Difference between revisions of "UO:Item Properties"
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* [[UO:Charges|Charges]] | * [[UO:Charges|Charges]] | ||
* [[UO:Charges Remaining|Charges Remaining]] | * [[UO:Charges Remaining|Charges Remaining]] | ||
− | * [[UO:Chivalry|Chivalry]] | + | * [[UO:Chivalry (skill increase)|Chivalry]] |
* [[UO:Clumsy Charges|Clumsy Charges]] | * [[UO:Clumsy Charges|Clumsy Charges]] | ||
* [[UO:Cold Damage|Cold Damage]] | * [[UO:Cold Damage|Cold Damage]] |
Revision as of 06:08, 3 May 2020
Item Properties
An item's properties are listed, one per line, on any item. They define almost everything about an item - it's capabilities, weight, negatives, etc. A few properties, such as hue number and graphic number, are not displayed by the client. Additionally a few items have hidden "NO DROP", self-repair, or other properties.
There are over 200 item properties that might be assigned to an item and displayed. There also are a few item properties that are only used on one specific item and which might not be mentioned here.
- Account Bound
- Agility Charges
- Air Elemental Summoning Charges
- Ammo
- Anatomy
- Animal Lore
- Antique
- Arcane Charges
- Archery
- Armor Set Piece
- Artifact Rarity
- Bacterial Resistance
- Balanced
- Bane
- Battle Lust
- Bless Charges
- Blessed
- Blood Drinker
- Bone Breaker
- Brittle
- Bushido
- Casting Focus
- Chaos Damage
- Charges
- Charges Remaining
- Chivalry
- Clumsy Charges
- Cold Damage
- Cold Eater
- Cold Resist
- Cold Resonance
- Contents
- Crafter Information
- Creature Summoning Charges
- Cunning Charges
- Curing Charges
- Curse Charges
- Cursed
- Daemon Summoning Charges
- Damage Eater
- Damage Increase
- Damage Modifier
- Damage
- Deadly Poison Charges
- Defence Chance Increase
- Dexterity Bonus
- Discordance
- Durability Increase
- Durability
- Durability (additional)
- Earth Elemental Summoning Charges
- Elves Only
- Energy Damage
- Energy Eater
- Energy Resist
- Energy Resonance
- Enhance Potions
- Ephemeral
- Evaluating Intelligence
- Exceptional Quality
- Faster Casting
- Faster Cast Recovery
- Feeblemind Charges
- Fencing
- Fireball Charges
- Fire Damage
- Fire Eater
- Fire Elemental Summoning Charges
- Fire Resist
- Fire Resonance
- Fireworks Charges
- Focus
- Fullness
- Gargoyles Only
- Gorgon Lens Charges
- Graphic
- Greater Healing Charges
- Greater Poison Charges
- Hands Required
- Harm Charges
- Healing Charges
- Healing
- Hit Chance Increase
- Hit Cold Area
- Hit Curse
- Hit Dispel
- Hit Energy Area
- Hit Fatigue
- Hit Fire Area
- Hit Fireball
- Hit Harm
- Hit Life Leech
- Hit Lightning
- Hit Lower Attack
- Hit Lower Defense
- Hit Mana Drain
- Hit Mana Leech
- Hit Physical Area
- Hit Point Increase
- Hit Point Regeneration
- Hit Poison Area
- Hit Stamina Leech
- House Only
- Hue
- Identification Charges
- Increased Karma Loss
- Intelligence Bonus
- Invisibility Charges
- It Looks Explosive
- Killer
- Kinetic Eater
- Last Parry Chance
- Lesser Poison Charges
- Lethal Poison Charges
- Lifespan
- Lightning Charges
- Liquor Type
- Lit
- Lower Ammo Cost
- Lower Mana Cost
- Lower Reagent Cost
- Lower Requirements
- Luck
- Mace Fighting
- Mage Armor
- Magery
- Mage Weapon
- Magic Arrow Charges
- Magic Reflection Charges
- Mana Burst
- Mana Drain Charges
- Mana Increase
- Mana Phase
- Mana Regeneration
- Meditation
- Mount Hue
- Musicianship
- Mysticism
- Name of the distiller
- Necromancy
- Night Eyes Charges
- Night Sight
- Ninjitsu
- NO DROP
- NO DYE
- NO TRADE
- Paralyzation Charges
- Parrying
- Peacemaking
- Personally Blessed
- Physical Damage
- Physical Resist
- Physical Resonance
- Poison Charges
- Poison Damage
- Poison Eater
- Poison Resist
- Poison Resonance
- Prized
- Protection Charges
- Protection
- Provocation
- Quest Item
- Rage Focus
- Range
- Reactive Paralyze
- Reflect Physical Damage
- Remaining Charges
- Requires Expansion
- Resisting Spells
- Restfulness Charges
- Searing Weapon
- Seeing Charges
- Self Repair
- Shard Bound
- Skill Required
- Slayer
- Soul Charges
- Sparks
- Speed
- Spell Channeling
- Spell Damage Increase
- Spell Reflection Charges
- Spirit Speak
- Splintering Weapon
- Stamina Increase
- Stamina Regeneration
- Stealing
- Stealth
- Strength Bonus
- Strength Charges
- Strength Requirement
- Strong liquor
- Swarm
- Swing Speed Increase
- Swordsmanship
- Tactics
- Taming
- Teleport Charges
- Throwing
- Toxic Poison Charges
- Turned On/Off
- Use Best Weapon Skill
- Uses Remaining
- Uses Remaining
- Velocity
- Veterinary
- Water Elemental Summoning Charges
- Weakness Charges
- Weight
- Weight Reduction
- Wrestling