Difference between revisions of "UO:Blood Pact"

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{{RareItem
 
{{RareItem
| name =  
+
| name = Blood Pact
 +
| quantity = 10-12
 +
| type = EM
 +
| year = 2003
 +
| season = 1
 +
| japanesename = Blood Pact
 +
| Atlantic = 1
 +
| Baja = 1
 +
| Catskills = 1
 +
| Chesapeake = 1
 +
| Drachenfels = 1
 +
| Europa = 1
 +
| GL = 1
 +
| LA = 1
 +
| LS = 1
 +
| Legends = 1
 +
| Napa = 1
 +
| Oceania = 1
 +
| Origin = 1
 +
| Pacific = 1
 +
| Sonoma = 1
 +
| SP = 1
 +
| spawning = 0
 
| legal = 1
 
| legal = 1
 +
| newbie = 0
 +
| damage_max = 19
 +
| damage_min = 16
 +
| durability_max = 100
 +
| durability_min = 100
 +
| graphic = 5187
 +
| hands_required = 2
 +
| hue = 1157
 +
| resist_poison = 15
 +
| skill_required = swordsmanship
 +
| speed = 3.5
 +
| strength_req = 40
 +
| weight = 8
 +
| hit_point_increase = 10
 +
| hci = 15
 +
| ssi = 30
 +
| damage_increase = 60
 +
| damage_physical = 100
 
}}
 
}}
 +
Two versions have been seen.  One version has 100% physical damage, while the other has 40% physical, 10% fire, 20% cold, 10% poison, and 20% energy damage.

Latest revision as of 14:10, 10 August 2020

Blood Pact


Rare Item
Type EM Item
Date  2003
Season 1
Shards Atlantic
Baja
Catskills
Chesapeake
Drachenfels
Europa
Great Lakes
Lake Austin
Lake Superior
Legends
Napa Valley
Oceania
Origin
Pacific
Siege Perilous
Sonoma
Quantity 10-12
Currently Spawning No
Japanese localized name Blood Pact
 
Extended Information
Graphic 5187
Hue 1157
Height 1
Dyable unknown
Edible unknown
Stackable No
Turnable unknown
Wearable No
Wieldable Two-handed weapon
Works as a container No
Works as a runebook No
Works as a spellbook No
 
Effects
Animated No
Double-click Effect unknown
Ethereal No
Sound unknown
Translucent No
Walk-over Effect unknown
 
Special Item Flags
Newbiefied No
Legal to Own Yes
Image of Blood Pact
8 stones
Poison Resist 15%
Hit Point Increase 10
Swing Speed Increase 30%
Hit Chance Increase 15%
Damage Increase 60%
Physical Damage 100%
Weapon Damage 16  - 19
Weapon Speed 3.5 s
Strength Requirement 40
Two-Handed Weapon
Skill Required: Swordsmanship
Durability 100  / 100







Two versions have been seen. One version has 100% physical damage, while the other has 40% physical, 10% fire, 20% cold, 10% poison, and 20% energy damage.