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  • =Hit Poison Area Item Property= {{#dplvar:set|prop|hit_poison_area}}{{#dplvar:set|propBefore|Hit Poison Area }}{{#dplvar:set|propAfter|%}}
    1 KB (174 words) - 10:39, 4 August 2020
  • ...r and graphic number, are not displayed by the client. Additionally a few items have hidden "NO DROP", self-repair, or other properties. * [[UO:Elemental Damage|Poison Damage]]
    12 KB (1,703 words) - 10:52, 4 August 2020
  • Enjoy trick or treating with the town NPCs! There are 4 new items that you may get. Be sure your [[UO:begging|begging]] skills are up to the This year there are various items to pick :
    5 KB (877 words) - 03:11, 14 March 2017
  • ...[[UO:Cleansing Winds|Cleansing Winds]] will now affect players in a small area around the target as well ...the [[UO:Cleansing Winds|Cleansing Winds]] spell, however, players in the area must be in the casters party in order to receive the beneficial effects of
    18 KB (2,539 words) - 09:35, 27 July 2020
  • ...de available for young characters while they are in the [[UO:Haven|Haven]] area. The details on these new level 0 maps are: ...tes and changes will occur for new players, young characters, the tutorial area, and the city of Haven. The specifics are listed below.
    9 KB (1,396 words) - 01:28, 14 March 2017
  • ...they have been given buffs in their speed, regenerative capabilities, and hit points. ...oison|poison]] hit [[UO:strength|strength]] by one if it has a [[UO:poison|poison]] attack (no greater than 5)
    14 KB (1,913 words) - 00:53, 14 March 2017
  • * Craftables: Fixed many of the items in the Misc. section requiring leather instead of cloth. * Bestiary: A player’s pet will no longer have its Hit Points cut in half after the server is brought down for a publish.
    12 KB (1,883 words) - 22:50, 11 October 2016
  • * Fixed an issue causing too many items to spawn in the Delucia area, which was still causing some blackholing of players. * Selling large quantities of non-stackable items in the 2D client should no longer cause the sell gump to remain open.
    11 KB (1,857 words) - 17:45, 9 October 2016
  • ...w grants a small measure of resistance to being poisoned. When [[UO:poison|poison]] is cured by any means except potions, the target receives a temporary res ...lethal [[UO:poison|poison]] at distance of less than 3 tiles. [[UO:Poison|Poison]] strength now reduces with [[UO:range]] instead of dropping to 1 at [[UO:r
    13 KB (2,192 words) - 01:33, 14 March 2017
  • *** [[UO:Hit Fireball]] 40% damage based on [[UO:Wrestling|Wrestling]] or [[UO:Anatomy|A *** [[UO:Poison|Poison]] Resist 10%
    8 KB (1,227 words) - 03:14, 14 March 2017
  • ** Grape shot – wide area, anti-personnel damage ** Reaper Fish Pie – Soak Poison Damage
    8 KB (1,219 words) - 17:54, 17 March 2017
  • **Each container holds 125 items with no weight limit *New food items:
    8 KB (1,235 words) - 16:42, 9 October 2016
  • ...cure will cure greater poison much more often than not. All other cure and poison levels will scale accordingly. Those players who simply hit the monster for the kill shot will rarely, if ever, receive looting rights
    38 KB (6,506 words) - 18:43, 10 October 2016
  • * Unarmed "to-be-hit" changes (chance to get hit while unarmed is now the better of either Wrestling skill, or an average of ...exterity stat will no longer affect at what point in the swing animation a hit or miss occurs.
    16 KB (2,671 words) - 16:35, 7 October 2016
  • |<font color="4682b4">MrTact</font>||We came up with 6 big-ticket items. ...ting . . . for instance, letting them only stop for 1 tick, but have a big hit chance penalty, stop for 2 ticks for a small penalty, 3 ticks for no penalt
    27 KB (4,544 words) - 22:12, 1 February 2017
  • * Players can no longer trade items directly from a vendor's pack * Fixed an issue that caused the small urn to act like a container when items were placed on it
    15 KB (2,488 words) - 00:48, 14 March 2017
  • ***poison traps require a green potion **This now works on items in a shopkeeper's sell window. So does item identification.
