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  • We are also adding new items to the Ultima Store. This month, we've added two styles of world tree tile Our Dev Meet and Greets will resume in January with Chesapeake on January 9th at 7
    6 KB (1,050 words) - 02:02, 17 January 2017
  • ...of your questions. In addition, some questions may not be answered if the Dev Team feel that it is not appropriate or that it has been better answered th ...s? Some specific numbers would be nice as well as getting an idea what the dev team envisions for these.
    15 KB (2,474 words) - 09:14, 2 February 2017
  • ...ional art brought into the game? Perhaps new craftable and semi rare spawn items? ...="4682b4">toad</font>||So, it's always possible for us to do new craftable items, without doing new art, things that already exist in the art we have, but i
    26 KB (4,391 words) - 09:14, 2 February 2017
  • ...of your questions. In addition, some questions may not be answered if the Dev Team feel that it is not appropriate or that it has been better answered th |<font color="4682b4">DD</font>||Well, actually, pieces of carpet are items just like pices of cloth. So it won't really cut down on lag unless we buil
    18 KB (3,055 words) - 22:23, 1 February 2017
  • ...interface that's in the works to aid in translation that, according to the dev team, can also be used to give Kerowyn access to update the Codex of Ultima ...but I do usually read through interviews, scenario fiction and posts from dev members before they go public.
    7 KB (1,242 words) - 12:35, 7 February 2017
  • ...ays should unravel but don't? Most of these are player-crafted or enhanced items from IDOC loot and have either junk or mismatched properties on them.</ghyd ...se, please email in details ( [email protected]! with screenshots! ) about the items in question to us and we can take a look. I can't really tell without seein
    16 KB (2,606 words) - 18:34, 31 January 2017
  • ...454/http://www.gamespy.com/devdiary/october03/uxo1/</ref> as part of their Dev Diary series, where developers would write about some aspect of game develo Every major system in Ultima X: Odyssey, including combat, items, and even character advancement, has a unique silhouette. In future develop
    4 KB (733 words) - 23:56, 6 February 2017
  • ...on a more serious note, we will look into it so the availability of quest items is more reasonable.
    12 KB (2,016 words) - 18:53, 31 January 2017
  • ...of your questions. In addition, some questions may not be answered if the Dev Team feel that it is not appropriate or that it has been better answered th ...o unguard some of the island towns? The subject had been brought up on the dev board
    18 KB (2,886 words) - 08:55, 2 February 2017
  • The Dev Meet and Greet for '''Lake Superior''' will be at 7pm ET 11/21/2016 and for ===1. Are Ethereal items legal?===
    8 KB (1,420 words) - 02:01, 17 January 2017
  • |<font color="dc143c">DaKaren</font>||Could the ability to unlock individual items in a locked down container be restored? Having to unlock the entire contain ...chance of a future embroidery kit that would allow "embroidering" clothing items much like other engraving kits?
    13 KB (2,132 words) - 18:34, 31 January 2017
  • |<font color="dc143c">Glamdring</font>||*GragDash* I am wondering why the dev team constantly grows, while the IGM team has been locked since oct 1999. W |<font color="4682b4">Sage</font>||The interest team has been linked to the dev team now, so there is no separation. Player establishment blessings promote
    18 KB (3,068 words) - 22:19, 1 February 2017
  • Posted on March 18, 2014 September 4, 2015 by [[UO:UO Dev Team]] * Fixed display of some add-on items.
    4 KB (565 words) - 11:25, 8 October 2016
  • |<font color="dc143c">Kehleyr</font>||Welcome to 5th IanStorm.com Dev Team Chat! |<font color="dc143c">Kehleyr</font>||this is NOT a dev chat so only community related questions will be answered
    21 KB (3,541 words) - 22:32, 6 February 2017
  • ...one), will these get fixed in pub28(or asap) and what about the old ones a dev requested a list for a month ago? Thanks ...e spots is probably due to connection speed vs. the number of monsters and items in the area
    19 KB (3,068 words) - 22:33, 6 February 2017
  • ...ont>||*SaffronEntivore* There is always a lot of effort on reducing skills/items/systems that make someone too powerful or profitable... but why not the oth ...t innocent players may be banned as a result of players who innocently buy items from people who have acquired their ill-gotten gains through duping, withou
    14 KB (2,363 words) - 09:11, 2 February 2017
  • The Dev Meet and Greet for March on Yamato and Origin will be done on March 20th, Y One small teaser I will announce is one of the new items we are offering for the 20th Anniversary - a Jewelry Box!! We know you guy
    8 KB (1,318 words) - 04:50, 17 March 2017
  • ...you consider adding various imbuing ingredients to the list of Bunny loot items? (Magister_Returns)'''''</span> ...hadow elementals, right now they are just crazy strong after a buff that a Dev game them for a past event.
    8 KB (1,463 words) - 00:13, 27 February 2017
  • |<font color="dc143c">Shadow Walker</font>||dev meet and great 15 min |<font color="4682b4">EM Ashmedai</font>||The Dev Meet & Greet is located in the Throne room of Blackthorns Castle
    45 KB (7,161 words) - 17:22, 15 May 2017
  • ...Mythh* As everyone has seen there has been many Posts on Champ titles. All Dev responces i have seen on it have been about Title Toggles. And not concerni |<font color="dc143c">TrinityX</font>||*ghyde* Could the Dev Team please consider coding in potted plants for shards that don't have the
    20 KB (3,224 words) - 22:33, 6 February 2017

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