Difference between revisions of "UO:Charged Assassin Spike"
BrianFreud (talk | contribs) (Created page with "{{InfoBox_UOItem | hit_lightning = 10 | damage_physical = 100 | damage_min = 10 | damage_max = 12 | speed = 2 | strength_req = 15 | hands_required = 1 | skill_required = Fenci...") |
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| skill_required = Fencing | | skill_required = Fencing | ||
| durability_min = # | | durability_min = # | ||
+ | | name = Charged Assassin Spike | ||
| durability_max = # | | durability_max = # | ||
| graphic = 11553 | | graphic = 11553 | ||
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| weight = 4 | | weight = 4 | ||
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+ | {{UO_Material_Bonus_Box | metal = 1 | weapon = 1 }} | ||
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− | + | [[Category:UO Weapons]][[Category:UO Bladed Weapons]][[Category:UO Blacksmithing]][[Category:UO Blacksmithing Craftable Item]][[Category:UO:Artifact Items]] | |
− | [[Category:UO Weapons]][[Category:UO Bladed Weapons]][[Category:UO Blacksmithing]][[Category:UO Blacksmithing Craftable Item]] |
Latest revision as of 09:42, 9 May 2020
4 stones Hit Lightning 10% Physical Damage 100% Weapon Damage 10 - 12 Weapon Speed 2 s Strength Requirement 15 One-Handed Weapon Skill Required: Fencing Durability # / # |
Charged Assassin Spike
Craftable Item | |
Name | Charged Assassin Spike |
Category | Bladed |
Skill(s) Required | 75 Blacksmithing |
Can be exceptional | Yes |
Wearable Slot | None |
Wieldable | Yes |
Required Recipe | Charged Assassin Spike Recipe |
Tool Required | Any of: |
Stackable | No |
Ingredients | |
1 Ecru Citrine 9 Ingots |
When crafted or enhanced with special crafting materials, the following properties will be added:
Dull Copper Ingots | Shadow Iron Ingots | Copper Ingots | Bronze Ingots | Gold Ingots | Agapite Ingots | Verite Ingots | Valorite Ingots | |
---|---|---|---|---|---|---|---|---|
Physical Damage | * | * | * | * | * | * | * | * |
Fire Damage | 40% | 10% | ||||||
Cold Damage | 20% | 30% | 20% | |||||
Poison Damage | 10% | 40% | 10% | |||||
Energy Damage | 20% | 20% | 20% | 20% | ||||
Durability | +100% | +50% | ||||||
Lower Requirements | +50% | +50% | ||||||
Luck | +40 |
- Physical Damage will always take the remaining damage, to equal a total of 100%, after Fire, Cold, Poison, and Energy Damage are considered.