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  • =Mage Weapon Item Property= ==Items with Mage Weapon Item Property==
    1 KB (153 words) - 05:59, 3 August 2020
  • =Mad Mage Set= | name = Mad Mage Set
    455 bytes (60 words) - 02:55, 21 May 2020
  • | name = Mage's Rune Blade =Mage's Rune Blade=
    812 bytes (87 words) - 10:42, 9 May 2020
  • ...r and graphic number, are not displayed by the client. Additionally a few items have hidden "NO DROP", self-repair, or other properties. * [[UO:Items With Magical Charges|Agility Charges]]
    12 KB (1,703 words) - 10:52, 4 August 2020
  • * The bug with the trade window serving as an infinite container for carrying items is fixed. * We've put in several fixes to stackables, including a problem with stacked items in shops displaying and being sold and bought incorrectly.
    4 KB (632 words) - 17:23, 7 October 2016
  • ...This document was updated at 11:30am CST, February 11, 2003 to include the items listed in blue. ...l no longer be a “stun paralyze” effect. The “Paralyze” special move (both weapon and [[UO:Wrestling|Wrestling]] versions) has been converted to impose a “
    10 KB (1,503 words) - 01:35, 14 March 2017
  • ...iscussed by the team. Up to this point my solution has been to craft these items near the Ter Mur Jeweler so that I can simply sell the ones that I did not ...e weapons? Some templates use magery as a weapon skill with -0 to -20 mage weapon. I think there would be definite interest in a -20 mysticism or -20 nercoma
    8 KB (1,363 words) - 00:11, 27 February 2017
  • |<font color="dc143c">Lord‑Xanthor</font>||*Ash* Are we going to see anymore items that a thief can steal in the game? ...game, it has to be difficult to do in order to ensure that these top-notch items remain difficult to obtain.
    23 KB (3,805 words) - 11:51, 2 February 2017
  • 12th year Anniversary items * Crafting Items will no longer bark “I'm in the hack!!!”
    6 KB (957 words) - 03:34, 14 March 2017
  • * Fixed an issue causing too many items to spawn in the Delucia area, which was still causing some blackholing of p * Selling large quantities of non-stackable items in the 2D client should no longer cause the sell gump to remain open.
    11 KB (1,857 words) - 17:45, 9 October 2016
  • * Craftables: Fixed many of the items in the Misc. section requiring leather instead of cloth. * Fixed 3D unused tile issue with Fukiya weapon.
    12 KB (1,883 words) - 22:50, 11 October 2016
  • **This now works on items in a shopkeeper's sell window. So does item identification. *A tweak was done to the way random values were rolled for weapon damages. As a result, weapons should be doing slightly higher damage, on av
    11 KB (1,855 words) - 21:14, 6 October 2016
  • == Weapon Revamp == All weapons have now been normalized based on weapon speed and handedness.
    27 KB (4,101 words) - 22:47, 22 January 2017
  • ...s skills as it stands now an archer is unable to use a sword that has best weapon skills ...wn rate on the level 9, 10, 11 and 12 items, and will they spawn different items over time?
    27 KB (4,549 words) - 22:32, 6 February 2017
  • These items include the Refinement Amalgamator, Nature’s Tears, Lune Rouge and Soleil We have also added many items to the cleanup turn in list:
    9 KB (1,379 words) - 16:05, 23 January 2017
  • **** Items can be located in the “Miscellaneous” section of the Tinkering Menu. * New items are available from trick or treating,
    11 KB (1,601 words) - 00:44, 26 January 2017
  • ...ing</font>||*Rockie* Certain items spawn once per server birth. Will these items re-spawn in the trammel lands when they first come out? ...>||*ASRC_Sassy* Given the rapid casting time of monsters on test center, a mage is unable to cast back , even with 100 wrestling. Will this be toned down s
    17 KB (2,719 words) - 23:12, 31 January 2017
  • ** Slightly increases the creature's natural weapon class ...d properties, but isn't necessarily the best of the best. Therefore, these items should very rarely exceed the maximum intensities and should very rarely ha
    14 KB (1,913 words) - 00:53, 14 March 2017
  • **** Mage ** The quest giver is a mage near the [[UO:Magincia|Magincia]] moongate
    12 KB (1,962 words) - 03:09, 14 March 2017
  • ...involving certain characters being unable to release, secure, or lock-down items within their own houses has been addressed. * When you single-click the teleporter in the Moonglow mage shop for a newbie quest you will now see “a magical teleporter” instead
    13 KB (2,261 words) - 22:04, 8 October 2016

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