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- =Hit Chance Increase Item Property= {{#dplvar:set|prop|hci}}{{#dplvar:set|propBefore|Hit Chance Increase }}{{#dplvar:set|propAfter|%}}1 KB (172 words) - 10:20, 4 August 2020
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- =Hit Chance Increase Item Property= {{#dplvar:set|prop|hci}}{{#dplvar:set|propBefore|Hit Chance Increase }}{{#dplvar:set|propAfter|%}}1 KB (172 words) - 10:20, 4 August 2020
- =Item Properties= ...listed, one per line, on any item. They define almost everything about an item - it's capabilities, weight, negatives, etc. A few properties, such as hue12 KB (1,703 words) - 10:52, 4 August 2020
- | name =UO Item Properties Navbox | title = [[UO:Item_Properties|Item Properties]]14 KB (1,919 words) - 12:06, 9 August 2020
- ...} |Engraved Item Property|Items With Engraved Item Property|''engraved: ''}}<nowiki> ...ext|Crafted}}}}} |Crafter Name Item Property|Items With Crafter Name Item Property||extra = By {{{crafter}}} }}39 KB (4,146 words) - 16:46, 6 August 2020
- * The Demon Slayer property will be properly applied to the Scepter of Pride. * SA item properties correctly spawn on loot located in champ spawn areas.4 KB (726 words) - 02:29, 17 March 2017
- * The Demon Slayer property will be properly applied to the Scepter of Pride. * SA item properties correctly spawn on loot located in champ spawn areas.5 KB (881 words) - 02:29, 17 March 2017
- ...tantial information about items. Players will now be able to see all of an item's properties in a new menu. ...cation|Item Identification]] is no longer required to [[UO:reveal|reveal]] item properties, and the future of this skill is being discussed.10 KB (1,503 words) - 01:35, 14 March 2017
- ...' options you might possibly use. This option is <i>only</i> for where the property line only reads \"Charges: #\", such as on talismans.", ..." for most items. This should be the maximum <i>initial</i> value for the item.<br><br>For unique items, or where all items had the same number of <i>init50 KB (3,522 words) - 07:23, 29 January 2020
- * Items with this property have a 20% chance to inflict a stamina drain over time on targets for 4 seconds, which preven ...or more mana, victims take additional physical damage, independent of the chance to proc the stamina drain. Will not proc with special moves.8 KB (1,236 words) - 15:40, 20 January 2017
- ** Nerve Strike paralysis is now breakable on hit. ...based on [[UO:Bushido|Bushido]] skill, from 50% chance at 50 skill to 90% chance at 120 skill.7 KB (1,085 words) - 01:32, 14 March 2017
- ::- The number of charges on an item, for properties like: [ Charges: 10 ] ::- This should be the max initial value for the item.107 KB (14,537 words) - 11:36, 3 February 2022
- * Bestiary: A player’s pet will no longer have its Hit Points cut in half after the server is brought down for a publish. ** Each player has a chance to receive up to 1/N (rounded up) of the creature’s total items (where N12 KB (1,883 words) - 22:50, 11 October 2016
- ** A randomly generated “Prized” magic item that is at least a Lesser Artifact, with no additional negative properties. ...condensed into a single entry in the reward list, providing a much greater chance at obtaining more desirable items.11 KB (1,606 words) - 05:09, 9 February 2017
- **The in-game item is a house add-on that looks like the real thing. *Chance of something special happening when used outside of your house8 KB (1,235 words) - 16:42, 9 October 2016
- * Each trade order has a destination city indicated in the item property display of the trade order container. ...d trade order to the correct destination city’s Trade Minister they have a chance of receiving a variety of rewards including,14 KB (2,149 words) - 01:27, 17 March 2017
- ...issue caused by logging out of UO while in single-click mode with an item property display on the screen. * Fixed a lag issue caused by duplicate item property information being sent when interacting with NPC shopkeepers.11 KB (1,857 words) - 17:45, 9 October 2016
- ...to spawn the renowned of each level. In certain areas there will also be a chance when killing creatures for a renowned version of those creatures to be spaw * [[UO:Shame|Shame]] Dungeon Crystals may be consumed to increase player's [[UO:Shame|Shame]] Dungeon Points… or used for whatever.12 KB (1,966 words) - 01:35, 14 March 2017
- ===Item Turn In Value=== * Butchers have a chance to drop a “Carving Kit.”9 KB (1,379 words) - 16:05, 23 January 2017
- * Each trade order has a destination city indicated in the item property display of the trade order container. * Ambush mobs will have a special “Ambusher” item property, and will despawn after 10 minutes of not being attacked.20 KB (3,066 words) - 03:57, 17 March 2017
- * Dressing a player-vendor with an invisibility item will not activate the item (the vendor will not become invisible nor will any charges be used). * Master smiths and tailors will now have a better chance of succeeding at enhancement based upon their skill level. Ancient Smithy H12 KB (2,031 words) - 22:35, 8 October 2016