Patch Notes from 1998-12-21
Patch Notes from 1998-12-21
HOUSING
- Excess houses are deleted.
- All unclaimed houses are deleted when the server comes up.
- All houses with claim ties are deleted.
- Houses with ties that are both the same person are not deleted.
- The no build period ends.
- Vendors return to normal.
- You can place vendors again.
- They can only be placed in public houses.
- Vendors gain a new command, "replace," which will dismiss the vendor and create a fresh vendor deed in your backpack. This command only works if the vendor has no inventory. Any vendors bugged during the deeding period can be cleaned up this way.
- You can place guildstones again.
- You can place houses again.
- Tents still cannot be placed.
- Old building "shop" types can be placed, but the ovens, forges, etc, no longer appear in them.
- Architects are around, and they sell deeds again.
- The old building types that were shop specific are no longer for sale.
- Tents are no longer for sale.
- Guild deeds may be purchased again.
- Vendor deeds may be purchased again.
- Placement of houses enforces a space limit around the newly placed house.
- There must be a completely clear 1 tile space all the way around the building.
- There must be a 5 tile space in the front and back of the house wherein there are no "dynamic" objects. This means that trees and underbrush are OK, but another house is not.
- Houses are now owned by the top claimant, or the placer of a new house. The old concept of keyholders becomes obsolete.
- The top claims are automatically made into owners when the server comes up and when players log in.
- The player is flagged as owning a house.
- The house is flagged as being owned.
- People flagged as house owners are not able to place new buildings.
- Friend of the house is defined as
- Being the house's owner
- Being on the house's explicit friends list
- Being a character on the same account as the owner, unless you own a house yourself
- Functions which previously depended on holding a key will now generally depend on being a friend of the house.
- Vendors will only be eligible to remain in the house if you are a friend, and will pack up automatically if their owner visits them and is not a friend.
- Only the owner of the house will be able to lock down items. A key is still used an interface, but the action will only succeed if you are the owner of the house.
- Only friends of the house will be able to rename locked down runes.
- Owners and friends of the house are able to refresh the house by using the front door.
- Friends of the house (including owners) may defend the house:
- They may exercise "Texas Law."
- They may attack non-friends in the house without penalty under the rep system.
- This only applies to private buildings.
- They can use keywords to ban and eject people.
- Saying "I ban thee" will bring up a targeting cursor to ban someone.
- Saying "Remove thyself" will bring up a targeting cursor to eject someone.
- The functionality of banning and ejecting is the same as if it were selected from the house menu.
- Logging into a house will automatically eject you outside the door if you are not a friend of the house.
- House signs gain a new interface.
- Looking at the sign
- will give the house name
- will put (under guard protection) in the case of a public house that is guarded.
- Double-clicking the sign will bring up a brass plaque with the house name on it.
- The name of the house will be centered on the sign both horizontally and vertically.
- Overly long words will linebreak in the middle.
- Overly long names will truncate after five lines.
- The sign may be used from inside or outside the house.
- If the user of the sign is a friend of the house, the brass sign will have a window attached to it with more options.
- The gump will have an OKAY button that closes the gump. This button also makes the house sign be whatever the currently selected sign type is.
- The gump will have three tabs, named INFO, FRIENDS, and OPTIONS. Clicking on the tabs between the pages will change the page.
- The INFO tab will be the front page, and it will have the following:
- The owner of the house.
- The number of locked down items, out of the maximum available on the house.
- The number of secure containers, out of the maximum available on the house.
- A button to change the house's name.
- Pressing this button will prompt you to type in a new name.
- You can cancel typing in a new name by hitting ESCAPE.
- Having entered a new name, it will become the name of the house.
- This option may be used by any friend of the house.
- If the building is public, it will list the number of "visits" the house has had. This is a highly approximate number.
- The FRIENDS tab will have the following:
- List friends will list all the friends of the house.
- If there are many friends, the gump should allow paging through them with left and right buttons on the gray bar at the bottom.
- An OKAY button should take you back to the front page of the house sign gump.
- Any house friend may access this list.
- Clear friends will remove all the friends of the house. Only the house owner may use this button.
- Add a friend will bring up a targeting cursor to allow you to add a new friend.
- Only house owners may use this option.
- There is a limit of 50 friends.
- Remove a friend will list all the friends of the house with checkboxes so you can choose one to remove.
- Only the house owner may access this command.
- If there are many friends, the gump should allow paging through them with left and right buttons on the gray bar.
- Paging back and forth should not affect which box is currently selected.
- A "remove now!" button will remove the friend from the list, and redisplay the list with the new friends list.
- An OKAY button will return to the house sign menu without removing anyone.
- Ban works exactly as "add a friend" does, except it bans.
- Any house friend may use this command.
- Banning will also eject the character from the house, to three tiles from the door.
- You cannot ban a friend of the house.
- A message explaining what happened is given to the victim.
- There is a limit of 50 bans.
- Eject will bring up a targeting cursor and allow you to target someone.
- Any house friend may use this command.
- The targeted individual will be sent outside the house, 3 tiles from the door.
- The ejected character must be a player.
- Friends of the house may not be ejected.
- A message explaining what happened is given to the victim.
- List bans will list all the people banned from the house.
- Any house friend may use this command.
