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  • =Balanced Item Property= {{#dplvar:set|prop|balanced}}{{#dplvar:set|propBefore|Balanced}}{{#dplvar:set|propDisplay|false}}
    1 KB (160 words) - 09:48, 5 August 2020
  • | balanced = 1 ...Fletching]][[Category:UO Fletching Craftable Item]][[Category:UO:Artifact Items]]
    748 bytes (80 words) - 10:42, 9 May 2020
  • | balanced = 1 ...Fletching]][[Category:UO Fletching Craftable Item]][[Category:UO:Artifact Items]]
    801 bytes (86 words) - 10:42, 9 May 2020
  • | balanced = 1 ...Fletching]][[Category:UO Fletching Craftable Item]][[Category:UO:Artifact Items]]
    819 bytes (88 words) - 10:42, 9 May 2020
  • 3. Does the Gargoyle race seem well-balanced relative to the current races in the game? * Yes, gargoyles are balanced with the other races
    4 KB (658 words) - 23:51, 9 March 2017
  • ...r and graphic number, are not displayed by the client. Additionally a few items have hidden "NO DROP", self-repair, or other properties. * [[UO:Balanced Item Property|Balanced]]
    12 KB (1,703 words) - 10:52, 4 August 2020
  • ...ability to imbue and magically unravel items. With rare exceptions, imbued items will not be as powerful as loot dropped artifacts. * The Imbuing skill allows player characters to imbue items with magical properties. The amount of skill determines how much magical po
    6 KB (907 words) - 10:03, 10 May 2020
  • ==Crafting, Decorating, Items== * Balanced the loot distribution of treasure maps and messages in bottles.
    3 KB (461 words) - 22:37, 8 October 2016
  • ...nto actual game play and improve the artwork for 2D users for the clothing items that have made it in, such as fur clothing and formal shirts? |<font color="4682b4">Vex</font>||Creating new wearable items for the 2D client has certain hurdles. Since the artwork must be 2D sprites
    4 KB (647 words) - 22:53, 6 February 2017
  • these items will require a client patch to be visible to you. * Game Masters will no longer be revealed for getting items out of corpses while invisible.
    4 KB (647 words) - 21:26, 22 January 2017
  • * Game Masters will no longer be revealed for getting items out of corpses while invisible. * Players who take items from their own corpse while hiding will no longer be revealed.
    4 KB (654 words) - 16:20, 29 May 2017
  • * Balanced will no longer appear on Throwing weapons, and will vanish from any existi ...perty intensity calculations for unraveling Shame loot drops. Lower level items will no longer unravel into Relic Fragments.
    2 KB (358 words) - 17:48, 17 March 2017
  • Escorting will be balanced to bring it more in line with other gold generating methods. The bug involving the ability to “pre-cast” spells and then use or take items will be fixed. After casting a spell, the targeting cursor will disappear i
    7 KB (1,281 words) - 01:50, 7 October 2016
  • ...at perhaps a hand in system for titles might bring attention back? perhaps items gained from merchant/pirate vessels could be handed in at Serpents Hold/Buc ...se be a possibility to give blacksmiths the ability to smelt crafted metal items back into ingots?'''''<br/>
    14 KB (2,463 words) - 00:16, 27 February 2017
  • ...[[UO:shame|shame]] loot system has been revised so you should notice less items with throw-away intensity values on properties, and an overall improvement ...l only create items for monster kills in Shame, and for the lost-and-found items for the Honesty virtue. Loot drops elsewhere in the game world are unaffect
    12 KB (1,966 words) - 01:35, 14 March 2017
  • ...ase across all base weapon speeds? Doesn't forcing that formula to only be balanced at specific levels of SSI/Stamina really hurt overall balance, especially c ...ainst monsters a temporary thing until monster HP/Resists can get properly balanced with players? If not, why are you considering it a good thing to further se
    11 KB (1,935 words) - 20:56, 8 October 2016
  • ...tygian Abyss accounts, players may now use Runic Hammers to ''“re-forge”'' items * Loot items from this dungeon now use the New Loot Generator
    11 KB (1,798 words) - 03:00, 14 March 2017
  • ...e be any further changes to Tinkering and Carpentry as too add more Unique items |<font color="4682b4">toad</font>||We are definately planning on adding new items for all crafting skills whenever we do updates
    16 KB (2,623 words) - 09:08, 2 February 2017
  • ...ase across all base weapon speeds? Doesn't forcing that formula to only be balanced at specific levels of SSI/Stamina really hurt overall balance, especially c ...ainst monsters a temporary thing until monster HP/Resists can get properly balanced with players? If not, why are you considering it a good thing to further se
    19 KB (3,046 words) - 22:23, 1 February 2017
  • ...his for the immediate future. Right now bows, arrows, and most tailor made items are fairly inexpensive to reproduce. ...or="4682b4">LadyMOI</font>||However, balanced against our highest priority items, begging isn't an area we have alloted development time to.
