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  • * you can no longer gain eval int from a barkeeper
    844 bytes (137 words) - 23:24, 16 March 2017
  • ...tupidtable.dir={ASC:"asc",DESC:"desc"};c.fn.stupidtable.default_sort_fns={"int":function(a,
    3 KB (628 words) - 22:19, 19 July 2017
  • ** 65 INT
    3 KB (473 words) - 00:42, 14 March 2017
  • || '''<span class="translatable">[[UO:Int|Intelligence]]</span>'''
    10 KB (1,132 words) - 14:14, 25 May 2017
  • ...onfused as the creature`s tail catches you right in the face! -20 Dex, -20 Int (for 5 seconds)
    6 KB (782 words) - 21:46, 9 July 2017
  • "int": function(a, b) {
    9 KB (1,067 words) - 04:41, 20 May 2020
  • }} }}{{#arraydefine:deal|None,None,+1 FC,+5% SDI,+5% SSI,+5% Bandage,+3 Int,+2 HPR,+2 MR,+3 Str,+3 Dex,+1% Resists,+5% HCI}}{{#arraydefine: governance|
    7 KB (742 words) - 14:09, 9 January 2020
  • * Intelligence → INT * 知力→INT
    10 KB (844 words) - 01:29, 15 March 2017
  • ::* Int Bonus: 1
    5 KB (762 words) - 01:28, 11 March 2017
  • ::* Int Bonus: 1
    5 KB (791 words) - 01:20, 11 March 2017
  • ...e a pure mage, rather than wasting their other skills to get the necessary INT? ...ide skill to magery that enhances the performance of mages, and also helps int, like "Meditation" for faster mana regen or some such
    38 KB (6,427 words) - 23:12, 31 January 2017
  • |<font color="4682b4">DD</font>||like a mini embedded sequencer int he game, so you can enter your own music, and stuff ...kly what you suggest with anatomy (and similar things with magery and eval int) and other combos
    32 KB (5,469 words) - 23:11, 31 January 2017
  • ...weight is given to the individual stats. For instance, Anatomy will raise INT more often, though it still has a chance to raise STR and DEX.
    7 KB (1,281 words) - 01:50, 7 October 2016
  • || '''[[UO:Evaluating Intelligence|<span class="translatable">Eval Int</span>]]'''
    22 KB (2,299 words) - 12:34, 8 March 2020
  • * Int Bonus 8 * Int Bonus 5
    18 KB (2,539 words) - 09:35, 27 July 2020
  • ...hen shall the improvements to parrying be made? Beside this skill and Eval Int, are any other changes to combat mechanics on the near horizon? ...82b4">Faceless</font>||however, you can counter the scaling with high Eval Int
    24 KB (4,098 words) - 08:57, 2 February 2017
  • * Balm of Wisdom: Insurable. On use the player benefits from a 10 Int increase for 30 min. Can’t be combined with any other Balms or Lotion.
    7 KB (1,158 words) - 01:31, 11 March 2017
  • * Balm Of Wisdom: Insurable. On use the player benefits from a 10 Int increase for 30 min. Can't be combined with any other Balms or Lotion.
    8 KB (1,208 words) - 01:30, 14 March 2017
  • int: /intelligence:\s([\d\?]+)/, for (let x of ['hits','stam','mana','str','dex','int','barding','HPRegen','stamRegen','manaRegen','resistPhys','resistFire','res
    42 KB (4,657 words) - 07:17, 18 March 2020
  • |<font color="dc143c">Ashley</font>|| int he give a way |<font color="dc143c">Ashley</font>|| 2nd can we get shard shields int he uo store in token from
    62 KB (9,938 words) - 00:19, 15 August 2017

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