Difference between revisions of "UO:Icy Scimitar"
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| hue = 0 | | hue = 0 | ||
| weight = 9 | | weight = 9 | ||
+ | | hands_required = 1 | ||
+ | | durability_min = # | ||
+ | | durability_max = # | ||
+ | | damage_increase = 40 | ||
+ | | damage_physical = 100 | ||
+ | | skill_required: Swordsmanship✗ | ||
+ | | damage_min: 10 | ||
+ | | damage_max: 14 | ||
+ | | speed = 2.5 | ||
+ | | strength_req = 20 | ||
+ | | name = Icy Scimitar | ||
}} | }} | ||
=Icy Scimitar= | =Icy Scimitar= | ||
{{InfoBox_UO_Recipe | {{InfoBox_UO_Recipe | ||
− | |||
| graphic = 11571 | | graphic = 11571 | ||
| name = Icy Scimitar | | name = Icy Scimitar | ||
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| recipe = yes | | recipe = yes | ||
| weight = 9 | | weight = 9 | ||
− | |||
}} | }} | ||
+ | {{UO_Material_Bonus_Box | metal = 1 | weapon = 1 }} | ||
+ | |||
+ | |||
+ | |||
− | [[Category:UO Weapons]][[Category:UO Bladed Weapons]][[Category:Blacksmithing]][[Category:UO Blacksmithing Craftable Item]] | + | [[Category:UO Weapons]][[Category:UO Bladed Weapons]][[Category:UO Blacksmithing]][[Category:UO Blacksmithing Craftable Item]][[Category:UO:Artifact Items]] |
Latest revision as of 09:42, 9 May 2020
9 stones Damage Increase 40% Physical Damage 100% Weapon Speed 2.5 s Strength Requirement 20 One-Handed Weapon Durability # / # |
Icy Scimitar
Craftable Item | |
Name | Icy Scimitar |
Category | Bladed |
Skill(s) Required | 75 Blacksmithing |
Can be exceptional | Yes |
Wearable Slot | None |
Wieldable | Yes |
Required Recipe | Icy Scimitar Recipe |
Tool Required | Any of: |
Stackable | No |
Ingredients | |
1 Dark Sapphire 15 Ingots |
When crafted or enhanced with special crafting materials, the following properties will be added:
Dull Copper Ingots | Shadow Iron Ingots | Copper Ingots | Bronze Ingots | Gold Ingots | Agapite Ingots | Verite Ingots | Valorite Ingots | |
---|---|---|---|---|---|---|---|---|
Physical Damage | * | * | * | * | * | * | * | * |
Fire Damage | 40% | 10% | ||||||
Cold Damage | 20% | 30% | 20% | |||||
Poison Damage | 10% | 40% | 10% | |||||
Energy Damage | 20% | 20% | 20% | 20% | ||||
Durability | +100% | +50% | ||||||
Lower Requirements | +50% | +50% | ||||||
Luck | +40 |
- Physical Damage will always take the remaining damage, to equal a total of 100%, after Fire, Cold, Poison, and Energy Damage are considered.