Difference between revisions of "UO:Animal Training"

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| Hit Points || 1100
 
| Hit Points || 1100
 
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| Stamina || 300
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| Stamina || 150
 
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| Mana || 1500
 
| Mana || 1500
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| Hit Point + Stamina+ Mana || 3370
 
| Hit Point + Stamina+ Mana || 3370
 
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| Resists || 1095
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| Resists || 365
 
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| Hit Point Regeneration || 100
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| Hit Point Regeneration || 20
 
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| Stamina Regeneration || 25
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| Stamina Regeneration || 30
 
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| Mana Regeneration || 15
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| Mana Regeneration || 30
 
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* [[UO:Drake]]
 
* [[UO:Drake]]
 
* [[UO:Dread Warhorse]]
 
* [[UO:Dread Warhorse]]
* [[UO:Eodon Bird Of Prey]]
 
 
* [[UO:Fire Steed]]
 
* [[UO:Fire Steed]]
 
* [[UO:Frost Dragon]]
 
* [[UO:Frost Dragon]]
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* [[UO:Phoenix]]
 
* [[UO:Phoenix]]
 
* [[UO:Reptalon]]
 
* [[UO:Reptalon]]
 +
* [[UO:Sakkhran Bird Of Prey]]
 
* [[UO:Serpentine Dragon]]
 
* [[UO:Serpentine Dragon]]
 
* [[UO:Silver Steed]]
 
* [[UO:Silver Steed]]
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* [[UO:Dragon Wolf]]
 
* [[UO:Dragon Wolf]]
 
* [[UO:Drake]]
 
* [[UO:Drake]]
* [[UO:Eodon Bird Of Prey]]
 
 
* [[UO:Frost Dragon]]
 
* [[UO:Frost Dragon]]
 
* [[UO:Gaman]]
 
* [[UO:Gaman]]
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* [[UO:Reptalon]]
 
* [[UO:Reptalon]]
 
* [[UO:Ruddy Boura]]
 
* [[UO:Ruddy Boura]]
 +
* [[UO:Sakkhran Bird Of Prey]]
 
* [[UO:Saurosaurus]]
 
* [[UO:Saurosaurus]]
 
* [[UO:Scorpion]]
 
* [[UO:Scorpion]]

Latest revision as of 10:10, 24 May 2017

Animal Training

Note: This information is based on the TC1 publish notes. Things may change before Animal Training goes live.


Animal Training Properties

Once a pet's "Pet Training Progress" bar is full, it is time to teach it something new. Use the Animal Lore skill on your pet and select "Pet Training Options."

The Animal Training menu lists all of the available training properties you can apply to the pet. The Categories pane shows the category of available properties:

Stats and Resists increase individual Stat and Resist properties for the pet.
Increase Magic Skill Caps and Increase Combat Skill Caps increase skill caps for various magical and combat related skills. This process requires the use of Power Scrolls and only increases the skill cap, you will still need to train the pet in the specific skill through traditional pet skill training.
Magical Abilities give the pet magical abilities in one of several spell schools
Special Abilities give the pet special abilities, different than those traditionally found as weapon special moves.
Special Moves give the pet special moves, similar to those traditionally found as weapon special moves.
Area Effect Abilities give the pet an area attack, targeting multiple adversaries within an area.


When you train your pet, the number of control slots the pet requires will increase. The maximum number of control slots any pet can have is 5, however different types of pets each have their own limit on the maximum control slots they can be trained to.

A pet can only learn so much during each training level. As you mix and match properties from the Animal Training menu, the amount of available training points will decrease based on your selections. Different property selections have different training point costs. When you are ready to apply a new property to your pet, select "Train Pet" and confirm you are ready to do so.

Training Point Weight Caps

Individual Attribute Caps

Strength 700
Intelligence 700
Dexterity 150
Hit Points 1100
Stamina 150
Mana 1500
Resists 80

Combined Attribute Caps

Strength + Intelligence + Dexterity 2360
Hit Point + Stamina+ Mana 3370
Resists 365
Hit Point Regeneration 20
Stamina Regeneration 30
Mana Regeneration 30

