Difference between revisions of "UO:True War Cleaver"
BrianFreud (talk | contribs) (Created page with "{{InfoBox_UOItem | hit_point_regeneration = 2 | sdi = 44 | damage_physical = 100 | damage_min = 10 | damage_max = 13 | speed = 2.25 | strength_req = 15 | hands_required = 2 |...") |
BrianFreud (talk | contribs) m (1 revision imported) |
||
(One intermediate revision by the same user not shown) | |||
Line 14: | Line 14: | ||
| hue = 0 | | hue = 0 | ||
| weight = 10 | | weight = 10 | ||
+ | | name = True War Cleaver | ||
}} | }} | ||
=True War Cleaver= | =True War Cleaver= | ||
Line 29: | Line 30: | ||
| weight = 10 | | weight = 10 | ||
}} | }} | ||
+ | {{UO_Material_Bonus_Box | metal = 1 | weapon = 1 }} | ||
Line 35: | Line 37: | ||
− | + | [[Category:UO Weapons]][[Category:UO Bladed Weapons]][[Category:UO Blacksmithing]][[Category:UO Blacksmithing Craftable Item]][[Category:UO:Artifact Items]] | |
− | [[Category:UO Weapons]][[Category:UO Bladed Weapons]][[Category:UO Blacksmithing]][[Category:UO Blacksmithing Craftable Item]] |
Latest revision as of 09:43, 9 May 2020
True War Cleaver
Craftable Item | |
Name | True War Cleaver |
Category | Bladed |
Skill(s) Required | 75 Blacksmithing |
Can be exceptional | Yes |
Wearable Slot | None |
Wieldable | Yes |
Required Recipe | True War Cleaver Recipe |
Tool Required | Any of: |
Stackable | No |
Ingredients | |
1 Brilliant Amber 18 Ingots |
When crafted or enhanced with special crafting materials, the following properties will be added:
Dull Copper Ingots | Shadow Iron Ingots | Copper Ingots | Bronze Ingots | Gold Ingots | Agapite Ingots | Verite Ingots | Valorite Ingots | |
---|---|---|---|---|---|---|---|---|
Physical Damage | * | * | * | * | * | * | * | * |
Fire Damage | 40% | 10% | ||||||
Cold Damage | 20% | 30% | 20% | |||||
Poison Damage | 10% | 40% | 10% | |||||
Energy Damage | 20% | 20% | 20% | 20% | ||||
Durability | +100% | +50% | ||||||
Lower Requirements | +50% | +50% | ||||||
Luck | +40 |
- Physical Damage will always take the remaining damage, to equal a total of 100%, after Fire, Cold, Poison, and Energy Damage are considered.