    15 KB (2,431 words) - 09:11, 2 February 2017
  • ...Brekkee</font>||*Flutter_UO* Hi! Loving the new expansion. Many of the new items are "elf only" why? And is there any hope for change? |<font color="4682b4">Niobe</font>||The new armor and clothing items are indeed elf only
    31 KB (5,221 words) - 22:12, 1 February 2017
  • ...ays should unravel but don't? Most of these are player-crafted or enhanced items from IDOC loot and have either junk or mismatched properties on them.</ghyd ...se, please email in details ( [email protected]! with screenshots! ) about the items in question to us and we can take a look. I can't really tell without seein
    16 KB (2,606 words) - 18:34, 31 January 2017
  • ...hough... certain expansions are rumored to have many changes to combat and items. ;] ...">LadyTygress</font>||*Legendary_BankSitter* is mindblast ever going to be balanced? i noticed particularly when poisoned it can do 50+ damage, thats not right
    23 KB (3,668 words) - 22:32, 6 February 2017
  • |<font color="dc143c">Glamdring</font>||*Bronco* Will more items have an abillity to raise the chance of succes in a skill (like the gargoyl ...skill is still up in the air, but we are always brainstorming for cool new items.
    18 KB (3,068 words) - 22:19, 1 February 2017
  • |<font color="4682b4">Hanse</font>||Many items had their strength requirements raised and will unequip automatically when ...Although, while artifacts are a valuable item, they are not required quest items.
    20 KB (3,400 words) - 11:51, 2 February 2017
  • ...Before the closure of the volunteer program, rewards in the form of unique items for completing quests were stopped due to certain less reputable players pr ...tellerex</span>: No, but the ongoing content team will continue to add new items to the game.
    12 KB (2,048 words) - 05:14, 1 March 2017
  • ...>SunSword</font>||It will allow players to use the tradewindow to transfer items in return for ownership of the house ...bank checks that will make it easier to trade larger amounts of money for items
    15 KB (2,487 words) - 23:18, 31 January 2017
  • ...[Malas] [House]"). (See House Runestones for more information on these new items.) ==Crafting, Decorating, Items==
    23 KB (3,933 words) - 21:40, 7 February 2017
  • ...ped before you trigger however. This way, whoever does the work to get the items needed to trigger has the best chance of getting to fight the boss. |<font color="4682b4">Niobe</font>||Although there aren't any plans to remove items from the list, we'll continue to review and possibly update recipes as live
    26 KB (4,287 words) - 22:15, 1 February 2017
  • ...blade spirits, recalls to his house, and commits suicide. He collects his items, and laughs heartily. |<font color="dc143c">Gasper</font>||<Corax> Swords against magic is balanced, same with magic against archers, but Swords or maces against human archers
    34 KB (5,701 words) - 23:16, 31 January 2017
  • ...e things they enjoy in an RPG (adventuring alone or with friends, crafting items for sale to other players, etc), without having their game play dictated by ...ng during the system's test phase. Certainly with the GGS, if not properly balanced, it may be possible to GM a character easily. We would balance the system a
    10 KB (1,729 words) - 15:51, 7 February 2017
  • ...would be added later to keep things fresh, any ideas if there will be new items spawning for thiefs or at Guanlet? |<font color="dc143c">Kehleyr</font>||*Zilor* Will there be any new items to craft for Carpenters, Tinkers, Alchemists, and Inscribers in the next ex
    29 KB (4,767 words) - 22:33, 6 February 2017
  • ...hard enough for me to run a decent shop in my 18x18 if I want to store any items, I would imagine it is pretty bad for people with smaller properties. ...</font>||Unless you use a powerscroll to raise your skill cap, those magic items will not exceed 100 skill.
