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  • ** 65 INT
    3 KB (473 words) - 00:42, 14 March 2017
  • ...onfused as the creature`s tail catches you right in the face! -20 Dex, -20 Int (for 5 seconds)
    6 KB (782 words) - 21:46, 9 July 2017
  • * Intelligence → INT * 知力→INT
    10 KB (844 words) - 01:29, 15 March 2017
  • ::* Int Bonus: 1
    5 KB (762 words) - 01:28, 11 March 2017
  • ::* Int Bonus: 1
    5 KB (791 words) - 01:20, 11 March 2017
  • ...e a pure mage, rather than wasting their other skills to get the necessary INT? ...ide skill to magery that enhances the performance of mages, and also helps int, like "Meditation" for faster mana regen or some such
    38 KB (6,427 words) - 23:12, 31 January 2017
  • |<font color="4682b4">DD</font>||like a mini embedded sequencer int he game, so you can enter your own music, and stuff ...kly what you suggest with anatomy (and similar things with magery and eval int) and other combos
    32 KB (5,469 words) - 23:11, 31 January 2017
  • ...weight is given to the individual stats. For instance, Anatomy will raise INT more often, though it still has a chance to raise STR and DEX.
    7 KB (1,281 words) - 01:50, 7 October 2016
  • * Int Bonus 8 * Int Bonus 5
    18 KB (2,539 words) - 09:35, 27 July 2020
  • ...hen shall the improvements to parrying be made? Beside this skill and Eval Int, are any other changes to combat mechanics on the near horizon? ...82b4">Faceless</font>||however, you can counter the scaling with high Eval Int
    24 KB (4,098 words) - 08:57, 2 February 2017
  • * Balm of Wisdom: Insurable. On use the player benefits from a 10 Int increase for 30 min. Can’t be combined with any other Balms or Lotion.
    7 KB (1,158 words) - 01:31, 11 March 2017
  • * Balm Of Wisdom: Insurable. On use the player benefits from a 10 Int increase for 30 min. Can't be combined with any other Balms or Lotion.
    8 KB (1,208 words) - 01:30, 14 March 2017
  • |<font color="dc143c">Ashley</font>|| int he give a way |<font color="dc143c">Ashley</font>|| 2nd can we get shard shields int he uo store in token from
    62 KB (9,938 words) - 00:19, 15 August 2017
  • |<font color="dc143c">Kimba Deschain</font>|| Currently anatomy/eval int (and to a lesser degree animal lore) are "boring" skills |<font color="4682b4">Mesanna</font>|| have you used magery without eval int?
    71 KB (11,210 words) - 00:10, 15 August 2017
  • ...<br> init (init) begin<br> inmanilem (inmánílem) Inmanilem (name)<br> int (int) join<br> inuisloklem<br> (inwíslóklem) Inwisloklem (name)<br> ista (ist
    19 KB (3,284 words) - 23:06, 11 July 2017
  • ...color="4682b4">Fertbert</font>||It appears to be doing well. For those not int he know, as you kill creatures your odds of getting an artifact improve unt
    19 KB (3,153 words) - 22:15, 1 February 2017
  • |<font color="dc143c">Glamdring</font>||*Life_KoC* Beyond 91 Eval Int it currently takes 5 hours to gain .3 any plans on making it easier since m
    18 KB (3,055 words) - 22:23, 1 February 2017
  • |<font color="4682b4">Hanse</font>||Also, it can lower your int/mana enough to impair your spells and combinations.
    20 KB (3,400 words) - 11:51, 2 February 2017
  • ...eople macro, is because the skills are so hard to raise. I've macroed eval int. for 10 hours and only gone from 92.2 to 92.3. Most people just don't have
    23 KB (3,909 words) - 22:22, 1 February 2017
  • ...nt>||Actually they do the same amount of damage to characters of different int. They do have a propensity to attack smarter creatures however.
    25 KB (4,209 words) - 22:27, 1 February 2017

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