Trained Abilities

Angry Fire Angry Fire special ability, causing the creature to deliver devastating fire attacks.
Arcane Pyromancy Power of Arcane Pyromancy, a combination of Necromancy and Magery that harnesses the power of fire.
Armor Ignore Armor Ignore special move, which ignores a target's resistances while inflicting slightly less damage.
Armor Pierce Armor Pierce special move, causing increased damage while ignoring a portion of the target's resistance to damage.
Aura of Energy Aura of Energy area effect, causing energy damage to nearby targets.
Aura of Nausea Aura of Nausea area effect, causing nearby targets to suffer a reduction in swing speed, hit chance, defense chance, and faster casting.
Bashing Disarm and paralyze special moves. Also Heightened Senses & Shield Bash mastery abilities.
Battle Defense Mortal strike, concussion, and disarm special moves. Also Toughness & Stagger mastery abilities.
Bladeweave Bladeweave special move, allowing the use of randomly selected special moves including: bleed, double strike, armor ignore, block, mortal strike, feint, paralyzing blow, and crushing blow.
Bleed Bleed special move, causing bleeding wounds to a target that do damage over time.
Block Block special move, causing an increase in defense chance for a period of time.
Cold Wind Cold Wind special ability, causing the creature to breathe an icy wind around targets that causes cold damage over time.
Concussion Blow Concussion Blow special move, causing direct damage and a mana drain on a target.
Conductive Blast Conductive Blast special ability, causing reduction to a target's energy resistance.
Crushing Blow Crushing Blow special move, delivering extra damage to a target.
Disarm Disarm special move, causing a target to unequip its weapons.
Dismount Dismount special move, causing the creature to dismount a target.
Double Strike Double Strike special move, causing dual attacks but at reduced damage.
Dragon Breath Dragon Breath special ability, causing the creature to deliver devastating fire damage based on its target's health.
Dual Wield Dual Wield special move, increasing its swing speed.
Essence of Disease Essence of Disease area effect, causing poison damage to nearby targets.
Essence of Earth Essence of Earth area effect, causing physical damage to nearby targets.
Explosive Goo Explosive Goo area effect, causing a fiery spray on nearby victims causing energy damage.
Feint Feint special move, causing a decrease in incoming damage.
Firestorm Firestorm area effect, causing fire damage to nearby targets and setting the terrain ablaze.
Flurry Force Flurry Force special ability, causing the creature to attack with a flurry reducing a target's physical resist and causing physical damage.
Force of Nature Force of Nature special move, causing direct damage and a damage increase to the following attack.
Frenzied Whirlwind Frenzied Whirlwind special move, causing damage to nearby targets. Unlike the player's Frenzied Whirlwind special move, this attack does not reduce the movement of nearby enemies.
Grasping Claw Grasping Claw special ability, causing the creature to use its claws to shred a target causing a loss in physical resistance and physical damage.
Inferno Inferno special ability, causing the creature to surround its targets with fire, causing a reduction to fire resistance and devastating fire damage.
Infused Throw Infused Throw special move, causing dismount or paralysis and extra damage.
Life Leech Life Leech special ability, causing the creature to leech life from incoming damage.
Lightning Arrow Lightning Arrow special move, causing energy damage to nearby targets.
Lightning Force Lightning Force special ability, causing the creature to attack with energy damage."
Magery Mastery Advanced use of Magery spells.
Mana Drain Mana Drain special ability, causing the creature to drain the mana of all nearby targets.
Mortal Strike Mortal Strike special move, causing a target to be unable to heal.
Mystic Arc Mystic Arc special move, causing extra chaos damage to nearby targets.
Necromage power of Necromagery, a combination of Necromancy and Magery.
Nerve Strike Nerve Strike special move, causing paralysis and direct damage to a target.
Paralyze Paralyze special move, causing a target to become paralyzed.
Poison Breath Poison Breath area effect, causing lethal poison to nearby targets.
Psychic Attack Psychic Attack special move, causing physical damage and reducing a targets intelligence, spell damage increase, and lower mana cost.
Raging Breath Raging Breath special ability, causing the creature to use a fiery breath inflicting a burst of fire damage that persists over time.
Repel Repel special ability, causing all incoming damage to be reflected at the attacker.
Rune Corruption Rune Corruption special ability, causing reduction to a target's damage resistances.
Searing Wounds Searing Wounds special ability, causing the creature to sear attackers resulting in a reduction in the effect of healing.
Slashing Nerve strike, armor ignore, and disarm special moves. Also Focused Eye & Onslaught mastery abilities.
Steal Life Steal Life special ability, causing the creature to attack with energy damage that will convert some of that damage back to health over time.
Sticky Skin Sticky Skin special ability, causing a reduction in attack speed to attackers.
Tail Swipe Tail Swipe special ability, causing the creature to lash its tail at targets resulting in direct damage and a chance of paralysis and confusion, resulting in a decrease of intelligence and dexterity.
Talon Strike Talon Strike special move, causing extra damage and reducing a target's hit point regeneration.
Venomous Bite Venomous Bite special ability, causing the creature to poison all nearby targets.
Vicious Bite Vicious Bite special ability, causing the creature to inflict a festering wound on approaching targets that does direct damage over time.
Whirlwind Attack Whirlwind Attack special move, causing damage to all nearby targets.
Wrestle Mastery Disarm and paralyze special moves. Also Knockout & Rampage mastery abilities.

Creature Types

Clawed Creatures


Magical Creatures

Note: Training these creatures in other magics will remove any innate magic ability


Necromantic Creatures

Sticky Skin Creatures


Tailed Creatures


Insectoid Creatures