Patch Notes from 2007-11-20-1
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Patch Notes from 2007-11-20-1
Contents
KR Client vers. 2.48.0.3
Jeremy Dalberg20 Nov 2007 18:13:22 EST
At 3:15PM PST (11:15PM GMT) on Tuesday, November 20, the Kingdom Reborn client will be updated to version 2.48.0.3. Notes after the jump:
New Features:
- Legacy Art Mode - enable this in Options: User Settings: Graphics, then restart the client to enable
- Fully Moddable UI -
- Substantial number of client optimizations - should run much smoother now
- Improved the guild ui
- Added legacy container art - enable this in Options: User Settings: Graphics (no restart needed for this one)
- Fixed a number of windows that weren't updating properly, ncluding party window, pet window, draggable health bars, and more
- The item properties "blessed" "blessed for playername" and "insured for playername" are now colored blue for increased visibility
- "Macros" and "Actions" are two separate items on the main menu
- Improved the layout of the veteran rewards window
- Improved the animal lore window
- Polished spellbook window
- Polished char creation window
- Improved npc vendor window
- Empty slots on the paperdoll now have a tooltip telling you what goes in it
- Removed the "add by ID" option in the friends list (since there's no way to find an ID, it was not usable)
- Improved the art and functionality of the party window
- Added a line to specify what the target is in the tooltip for a hotbar slot
Chat Improvements:
- The default chat config now only has one tab with all chat in it.
- Added a "reset chat to default" option in settings
- Added /r or /reply command to automatically reply to the last person to send you a /tell
- /tell now requires a comma after the player name (it will also handle multi-word names)
- Shift-left clicking on a line of chat will copy it to the clipboard
- Party, guild, alliance and faction messages will not show as overhead text
- The chat context menus now has a color selection option for text color, overhead chat color, and chat window background color
Map Improvements:
- added a settings:interface item to reset map icons to default
- added 40 new icons for waypoints
- waypoint icons on the map will show sextant coordinates when you mouse over them
UI Improvements and Fixes:
- You can now target a player or creature by clicking the name over their head
- Added a user settings option to use the mouse wheel for targeting - can choose target friendly or target enemy
- Added stat hotbar icons - you can drag off icons from the stats window to your hotbar, where it will display the number of your stat. (mouseover the icon for the name of the stat)
- Health, mana, and stamina stat icons will change when their value is under 10 - the weight icon will glow when you approach your weight limit
- Added dual monitor support - the kr window can now be stretched across two monitors
- Static objects (trees, etc) will now display their name when you click on them
- If you have your bandages in your hotbar, a timer will count down when you use them, telling you how long it will be until the bandage is applied
- Fixed a few bugs with tree foliage not fading correctly
- When you drag a stack of items, the number of items will automatically be selected
- skill icons in your hotbar will now show your skill points in their tooltip
- Made toggle UI, screenshot, toggle circle of transparency, reload ui all configurable keybindings
- Turn off hotbar page flipping if legacy chat is enabled (use shift 0-9 to change hotbars in legacy mode)
- Players can now target items on ther hotbars, provided the item is in their backpack or equiped.
- Added a default targeting for spells, different spells now have a different default target instead of defaulting always to current target.
- Many macros can now be interrupted by the ESC key
General Fixes and Improvements:
- Added decoration in many areas, including the doom gauntlet and serpent's hold
- Shortened the hiryu's tail
- Made giant beetle's beak shorter
- Made ostards' tails shorter
- Tweaked and added a number of creature graphics and animations
- The skills available in Character Creation now match 2d
- Items behind other items should be easier to select in freeform view
- Tweaked appearance of trees to make them blend with the background less