Patch Notes from 2014-09-22
Patch Notes from 2014-09-22
Contents
- 1 Patch Notes from 2014-09-22
- 2 Bug Fixes
- 3 Classic Client 7.0.35
- 4 Enhanced Client 4.0.35
- 4.1 Enhance Client Update in collaboration with community member Pinco.
- 4.1.1 Skills Window
- 4.1.2 Containers
- 4.1.3 Agents
- 4.1.4 Buff/Debuff Status Bar
- 4.1.5 Mobile on Screen Bar
- 4.1.6 Health bars
- 4.1.7 Party Health bars
- 4.1.8 Atlas Map Update
- 4.1.9 Tracking
- 4.1.10 Object Handle
- 4.1.11 Target Window
- 4.1.12 Game Area
- 4.1.13 Paperdoll
- 4.1.14 Hotbar
- 4.1.15 Actions
- 4.1.16 Status Window
- 4.1.17 Added a new shopkeeper gump
- 4.1.18 Settings
- 4.1.19 Added the War/Peace Shield
- 4.1.20 Added the sound to the following emotes
- 4.1.21 Miscellaneous
- 4.1 Enhance Client Update in collaboration with community member Pinco.
Bug Fixes
- Special Move: Dismount mana cost increased to 25 from 20. Ranged dismount now lasts 8 seconds while melee remains at 10 seconds.
- Players that use AOE special attacks will no longer become aggressive to their own pets
- All Despicable Quivers and Unforgiven Veils will now be blessed by default.
- Item insurance costs will no longer be reset when switching subservers.
- Blackthorn’s Dungeon has been added to the corrupted crystal portal
Classic Client 7.0.35
- Cliloc Changes
- Art Additions
Enhanced Client 4.0.35
Enhance Client Update in collaboration with community member Pinco.
NOTE: Older custom UIs will no longer function.
Skills Window
- Added the customizable auto-lock value
- Added the lock all skills button
- Added the all skills down button
- Modified the skill tracker with the option to show all the skills above 0
Containers
- Grid legacy
- Ctrl + Right click to unstack 1 item
- Stackable double icon (like CC) in grid view
- Contents label now displays number of items and weight
- Added the comma to quantities in list view
- On list view you will be able to see the check values, charges, uses of items, and the skill affected by scrolls of alacrity and transcendence
- On grid view you will be able to see the charges and uses on the corner (like quantities)
- Containers uses/amounts on grid mode now shows the number in “K” format
- Alternate container grid
- Toggle container grid
- The backpack (and sub-containers) and the bankbox now saves the scroll position.
- The containers grid will be visible only if there is something inside the container.
- Double clicking a container instead of the transfer crate now will unpack it instead of opening it. Known Issue: container must be double clicked twice
- The containers now have a limit of 300 slots on the grid mode. Any container with more than 300 slots (like the moving crate that has 9999) will be turned into list view and the button to change between list and grid mode will be hidden. This amount of items could be increased, but it will freeze the client when the player opens the container.
Agents
- Organizer, this agent will allow the user to move a specific list of items or item types from one container to another
- Restock, this agent allows a user to set an item count limitation on a container and restocks up to that limitation when used
- Scavenger, this agent allows a user to set items types to be picked up when using object handles
- Buy, this agent allows a user to buy items from a vendor based on an item type list
- Sell, this agent allows a user to sell items to a vendor based on an item type list
- Undress, this agent allows a user will remove equipped items based on an item list into a specified container
- Vacuum action, this action executes multiple agents at once
Buff/Debuff Status Bar
- New style
- Timer over each buff
- Rotation
- Effect to warn that something has been added
Mobile on Screen Bar
- Sorted by distance
- Show dock spots for different notoriety
- Allows filters for mobile names
- The pet’s dock spot shows the current followers number and the max on the title.
Health bars
- New style
- Added the mobile arrow:
- The mobile arrow is visible when the mouse is over a health bar and shows where the mobile is in the game area
- The mobile arrow color matches the mobile’s notoriety
- Percentage of life shown
- Summon timer
- Buttons:
- Word of death button which is Spellweaving skill dependent
- Inventory for pets with available backpacks
- Bod request
- Talk for older quests
- Red, green, blue buttons customizable for spells:
- Each button allows to switch the spell between 3 choices
- You can change the 3 choice that you can make with the context menu on each button or can be changed from User Settings -> Healthbars
- Each choice of spell you make will affect only the mobile where you made it
- Changing the 3 choices from User Settings will affect all the mobiles. Example: if you set the choice 2 to the red button (Resurrection) on a mobile, then you change that choice from User Settings to Greater Cure, you will have Greater Cure instead of Resurrection on that mobile.
