Search results

  • =Enhance Potions Item Property= {{#dplvar:set|prop|enhance_potions}}{{#dplvar:set|propBefore|Enhance Potions }}{{#dplvar:set|propAfter|%}}
    1 KB (167 words) - 10:44, 4 August 2020
  • * Fixed some issues with stacking certain potions ...UO:cure|cure]] potions to fail more often when used with high [[UO:Enhance Potions]]
    775 bytes (115 words) - 03:23, 14 March 2017
  • ...nd timer between [[UO:greater heal|greater heals]] or less for lower power potions. * Players will now become immune to the effect of [[UO:healing|healing]] potions. As long as a player will not exceed full immunity by drinking a potion, th
    5 KB (720 words) - 03:25, 14 March 2017
  • ...r and graphic number, are not displayed by the client. Additionally a few items have hidden "NO DROP", self-repair, or other properties. * [[UO:Enhance Potions Item Property|Enhance Potions]]
    12 KB (1,703 words) - 10:52, 4 August 2020
  • ...[[UO:shame|shame]] loot system has been revised so you should notice less items with throw-away intensity values on properties, and an overall improvement ==Alchemy/Enhancement Potions==
    12 KB (1,966 words) - 01:35, 14 March 2017
  • *** As the total MR from items increases, each successive point of MR will give less overall [[UO:mana reg **** This also means that as you put more MR items on, you get less of a bonus from each additional MR item.
    7 KB (1,085 words) - 01:32, 14 March 2017
  • * The power of alchemy shall thrive within you. (+5% to 25% Enhance Potions) * The strength of alchemy will fail you. (-5% to 25% Enhance Potions)
    6 KB (786 words) - 00:42, 24 June 2017
  • * Fixed bug with using items from equipment slots on the paperdoll * (Both) [[UO:Enhance potions]] should affect [[UO:Cure|Cure]] potions correctly even against high [[UO:poison|poison]] levels
    4 KB (608 words) - 03:23, 14 March 2017
  • ...request several times on various items. It will take a bit to get all the items but we will add this to our growing list of things to do in the future. ...rked tools 50 uses to around 150? When I set down to make a mass amount of potions, I have to first sit and make a bag-full of tools and weed out anything tha
    5 KB (960 words) - 00:17, 27 February 2017
  • ...will not be able to trade items to a player if that player cannot hold the items. ...exceed the number of items the player can carry, the trade will fail. All items in the trade window will go back into each character’s pack.
    10 KB (1,801 words) - 01:48, 7 October 2016
  • ==Enhance Client Update in collaboration with community member Pinco.== * Contents label now displays number of items and weight
    18 KB (2,947 words) - 04:07, 17 March 2017
  • ...he point where we feel ready to release them. We feel the need to add more potions, more spells, and more structure to them. ...rofession but one item remains unresolved... when will we be able to stack potions???
    30 KB (5,081 words) - 08:56, 2 February 2017
  • |<font color="dc143c">Lord‑Xanthor</font>||*Ash* Are we going to see anymore items that a thief can steal in the game? ...hor</font>||*Keri* Why is the chance for destroying an item when trying to enhance it so extremely high? Virtually every item I have tried enhancing has been
    23 KB (3,805 words) - 11:51, 2 February 2017
  • <span style="color:#657D92;">'''''UO Forums: I was curious about certain items becoming stackable:'''''<br/> And why certain potions in bottle give the message “you do not know what this is” and will not
    11 KB (1,903 words) - 00:16, 27 February 2017
  • ...on|paragon]] of its kind. [[UO:Paragon|paragon]] creatures are intended to enhance play for the [[UO:Ilshenar|Ilshenar]] facet. They are to provide a challeng ...d properties, but isn't necessarily the best of the best. Therefore, these items should very rarely exceed the maximum intensities and should very rarely ha
    14 KB (1,913 words) - 00:53, 14 March 2017
  • ...43c">Glamdring</font>||*Sensei* How about making exceptionals visible like potions are now, this would be really nice for bowcrafters and smiths who want to s |<font color="4682b4">Stormwind</font>||Adding more exceptional items to the crafting skills is on our wish list. I don't know about exceptional
    32 KB (5,307 words) - 23:11, 31 January 2017
  • These changes will enhance PvP in Felucca's dungeons and Lost Lands by changing the treatment of stat ...an gold, gems, ingots, ore, leather, hides, wool, wood, boards, and cursed items will remain on their ghost (unlootable).
    20 KB (3,408 words) - 16:35, 7 October 2016
  • ..."dc143c">Glamdring</font>||*Ladnar* Are there any plans to make sub-skills enhance other skills. That is a blacksmith with arms Lore making better grade weapo ...e great to have a grandmaster smith to make a viking sword and have a mage enhance the sword to make it stronger
    32 KB (5,469 words) - 23:11, 31 January 2017
  • ...ers be allowed to make colored armor . Can stores only sell lesser quality items so that it drives player economy ? |<font color="dc143c">Gasper</font>||From RGB|Shido: Are there plans to make potions stackable in the near future?
    40 KB (6,597 words) - 19:07, 31 January 2017
  • ...143c">Zephenia</font>||*Cear* In stygian abyss, will things like explotion potions be able to deal “splash” damnage? or will it still be stuck with buggy |<font color="4682b4">Draconi</font>||(including explosion potions)
    23 KB (3,753 words) - 19:05, 31 January 2017

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)