Patch Notes from 2001-06-26-3
Patch Notes from 2001-06-26-3
2D and 3D Client Patch
We will be releasing a client patch on Tuesday, June 26th at approximately 1:30 pm CDT. This patch contains an interface update and various bug fixes.
The current versions should now be 3.0.2f (2D client) and 3.0.2i Build 66 (3D client). If you have any difficulty receiving this patch, please check the following:
- Check the "Patch" directory within your Ultima Online directory (the default location is C:\\Program Files\Ultima Online\Patch). This directory should be empty. Any files in this directory should be deleted.
- If you are unable to connect to the patch server at all, and are using an original (Non-T2A) version of Ultima Online, you may need to update your verinfo file. For details on updating this file, please see the information posted at http://support.uo.com/tech_6.html.
- Run a virus scan on your computer. Undetected viruses may cause conflicts with patching Ultima Online. For information on up-to-date virus detection software, please visit http://www.mcafee.com/myapps/vso/default.asp. If after trying the above, you are still experiencing difficulty patching the Ultima Online client, please contact Technical Support at [email protected]
UO3D: Patch 66 List of Fixes (+ 2D Patch)
The following are a list of changes/fixes to UO3D with Patch 66
List of Fixes and Features for Release Version 66:
1) An toggle has been added to the “Interface” subcategory of the options gump that lets players use the old-fashioned style container gumps instead of the new versions. 2) Sound effects play when you open and close container gumps. 3) Shopping gumps should now be much, much faster. 4) A zoom slider has been added to the quick menu. 5) NPCs should no longer continue to walk in place after they’ve stopped moving. 6) Players can now turn off object handles under the “Interface” subcategory in the options gump. 7) Object handles now stack in a certain order - more commonly needed items tend to be on top. For example, handles for corpses stack above all others. 8) Object handles are now color coded re: red/blue/grey for mobiles depending on notoriety, other objects have gold handles. 9) Speech and All-Names are now clickable for targeting, use, and attacking. 10) The player can now disable having the paperdoll model animate. 11) An issue whereby health bars would not update has been resolved. 12) Objects dropped in a container should now show up at exactly the location they were dropped at. 13) A problem where players would not be able to pick up objects has been resolved. This should also resolve problems players have had looting their corpse. 14) Skills are alphabetically sorted for players using languages in the ASCII character set. 15) Skill lock toggles will no longer go awry when a skill is moved from one group to another. 16) Command macros should now save properly. 17) The location of speech text over players’ heads has been adjusted. 18) This patch also includes several fixes to resolve numerous other bugs and crashes reported by players.