Party Health bars
- New style
- Removed self-party health bar
- Added notoriety aura and party portraits
- Buttons red, green, blue buttons customizable for spells
- Added little crown to mark the party leader
Atlas Map Update
- Waypoints
- The map now tells the player the name of the area/city/shop they are in if the area has a name
- Compass that help the player to find a waypoint
- Tilt map function
- Waypoint search tool
- The map zoom is saved through sessions.
- The marker of priests of Mondains (visible only when you are dead), are now red while the wandering healer are blue.
- Party members’ markers also shows the current health (if the data is available)
- Opening a SOS message now will show a dialog that will ask if you want to create a marker on the map for the shipwreck location.
Tracking
- Everything that has being tracked by the tracking skill or the boat tracking has a marker on the map of the tracked object’s location.
Object Handle
- New filters (with action for quick changes and text filters)
- Opening a corpse through the object handle will automatically hide the label for 30 minutes for all the characters using the same PC
Target Window
- Auto-restore target on interface reload
- Added the distance label
- Added the common actions buttons to the current target
- Target window lock
Game Area
- Now the size is saved separately for each character
- Lock button to prevent accidental moving
Paperdoll
- New item properties info (? button):
- Shows the active item properties
- The search box allow to search through every existing property
- Lockable location
- New layout
- New slots with durability check:
- No colors if the slot with item has more than 50% durability
- Orange if the slot with item has durability greater than 10% and lesser than 50%
- Red if the slot with item has durability less than 10%
Hotbar
- CTRL + DRAG on any hotbar slot allows you to drag the hotbar (even if it’s locked)
- SHIFT + DRAG on any hotbar slot or on the handle, allows to move the hotbar and all the other hotbars anchored to the one you clicked. NOTE: the snap utility doesn’t work when you drag a group of hotbars
- It is now possible to customize the borders for each hotbar slot
- Current target spell distance check: disable the button if the current target is out of range
- Mana check: if the player doesn’t have enough mana, the spell/ability gets disabled (with blue shade instead of gray)
- Skill check: if the player doesn’t have reach the skill level to cast a spell or use a special ability, the slot will be disabled (gray color). Known Issue: if user is in Wraith Form they will not be able to recall through hotbar action
- Added a cooldown to the following items:
- Bandages
- Healing Potions
- Enchanted Apple
- Grapes of Wrath
- Talismans
- Added a cooldown to the following spells:
- Evasion
- Attunement
- Ethereal Voyage
- Magic Reflection
- Added a cooldown for usable skills
- Removed the target type selection from the spells/abilities that doesn’t require a target
- If a spell/special is disabled, the tooltip will tell you why
- Added the quantity alert on hotbar’s slots:
- Available only for items
- If enabled will provide a red highlight that gets always more visible if the item amount get lower than 20 units
- Changed the hotkey color indicator based on the secondary button (ctrl/shift/alt/none) instead of trying to fit the whole text in a slot:
- None: white
- Control: red
- Shift: blue
- Alt: green
- Control + Alt: yellow
- Control + Shift: fuchsia
- Shift + Alt: aqua
- Control + Shift + Alt: dark purple
- Added new options to the hotbars (accessible by right clicking the arrow on the handle):
- The arrow on the handle allows the player to open/close the hotbar
- You can set the color of the handle
- You can set a text for the horbar (the text will uses the handle color)
- you can change the text location
- you can choose if the hotbar must close on the left or on the right
- you can lock the hotbar with the handle
- Added a new option: Auto-Hide. This options keep the hotbar hidden unless you put the mouse over it.
