Publish Notes from 2004-10-27
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Publish Notes from 2004-10-27
Contents
Publish 27 Update 2
On October 27, 2004, the following was published:
Today, October 27th, 2004 we will be publishing all shards with the Ultima Online: Samurai Empire launch preparation code. This publish will take approximately 3 hours and take place during the scheduled maintenance window and for each shard as follows:
- 27 October 10:00 AM PDT - publish Chesapeake, Atlantic, Catskills, Siege Perilous, Legends, Great Lakes
- 27 October 11:00 AM PDT- publish Lake Austin, Baja, Sonoma, Pacific
- 27 October 2:00 PM PDT - publish Oceania
- 27 October 4:00 PM PDT - publish Yamato, Izumo, Wakoku, Hokuto, Mizuho, Mugen, Sakura
- 27 October 5:00 PM PDT - publish Arirang, Balhae, Formosa
- 27 October 9:00 PM PDT - publish Europa, Drachenfels
Bug Fixes
- Fixed an issue with items that gave a HP Regeneration bonus to cause players' strength to drop to 10 after crossing server lines
- Fixed an issue with boats related to optimization changes made to the server
- Fixed a Weight issue involving purchasing Gargoyle Stone Mining and Stone Crafting Books
- Fix for the Japanese text guild search client crash
- Fix for the stuck gump window
- Fixed Night Sight
- Can now recall out of Ilshenar
- Pets no longer highlight oRange
- Fixed Luna guard zones
- Fixed guild war status
Feature additions and changes
- Honor Virtue System was added
- The new Guild System has been introduced:
- A “Guild” button has been added to the paperdoll
- Can also access the new guild system by typing the word “guilds”
- A new guild interface has been introduced to enhance guilds and provide greater accessibility
- Legacy guild stones are now deedable items
- Guilds can now form alliances with other guilds
- The Guild interface now displays when members were last on
- Guilds now cost 25,000 to gold to be created
- Vendors no longer sell guild deeds but will still buy them back
- Legacy guilds have been converted into the new guild system at no additional cost
- Chaos and Order system have been removed
- Added a guild alliance system
- Guilds can now set different ranks, each with their own levels of permission, to guild members
- A new guild election system has been introduced
- Guild wars can now be declared using length of time or number of kills as their victory conditions
- Guild security settings have been added to the housing system
- Faction System has had some minor modifications made to it:
- Insurance costs have been lowered from their current cost when a player dies to a faction enemy
- Sigil corruption time is now 10 hours. The grace period is now 30 minutes
- The sigil carrier hueing system was improved
- Any player can now resurrect their own war horse
- Skilled animal tamers will now resurrect pets with more starting health
- Various minor bugfixes
- The Stealth Skill has been changed:
- Entering and training Stealth will now only require 50.0 skill in Hiding instead of the previous 80.0
- Hidden players with enough skill in Stealth will now attempt to auto-stealth once they begin to walk
- Players can now run in stealth, but doing so increases the chances that players will come out of stealth
- Monsters will retain knowledge of hidden players and attempt to find players that hide while in view of the monster
- Poison damage will no longer reveal hidden players