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  • =Durability Increase Item Property= {{#dplvar:set|prop|durability_increase}}{{#dplvar:set|propBefore|Durability +}}{{#dplvar:set|propAfter|%}}
    1 KB (165 words) - 11:39, 3 August 2020
  • ...r and graphic number, are not displayed by the client. Additionally a few items have hidden "NO DROP", self-repair, or other properties. * [[UO:Anatomy (skill increase)|Anatomy]]
    12 KB (1,703 words) - 10:52, 4 August 2020
  • ...This document was updated at 11:30am CST, February 11, 2003 to include the items listed in blue. ...ing]] “Disarm” move, but will no longer give substantial information about items. Players will now be able to see all of an item's properties in a new menu.
    10 KB (1,503 words) - 01:35, 14 March 2017
  • ...ocated inside of the targeted container. If there are any special material items inside, you will be asked if you wish to proceed. ...nt used, so more difficult imbuing attempts that use more ingredients will increase the chance for skill gain.
    6 KB (958 words) - 17:58, 17 March 2017
  • ** The chance that a stat will increase on any given skill gain is 1 in 20 ...riadne now has a lower minimum [[UO:strength|strength]] and increased [[UO:durability]].
    3 KB (440 words) - 01:32, 14 March 2017
  • ...exchange for points good for the purchase of interesting and powerful new items. Here's how it works: ...a trash can, either in public or in your house, to discard items. When the items are destroyed, you are awarded points.
    6 KB (966 words) - 01:33, 14 March 2017
  • * Items required to fill the trade order are generated from the real time inventori * Up to five items in varying quantities can be applied to a trade order and are based on the
    14 KB (2,149 words) - 01:27, 17 March 2017
  • ===Anniversary Items=== Anniversary items for the 15th Anniversary of Ultima Online have been added. Considering thes
    9 KB (1,433 words) - 03:08, 14 March 2017
  • **Tinker-crafted tools will now have durability based on the skill of the tinker who made the tool. In other words, a hamme **Scales for weighing items are now a craftable item. You can double-click the scales and target an ite
    6 KB (1,001 words) - 02:23, 7 October 2016
  • Rewards have a durability of 150/150 and cannot be enhanced or unraveled Players will be able to pick one of 5 new unique holiday items this year per character. Characters must be 30 days old.
    7 KB (1,158 words) - 01:31, 11 March 2017
  • ...tly, they don't break when they reach 0 durability, and never lose maximum durability when repaired, so everything can effectively last forever. ...quite a long while, simply because of the extremely low chance of getting items that:
    17 KB (2,892 words) - 11:55, 2 February 2017
  • * Rewards have a [[UO:durability]] of 150/150 and cannot be enhanced or unraveled Players will be able to pick one of 5 new unique holiday items this year per character. Characters must be 30 days old.
    8 KB (1,208 words) - 01:30, 14 March 2017
  • ...[[UO:shame|shame]] loot system has been revised so you should notice less items with throw-away intensity values on properties, and an overall improvement * [[UO:Shame|Shame]] Dungeon Crystals may be consumed to increase player's [[UO:Shame|Shame]] Dungeon Points… or used for whatever.
    12 KB (1,966 words) - 01:35, 14 March 2017
  • ...lockdown count become a negative number. However, all of your locked down items will remain locked down, even though your lockdown count is negative, unles ...d cause a house to display an incorrect number of lockdowns when stackable items, locked down in separate piles, in the house automatically combined in the
    12 KB (2,031 words) - 22:35, 8 October 2016
  • |<font color="dc143c">Lord‑Xanthor</font>||*Ash* Are we going to see anymore items that a thief can steal in the game? ...game, it has to be difficult to do in order to ensure that these top-notch items remain difficult to obtain.
    23 KB (3,805 words) - 11:51, 2 February 2017
  • * Silver traders will trade items for VvV silver points. * Items required to fill the trade order are generated from the real time inventori
    20 KB (3,066 words) - 03:57, 17 March 2017
  • * Fixed an issue that prevented skill on various artifact and crafted items from being detected by the imbuing system. * Some community collection items cannot be imbued due to the balance issues.
    12 KB (1,971 words) - 14:10, 7 October 2016
  • * Silver traders will trade items for VvV silver points. * Items required to fill the trade order are generated from the real time inventori
    21 KB (3,342 words) - 04:00, 17 March 2017
  • |<font color="dc143c">EM Asiantam</font>||can you please increase the storage of small houses? |<font color="dc143c">Roman</font>||did you find why it does not increase with party size?
    79 KB (12,367 words) - 16:43, 2 February 2017
  • ...Developers talked about how unbalanced the FasterCast/FasterCast Recorvery items are? (artifacts is the problem here) ...ade easier to get then the Ash Hammers.Why is runics having only 35 Damage increase on all hammers,is this going to be fixed?
    23 KB (3,735 words) - 22:33, 6 February 2017
  • ...at perhaps a hand in system for titles might bring attention back? perhaps items gained from merchant/pirate vessels could be handed in at Serpents Hold/Buc ...se be a possibility to give blacksmiths the ability to smelt crafted metal items back into ingots?'''''<br/>
    14 KB (2,463 words) - 00:16, 27 February 2017
  • ...Brekkee</font>||*Flutter_UO* Hi! Loving the new expansion. Many of the new items are "elf only" why? And is there any hope for change? |<font color="4682b4">Niobe</font>||The new armor and clothing items are indeed elf only
    31 KB (5,221 words) - 22:12, 1 February 2017
  • Each character will be able selected one of the following items: * Items of reflection will take 60 seconds to charge.
    15 KB (2,457 words) - 03:02, 14 March 2017
  • ...||Given the current climate of blessed, insured, and otherwise unstealable items ..."4682b4">Mesanna</font>||Why are dropped items with the Brittle mod at 255 durability, but reforged ones at 35?
    53 KB (8,582 words) - 13:22, 2 February 2017
  • Changes to combat skills and weapons to increase the diversity and tactics in player vs. player combat (PvP) and combat as a * Archery will have slight increase in its chance to hit when compared to other attacks.
    38 KB (6,506 words) - 18:43, 10 October 2016
  • ...lete, Instead of trying to come up with ways to make all of these outdated items useful again, How about a system similar to BOD or fishmonger quests? Turn |<font color="4682b4">Mesanna</font>||the house organizer to find items in your house?
    68 KB (11,368 words) - 20:47, 3 February 2017