- Hotbars cannot go outside the game window offset (so it can’t get lost by mistake)
- Hotbars can now be collapsed with the little arrow button on the handle
- SHIFT + CLICK on the arrow to collapse the hotbar, will collapse all the hotbars anchored to the one you clicked
- If a hotbar has 1 or more hotbars anchored, there will be an option to “Destroy Hotbars Group”
- If you do CTRL + DRAG on an item(inside the backpack/paperdoll)/macro/action/spell/skill/special ability, it will create a “Block Bar” that is an equivalent of the single icons of the CC client.
- The block bar cannot be locked/unlocked
- The block bar can have just 1 slot and cannot be resized
- The block bar can be moved in the same way it has been created (CTRL + DRAG)
- The block bar has the same features of a hotbar including the border customization, cooldown, etc…
- You can use SHIFT + DRAG to move it in group like the other hotbars.
- Created a new menu bar using the hotbars
- The menu hotbar can be customized like all the hotbars, but can’t be destroyed
Actions
- Added the main menu actions
- Added the equipment category that will provide more versions (with a different icon) of the default “equip items” action
- The equip items action now has the button “Clear Items List”
- Added the following category for item equipment:
- Super slayers
- Lesser Slayers
- Talisman Slayers
- Worker’s Talismans
- Cursor Targeting:
- Added “cancel cursor target” action
- The Delay action now needs the time value to be written manually from the player instead of using the slider, this way the delay could be of any amount of seconds
- Targeting:
- Added smart previous target: this action cycle back through the current target taken (only if still available)
- Added smart next target: this action cycle forward through the current target taken (only if still available). This cycle only through mobiles that can be seen on the mobiles on screen list
- Added smart nearest target: this action take the current target of the nearest mobile using the mobiles on screen list
- Added target severely injured follower
- Added target severely injured mobile
- Added target severely injured party member
- Added target first item: target the first item inside a specified container
- Added target by type: target an item of a specified type inside the backpack (or sub containers)
- Pet Targeting
- Provides 5 store default pet and 5 target default pet actions. Those actions can be used for a pet healing macros so if you change the default pet N all the macros that uses the target default pet N will be changed at once
- Object Targeting
- Provides 5 store default object and 5 target default object actions. Those actions works exactly like the pet targeting
- Petballs:
- Provides several petball targeting actions that can be used inside a macro followed by “Use Targeted Object” to use a specific crystal ball of pet summoning
- Mounts:
- Provides several mount targeting actions that can be used inside a macro followed by “Use Targeted Object” to ride a specific pet
- Bard’s Slayers and Super Slayers:
- Provides several instrument targeting actions that can be used inside a macro followed by “Use Targeted Object” to use a specific instrument
- Pet Commands:
- Added the stable commands
- Boat commands:
- Added target boat wheel (it works like the mount actions)
- Added several missing commands: slow back/forward, forward/back one and start/stop tracking
- Cannons:
- Added 9 target stored actions with a cannon icon with the number label for easy working with cannons without having a lot of macros
- Communication:
- Added all the missing commands for home management, and other commands like “recsu”, “recdu”, “ord” and “an ord”.
- Added the button for quickly asking for bods and bribe
- Player Context Menu:
- All the actions that can be done through the player context menu
- Items/Abilities:
- Added an action to load shrunkens into a ninja belt
- Crafting Utilities:
- Unravel Item
- Imbue Last
- Alter Item
- Enhance Item
- Repair Item
- Smelt Item
- Make Last
- Added the following actions to the “Other” category:
- Toggle Foliage
- Ignore player
- Toggle legacy containers
- Ignore Mouse Actions On self
- Toggle Sound
- Toggle Sound Effects
- Toggle Music
- Toggle Footsteps
- Use English Item Names
- Export Items to file
- Close all containers
- Close all corpses
- Vacuum (mass organizer action)
- Undress agent
- Close all healthbars
- Drop into container
- Dress what you are currently holding
- Drop what you are currently holding
- Toggle Trap Box
- Toggle loot bag
- Toggle alpha mode
- Toggle scale mode
- Switch object handle
- Healthbar from current target
- Get type id
- Get hue id
- Ignore item
- Clear ignored item list
- Toggle block other paperdolls
Status Window
- Updated the style of the default version:
- Added 3 quick spells buttons (like for party healthbars)
- Added the guards button which allows the player to call the guards. Only available within a Justice region
- Added the lock button
- Added the menu button which allows the player to open his context menu.