    21 KB (3,560 words) - 11:53, 2 February 2017
  • ...ing</font>||*Rockie* Certain items spawn once per server birth. Will these items re-spawn in the trammel lands when they first come out? ...reflect a target spell allows it to be more exploitable. Reflect is being balanced so that mages will actually be able to reflect spells with greater effect t
    17 KB (2,719 words) - 23:12, 31 January 2017
  • |<font color="4682b4">Sage</font>||Anytime we hear about items disappearing it is of great concern. Right now we have not had a repeatable |<font color="4682b4">Evocare</font>||We feel the dispel is fairly well balanced. The counter-effect essentially always needs to be easier to pull off then
    16 KB (2,710 words) - 22:15, 1 February 2017
  • * You will be able to steal items from others while in combat. All requirements for stealing (such as being i * Your cannot have any items (weapons, shields, spellbook, etc) in your hands when attempting to steal i
    38 KB (6,506 words) - 18:43, 10 October 2016
  • |<font color="4682b4">DD</font>||The game was balanced to where the skill cap is as high as we want to allow a character to get. ...*Kaper* I would like to know if it will ever be possible to recharge magic items... Like a cape of night eyes ?
    32 KB (5,469 words) - 23:11, 31 January 2017
  • ...olor="dc143c">Gallahan</font>||<[DJ]psycho> Question: Will we ever see pvp balanced again? thinking off FasterCast, bugged tamers, cheating programs, house hid ...the house owning account, and use secure storage in the house to transfer items between accounts.
    20 KB (3,321 words) - 11:53, 2 February 2017
  • ...ers be able own any new items or houses in t2a...ie, will there be any new items one can put in his bank box? |<font color="4682b4">DesignerD</font>||There are no new items exclusive to T2A.
    30 KB (5,110 words) - 22:14, 1 February 2017
  • ...l they be given the ability to create events using any of the new monsters/items? ...font>||*Adam_P* I like the idea of the stat changes. It could lead to more balanced characters. Will it move on in development cycle?
    17 KB (2,882 words) - 22:16, 1 February 2017
  • |<font color="4682b4">MrTact</font>||We came up with 6 big-ticket items. |<font color="4682b4">MrTact</font>||2. Templates are not balanced against one another.
    27 KB (4,544 words) - 22:12, 1 February 2017
  • ...or="4682b4">Mesanna</font>||BUT INSTEAD OF TURNING THOSE ON WE CAN ADD THE ITEMS TO CURRENT MOBS |<font color="dc143c">Turd Ferguson</font>||THATS ALL-- I THINK NEW ITEMS THAT WERE SPECIFIC TO PEERLESES WOULD MAKE
    100 KB (15,996 words) - 20:57, 3 February 2017
  • * There are limits to the maximum elevation these crafted items can be placed. Players found to be exploiting these limits will find themse * Updated party lotto vs solo loot distribution to be more balanced to both sides.
    41 KB (6,447 words) - 15:01, 7 October 2016
  • * There are limits to the maximum elevation these crafted items can be placed. Players found to be exploiting these limits will find themse * Updated party lotto vs solo loot distribution to be more balanced to both sides.
    45 KB (6,930 words) - 00:01, 3 February 2017