    11 KB (1,855 words) - 21:14, 6 October 2016
  • ..., be making the pre uo:r days viable again? ie. mages with hally can insta hit people and then cast? |<font color="4682b4">Adrick</font>||we are not reinstating insta hit - although as you know precasting (hybrid characters) will continue to work
    20 KB (3,399 words) - 11:53, 2 February 2017
  • ...lockdown count become a negative number. However, all of your locked down items will remain locked down, even though your lockdown count is negative, unles ...d cause a house to display an incorrect number of lockdowns when stackable items, locked down in separate piles, in the house automatically combined in the
    12 KB (2,031 words) - 22:35, 8 October 2016
  • =Publish 19: Blocking Items on the Terrain= ..., we're turning some of our attention to all those bits of flora and other items that block player movement on the terrain.
    22 KB (3,678 words) - 01:36, 14 March 2017
  • * Maritime Guild: +2 Hit Point Regeneration * Warrior’s Guild: +5% Hit Chance Increase
    27 KB (4,101 words) - 22:47, 22 January 2017
  • ...ke the Skeletal Dragon), Poisoning, Life Draining (like the Succubus), and Poison Resistance. Note that if a creature is under the effects of Discordance, it ...y see a case for it being so. I can't verify whether or not Gargoyle's Foe items are affecting Balrons, but I've made a note to look into it.
    18 KB (3,007 words) - 00:52, 8 February 2017
  • ...ifacts planned with the release of Samurai Empire... just rares of the new items. ...by 100%, if I'm correct... under the right conditions, this could allow 1 hit kills... has this been tested at all? also, was this intended? and if not,
    25 KB (4,062 words) - 08:57, 2 February 2017
  • * The Imbuing skill allows players to imbue items with magical item properties. The amount of skill determines how much of an * Many magical items (weapons, armor, etc) can be “unraveled” to produce a set of imbuing ba
    35 KB (5,106 words) - 02:09, 11 March 2017
  • ...ose colors. I don't see that any particular group would be less or harder hit, especially considering the help now available in the form of Gargoyle pick ...hough... certain expansions are rumored to have many changes to combat and items. ;]
    23 KB (3,668 words) - 22:32, 6 February 2017
  • * An issue with items being unobtainable once placed inside the [[Sacrificial Altar]] has been co * Small soulforges can now be used to alter items through the tailoring skill
    15 KB (2,573 words) - 17:52, 7 October 2016
  • ...improve the monster AI. Better fighting tactics, able to pick up and move items out of their way, stuff like that. ...inding a way to make archery less powerful (probably greater penalties for hit and run or some such), and maybe making dex matter more if we can
    34 KB (5,611 words) - 23:11, 31 January 2017
  • *** Targeting a pet will provide that pet with a 20 minute Hit Point Regeneration buff based on Humility path and consume some Humility po ...g skill. Nether Blast also can apply a mana rip debuff to targets that are hit which will cause the target to lose extra mana and restores that mana to th
    41 KB (6,447 words) - 15:01, 7 October 2016
  • :** Targeting a pet will provide that pet with a 20 minute Hit Point Regeneration buff based on Humility path and consume some Humility po ...g skill. Nether Blast also can apply a mana rip debuff to targets that are hit which will cause the target to lose extra mana and restores that mana to th
    45 KB (6,930 words) - 00:01, 3 February 2017
  • |<font color="4682b4">EM&nbsp;Asiantam</font>||about transfering items |<font color="4682b4">Kyronix</font>||Are you talking about stackable items?
    128 KB (15,416 words) - 14:45, 3 February 2017
  • ====='Curious' Items===== New 'curious' items come as rare drops from doing [[UO:Trade Quest|trade quests]]:
    72 KB (10,936 words) - 21:57, 23 June 2020