- Added the latency bar:
- Putting the mouse over will show the numeric value of the latency and the packet loss
- The bar has 3 stages:
- low latency (less than 250): green bar, full bar
- medium latency (less than 650): yellow bar, half bar
- high latency (more than 650): red bar, 1/3 of the bar
- Added the notoriety aura that shows the current player notoriety color
- Added the advanced status:
- Hit points, mana and stamina blocks can be moved and locked separately.
- The labels for numeric hit points, mana and stamina can be seen by moving the mouse over the character face, or by activating the option “Always show hp, mana, stamina” (like for the default status)
- The advanced status also have the 3 spells buttons, the character menu and the guards buttons
- The advanced status uses the latency bar like the default status.
- The advanced status uses the notoriety aura like the default status.
Added a new shopkeeper gump
- The gump provides a search line (to help the player find what they are seeking)
- Double clicking an item icon, allows to type the amount manually.
- Provide the Buy agent trigger (while buying)
- Provide the Sell agent trigger (while selling)
Settings
- Now the checkboxes can be selected also by clicking the label
- Added more settings to the “Options” category:
- Atlas settings
- Center Screen Text settings
- Block war on pets/party/guild
- Added new options categories:
- Overhead text: all the options related to overhead text
- Healthbars: all the options related to healthbars and the player status
- Containers: all the options related to containers
- Mobiles bar: the settings for the mobiles bar
- Added the center screen text alert for the following events:
- Initial server going down message
- Artifact received (“for your valor …”, “A special gift…”, “You notice the crest of Minax…”, “You recover an artifact bearing …”)
- Gorgon lenses destroyed (“your lenses crumble…”)
- Bone machete destroyed (“your bone handled machete snaps…”)
- Void pool battle begins
- Void pool battle lost
- Beacon vulnerable (“*A sound roars in the distance…Minax’s Beacon is vulnerable to attack!!*”)
- You are free (“You can move again!”)
- Disarmed (debuff based)
- Webbed (debuff based)
- Stoned (debuff based)
- Slowed Down (debuff based)
- Panic (debuff based)
- Blood Oath (debuff based)
- Low HP (<= percentage player life)
- Low HP Pet (<= percentage pet life)
- NOTE: Low HP Pet and Low HP overrides every other center screen text. Low HP overrides Low HP Pet
Added the War/Peace Shield
- The player can move it around with the handle that appears by moving the mouse on the top of the shield
- It can be disabled from user settings
Added the sound to the following emotes
- Sounds only audible to local client
- *yawn
- *sigh
- *shh* / *shush
- *scream
- *puke
- *oops
- *oooh
- *oh
- *no
- *laugh
- *kiss
- *huh
- *hic
- *hey
- *growl
- *groan
- *giggle
- *gasp
- *yeah
- *whistle
- *spit
- *snore
- *sniff
- *sneeze
- *yell
- *fart
- *cry
- *cough laugh
- *cough
- *clear throat
- *cheer
- *burp
- *blownose
- *applaud
- *ahha
- *ah
Miscellaneous
- Changed the damage color numbers to match the CC colors:
- Player gets damage: red
- Player deals damage: yellow
- (NEW) Player’s pet deals damage: purple
- When the player perform a special attack, the special attack name will appear over the target head as proof that has been successful
- Now it is possible to use spaces on pet names
- Added the logout cooldown:
- If the player tries to logout before 2 minutes are passed after the last fight, he gets a warning so he will know that if he logout he will be unable to switch character
- When the warning is present the player can still logout by pressing the “OK” button
- The cooldown is visible only 2 minutes after a fight, if the cooldown is 0, the player is able to logout normally
- Added more options to the standard dye tub gump:
- Added some named colors to pick from
- Added the button “Pick!” that allows the player to copy the color of an item (if available from the standard tub)
- Treasure map windows doesn’t shows the “pin id” anymore and the frame has been fixed
- Added several icons for macros
- Dragging items will shows the amount you are dragging. Known Issue: this works sporadically
- Added the legacy runebook gump
- Double clicking on the targeting window for banker/mint will open the bankbox
- Double clicking on the targeting window for vendor will open the buy gump
- Added an exclamation mark over the head of the quest givers
- Added a new version of the Vendor Search gump
- Spellbooks now use CC style
- Added TC Tools