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  • ...that doing this is meant to provide fun and discovery. Finding out how the items work, and where to get them has produced a lot of positive feedback. Now I' ...l hopefully improve gameplay within UO. One example is the addition of new items. Such a change on this scale is uncommon for UO. There are many more change
    4 KB (749 words) - 23:54, 10 February 2017
  • ...724/http://www.gamespy.com/devdiary/december01/uo1/</ref> as part of their Dev Diary series, where developers would write about some aspect of game develo ...ng for control of a fort. In the final week of the scenario, using special items from previous weeks, the players could ally themselves with one of the race
    4 KB (731 words) - 23:57, 6 February 2017
  • * Players are no longer able to trade [[UO:blessed|blessed]] items (this affects all shards) * [[UO:Peerless]] Boss [[UO:teleport|teleport]] items used in the [[UO:wrong|wrong]] facet no longer take players to a bad locati
    3 KB (484 words) - 00:47, 14 March 2017
  • Posted on November 19, 2014 by UO Dev Team ==New Horn of Plenty Items==
    4 KB (727 words) - 02:10, 17 March 2017
  • ...y of personal attendants awaiting your command and are making available 45 items marking the different ages of Ultima Online. ...the time. In fact, just this week a familiar face took up residence in UO dev team bullpen, Patrick "Leurocian" Malott. Along with design lead Nick "Drag
    3 KB (602 words) - 01:09, 28 February 2017
  • Posted on September 19, 2014 by UO Dev Team ...is barrel will delete its contents every ten minutes or when the number of items inside the barrel reaches 125.
    2 KB (328 words) - 01:25, 17 March 2017
  • these items will require a client patch to be visible to you. ...al flagging. Special thanks to the regulars at the Crossroads of Britannia Dev and Discussion boards, whose discussing of this problem led us to a solutio
    4 KB (647 words) - 21:26, 22 January 2017
  • * Game Masters will no longer be revealed for getting items out of corpses while invisible. * Players who take items from their own corpse while hiding will no longer be revealed.
    4 KB (654 words) - 16:20, 29 May 2017
  • <i>It is Monday again. Although the Dev team already answered a ton of questions during the Anniversary Party on Sa ...even if as deco, or are ye all thinking of something else perhaps that the dev. team or artists could create for Siege’s 14 yr. vets to claim as their 1
    8 KB (1,363 words) - 00:11, 27 February 2017
  • ...of your questions. In addition, some questions may not be answered if the Dev Team feel that it is not appropriate or that it has been better answered th |<font color="dc143c">Glamdring</font>||*Cynic-* To Anybody on the Dev Team -> What is the status of Necromancy, Alchemy revisions, Good/Evil syst
    16 KB (2,623 words) - 09:08, 2 February 2017
  • Posted on February 11, 2015 by UO Dev Team * Owner bound items will no longer bind when placed on mannequins, stewards, or vendors.
    4 KB (726 words) - 02:29, 17 March 2017
  • ...Armor]] property. However, this was added after it was pointed out to the dev team that a stealther should be able to stealth in a scout suit.<ref> ...ning Rare Suits]][[Category:UO:Rare Suits]][[Category:UO:Cleanup Britannia Items]]
    6 KB (672 words) - 17:37, 21 May 2020
  • |<font color="4682b4">Evocare</font>||i believe we can ensure that magic items/artifacts are still desireable, but don't have the dominant effect on outco ...ame, such as the necessity of eating to survive, creating exceptional food items, adding glass mugs and other paraphernalia to the tinkering lists, etc.?
    20 KB (3,389 words) - 09:10, 2 February 2017
  • ...they did or give the loot generator better chances of dropping single mod items with max intensity? (DEVs can you please take a look into the loot generato <span style="color:purple;">Phoenix</span>: Such items are currently produced by low-end runic tools. We do not have plans for the
    8 KB (1,347 words) - 00:12, 27 February 2017
  • ...of your questions. In addition, some questions may not be answered if the Dev Team feel that it is not appropriate or that it has been better answered th ...here to find out this kind of thing. The problem is that the base value of items to NPCs IS what you were getting in tickets. However,
    18 KB (2,959 words) - 09:14, 2 February 2017
  • Booster packs are geared for semi-rapid dev cycles plus testing. The goal is to release two per year. We have several i ...share your dedication in more ways than downloading and paying for virtual items.
    5 KB (963 words) - 23:53, 9 March 2017
  • ...dway against exploits, and much more is just over the horizon. The current Dev team has incredible talent and resources, and contrary to what some people ...you’ll see continuing global events, new and fresh magical and non-magical items, and bizarre and exciting monsters added to the world of Sosaria on a much
    4 KB (732 words) - 15:58, 7 February 2017
  • ...of your questions. In addition, some questions may not be answered if the Dev Team feel that it is not appropriate or that it has been better answered th ...ls* A couple of short questions: Could furs and some of the rare "generic" items be made lockable in houses? I understand not allowing regs or possibly food
    15 KB (2,440 words) - 08:56, 2 February 2017
  • |<font color="dc143c">Kehleyr</font>||Do not msg anyone from Dev. Team or myself--these questions will be ignored. ...of your questions. In addition, some questions may not be answered if the Dev Team feel that it is not appropriate or that it has been better answered th
    19 KB (3,139 words) - 22:16, 1 February 2017
  • |<font color="dc143c">Lord-Xanthor</font>||*WillX* Is the Dev team aware of the Siege "can't raise above 90" Resist problem, and if so, w ...ld require you to have more dex to use something you already have (like fc items)
    19 KB (3,054 words) - 09:09, 2 February 2017

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