- If there are many bans, the window allows paging through them.
- The OKAY button will return to the house menu.
- Lift a ban will list all the people banned from the house, with checkboxes next to them.
- Any friend of the house may use this command.
- If there are many bans, you can page through them.
- The OKAY button will return to the house menu without affecting the ban list.
- The "remove now!" button will lift the ban, and redisplay the list.
- Paging back and forth will not affect which box is selected.
- List friends will list all the friends of the house.
- The OPTIONS tab will have the following:
- Transfer ownership will let you transfer ownership to another player by bringing up a targeting cursor.
- The user must be outside the house when the option is selected.
- Only the house owner may use this option.
- The target must not own a house
- The friends list is cleared off the house when ownership is transferred.
- The ban list is cleared when ownership is transferred.
- The locks are automatically changed when ownership is transferred.
- New master keys are given to the new owner (one in the bank and one in the backpack).
- The ownership of the house is removed from the old owner.
- Ownership of the house is assigned to the new owner.
- Demolish house will allow demolishing the house back into a deed.
- Only the owner may use this option.
- The option will pull up an "are you sure" gump making it clear that this will delete guilds and vendors.
- The house will be destroyed.
- Ownership will be removed from the player.
- A deed for that type of house will be placed in the bank unless the person is a murderer, in which case it will go in the backpack.
- Change locks will allow changing of the house locks.
- Only the owner may use this option.
- The front door will be deleted and replaced with a new door (thus making old keys useless).
- New master keys will be given to the owner (one in the bank and one in the backpack).
- This option does work if the house is public, but since the door is unlockable, it has no real effect.
- Declare building public
- Only the house owner may do this.
- This choice only appears for private houses.
- Makes the door always openable and unlockable.
- Makes the building eligible for vendor placement.
- Declare building private
- Only the house owner may do this.
- This choice only appears for public houses.
- This option will fail with a message if there are vendors in the house.
- Relocks the front door.
- Resets the sign to the standard house sign type.
- Removes the guard region if any.
- Toggle guard protection.
- This option is disabled while we assess it for game balance impact.
- Guards are not aggressive towards murderers, but only towards aggressors.
- Guards are only aggressive towards aggressors.
- The victim must be standing on the house.
- The victim must call the guards.
- Change house sign will allow you to select a new sign for the house.
- This option may be used by any friend of the house.
- This option only appears for public houses.
- It will bring up a page with sign choices.
- You can flip between two pages of choices by hitting the more choices button.
- The selected sign will stay selected regardless of paging.
- The new sign will take effect when the OKAY button is hit on any page of the gump.
- Transfer ownership will let you transfer ownership to another player by bringing up a targeting cursor.
- Right-clicking will close the window, as usual.
- The INFO tab will be the front page, and it will have the following:
- Looking at the sign
CRAFTING
- Carpentry changes:
- Gains a new category of items called "House Additions".
- Blacksmithing additions require a level of the blacksmith skill, wood, and iron.
- Small Forge
- Big Forge (facing East)
- Big Forge (facing South)
- Anvil (facing East)
- Anvil (facing South)
- Training dummies require a level of tailoring skill, wood, and cloth.
- Training Dummy (facing East)
- Training Dummy (facing South)
- Pickpocket Dummy (facing East)
- Pickpocket Dummy (facing South)
- Cooking add-ons require a level of tinkering skill, wood, and iron.
- Stone Oven (facing East)
- Stone Oven (facing South)
- Flour Mill (facing East)
- Flour Mill (facing South)
- Tailoring add-ons require a level of tailoring, wood, and cloth.
- Spinning Wheel (facing South)
- Spinning Wheel (facing East)
- Loom (facing East)
- Loom (facing South)
- Mystical add-ons require a level of magery, wood, and iron.
- Pentagram
- Abbatoir
- Blacksmithing additions require a level of the blacksmith skill, wood, and iron.
- Crafting the item will generate a deed.
- Double-clicking the deed will give you a ghosted image of the item to place.
- These items may only be placed in a house.
- You must be a friend of the house to place them.
- These items are not allowed to be adjacent to doors.
- Items when placed are immovable.
- Items when placed are usable, if they have uses.
- All add-ons may be chopped with an axe by the owner of the house, and will destroy all pieces of the object.
- Carpentry becomes difficulty-based. You will not be able to craft certain items until you reach a certain skill level.
- Gains a new category of items called "House Additions".
- Tinkering changes:
- The range for traps on chests will be three paces.
- Traps will only damage those who opened the chest.
MISCELLANEOUS
- Guild changes:
- Warfare:
- Changing guild types should no longer mess up color highlighting for your current wars.
- Current messed up color highlighting should clean itself up automatically by setting the sides to being at peace.
- Monsters will pick up and destroy items that block them as follows:
- The item must be moveable.
- The creature cannot be a pet.
- The item cannot be locked down.
- The item must be impassable.
- Monsters can destroy an item anytime.
- Human NPCs must be attacking someone to destroy an item.
- Animals must be attacking someone to destroy an item.
- The creatures will destroy stacked items one at a time.
- Warfare:
- Numerous map fixes were made.
- The help menu will point to the correct URL for sending email to Origin.
- Giant frogs will no longer cost you karma to kill.