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  • ...color="4682b4">Hanse</font>||Also, the runic hammers changed and now craft magical properties/resistances... ...Lord‑Xanthor</font>||*Thomas* Will there be a method for bowyers to create magical bows or enhance them with elemental properties in AoS?
    23 KB (3,664 words) - 11:54, 2 February 2017
  • ...color="4682b4">Hanse</font>||Also, the runic hammers changed and now craft magical properties/resistances... ...Lord‑Xanthor</font>||*Thomas* Will there be a method for bowyers to create magical bows or enhance them with elemental properties in AoS?
    23 KB (3,672 words) - 11:54, 2 February 2017
  • ...t of current English language speech commands is available at [[http://www.uo.com/docs/speecheng.txt]]. This list does not include all possible speech c Information regarding an item’s magical or exceptional properties will now be displayed below the initial item info
    14 KB (2,353 words) - 21:17, 7 February 2017
  • ...t color="dc143c">Glamdring</font>||*Helios-Grattus* Is there going to be a special event the last day of the Beta, in the new lands for all the Beta testers? ...os* Is there any chance at all diseases like Lycanthrope would be added to UO?
    30 KB (5,110 words) - 22:14, 1 February 2017
  • |<font color="dc143c">Dezerai</font>|| One of those special feature is missing today and we like it back please. |<font color="dc143c">Keegan</font>|| when you add abilities, the order seems to matter
    60 KB (9,686 words) - 00:08, 15 August 2017
  • ...font>||The Abyss was very popular as a special event. We plan to have more special events, as we have the excuse to do it and a cool idea for one. :) But we d ...Why has Origin decided to take such a harsh stance in their license about UO emulators and other 3rd party shards?
    26 KB (4,371 words) - 22:14, 1 February 2017
  • ==The [[UO:Time of Legends]] Expansion== * This feature does not require the [[UO:Time of Legends]] expansion entitlement.
    45 KB (6,930 words) - 00:01, 3 February 2017
  • ...nt color="dc143c">Glamdring</font>||*ELEK* will monsters be able to do the special move that the charecter will be able to like, the damage with 2 handed weap ...n't use magic in the same way that players use magic. Fictionally they are magical creatures who are bound to the same effects of spells that players can use
    15 KB (2,474 words) - 09:14, 2 February 2017
  • |<font color="dc143c">Sprite</font>||The full logs will be posted on http://uo.stratics.com after the chat. We'll begin with a quick intro from our guests ...color="4682b4">MrTact</font>||Hello, I'm MrTact. I am the lead designer of UO Live. You will recognize me as the man standing in the middle of the room w
    27 KB (4,544 words) - 22:12, 1 February 2017
  • ...use for necromancy, or possibly for recalling or teleporting, or for other magical purposes. ...ore accessible, and also allows us to add many more specialized skills and abilities for those who really want to pursue a given profession
    22 KB (3,811 words) - 21:55, 1 February 2017
  • |<font color="dc143c">Lord‑Xanthor</font>||*Thalestin-ElF* Hello, will uo be adding a powder of temperment for tailored things such as hats and the l .../font>||*Enyo* With all the recent changes for other fighting skills, what abilities/improvments can we expect to see for archers? When changes are in store for
    22 KB (3,660 words) - 11:53, 2 February 2017
  • * Each skill mastery provides 3 abilities, which can be passive or activated. ...animal tamer readies their pet for battle allowing the tamer to add combat abilities to their pet based on animal taming skill, animal lore skill, and mastery l
    41 KB (6,447 words) - 15:01, 7 October 2016
  • ...notes were published for this patch. It was released in support of the [[UO:Publish_Notes_from_2017-07-24|first Publish 98 publish to TC1]].'' * [[UO:Mobile_Bodytype_List|Bodytype]] 1427 was "Mule Pack" with no graphics, adde
    64 KB (10,423 words) - 15:46, 10 August 2017

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