Search results

  • ...not only in the was of the bow but also in resisting magics the methods of training are brutal and sometimes deadly to the elite of the orc clans. Making then
    6 KB (1,140 words) - 12:41, 23 February 2017
  • *Training dummies at certain locations no longer pile up infinitely ...l be smart enough to dispel summoned creatures and beings that are used in combat against them.
    7 KB (1,230 words) - 21:32, 6 March 2017
  • ...high levels. AND any chance of looking at those that are too easy like the combat skills? ...nt>||When there is a good system in place to get rid of stat loss and make combat easier for everyone to understand and be involved with, we could possibly c
    18 KB (3,055 words) - 19:28, 31 January 2017
  • | Combat Changes | Publish 16's Housing Changes, new Guaranteed Gain System and Combat
    24 KB (2,707 words) - 12:03, 3 December 2019
  • ...cult to start off in a new world, with only the tools of your craft and no training in how to use them. We are in the process of adding several “directed exp ...ints of this “directed experience” will be learning about armor & weapons, combat with monsters, and adventuring as a warrior.
    26 KB (4,323 words) - 00:36, 14 March 2017
  • ...ny chance that we will ever see long (several day) quests that require non-combat skills, such as tailoring or smithing? ...color="4682b4">GM_BEAST</font>||You will see some quests that involve non-combat skills, but they are a bit more difficult to organize
    29 KB (4,866 words) - 19:14, 31 January 2017
  • * Guards no longer have training menus. ...and the player remains in the world. (This is to prevent insta-logging in combat.)
    13 KB (2,261 words) - 22:04, 8 October 2016
  • ...sit with the way boats function (and don't function), and that much of our combat and interactions on oceans would have to be in a few limited ways. ...and clues needed to be discovered and riddles solved rather then the plain combat syle scenarios we have seen thus far (excluding the generators that is ;).
    26 KB (4,382 words) - 22:32, 6 February 2017
  • * '''Education:''' New player introduction, skill training seminar, shrine pilgrimage. ...rey” by targeting a mutually agreed upon player-target before starting any combat.
    10 KB (1,641 words) - 12:32, 7 February 2017
  • ...th durations (and some spells) did not have their durations increased when combat time was lengthed, is there a chance of doing that now? |<font color="dc143c">Glamdring</font>||*Duncan3* I'm wondering how a non-combat merchant alchemist will be able to get reagents for the new potions, and al
    30 KB (5,081 words) - 08:56, 2 February 2017
  • |<font color="4682b4">MrTact</font>||The ability to hide at will, even during combat, is a powerful one. ...lor="dc143c">Brekkee</font>||*Lyrian* Will the Siege Perilous problem with training in Ninjitsu/Bushido from 0 skill be addressed in the next publish?
    16 KB (2,731 words) - 22:15, 1 February 2017
  • ...out it. Adding a change like that would require spending time re-balancing combat somewhat, ...which is something we don't have time to do right now. When we get back to combat, we'll bring it up again.
    25 KB (4,209 words) - 22:27, 1 February 2017
  • ...and her reactions were slow, and she couldn't really handle anything like combat. But stuff like house decoration and growing plants gave her things to do t ...ter Miximus, He named his character Norman. Well, now it was time to start training. I think we killed 8 billion Ettins over a couple weeks time. It took awhil
    11 KB (2,200 words) - 01:05, 10 March 2017
  • ...3c">Samadhi</font>||Are we going to see the addition of player made looms, training dummies and what not ? Or is that on hold until house issues are resolved ? ...re divided on the issue. We are torn between allowing it, or disabling ALL combat in towns.
    42 KB (7,166 words) - 21:52, 1 February 2017
  • |<font color="dc143c">Jasmin</font>|| and my combat training bar is still there, its red |<font color="dc143c">Jasmin</font>|| with training bar stuck up
    45 KB (5,958 words) - 00:06, 15 August 2017
  • |<font color="dc143c">Gasper</font>||From Maik:Will non-combat skills be addressed? Will players be allowed to make colored armor . Can st |<font color="4682b4">DesignerD</font>||Yes, we do plan to address non-combat skills over time. Specifically on the list of things we'd like to do are co
    40 KB (6,597 words) - 19:07, 31 January 2017
  • |<font color="4682b4">Mesanna</font>|| are you talking about training a pet then transferring it ...&nbsp;Asiantam</font>|| did you know old hiryus are not ridable during the combat?
    139 KB (17,798 words) - 17:53, 15 May 2017
  • ...requirements will there be for the addable building items like forges and training dummies? ...re considering renaming this to "construction". As far as materials, for a training dummy it would be cloth. For an anvil it would be metal.
    34 KB (5,701 words) - 23:16, 31 January 2017
  • * Golems can no longer be used to exploit combat training
    15 KB (2,573 words) - 17:52, 7 October 2016
  • ...– The animal tamer readies their pet for battle allowing the tamer to add combat abilities to their pet based on animal taming skill, animal lore skill, and * Mastery Animal Taming abilities Combat Training and Whispering now unhide caster.
    41 KB (6,447 words) - 15:01, 7 October 2016

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)