
Wieldable No
Required Recipe None
Tool Required
Stackable Yes
 
Ingredients
1 BatwingBatwing
1 Blank ScrollBlank Scroll
1 Daemon BloodDaemon Blood
1 Grave DustGrave Dust

Summon Familiar

Words of Power
Britannian kal xen bal
Translation
Invoke
Summon

Creature

Chaos


Allows the Caster to summon a Familiar from the selected list. A Familiar will follow and fight with its owner, in addition to granting unique bonuses to the Caster, dependent on the type of Familiar summoned. You cannot give a familiar orders like you can a pet. If the owner of a familiar goes invisible, so will the familiar. All familiars take 1 Follower slot.

Requires 30 Necromancy and 30 Spirit Speak.
Abilities: Pack animal, picks up stuff, decent combat assistant.
Requires 50 Necromancy and 50 Spirit Speak.
Abilities: Negative energy flare; periodically heals the mana of those friendly to the caster (and the caster) IF they have negative karma. The more negative the karma, the more mana received.
Requires 60 Necromancy and 60 Spirit Speak.
Abilities: +1 stamina every 2 seconds.
Wolf mastery; allows you to tame any wolf as if it were a 0 difficulty tameable.
Requires 80 Necromancy and 80 Spirit Speak.
Abilities: Snake Charming. Allows you to charm snakes by double clicking them; a charmed snake will attack a target you select.
Requires 100 Necromancy and 100 Sprit Speak.
Abilities: Any melee damage done by the bat converts to healing for the caster in an equal amount.

References