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  • =Hit Chance Increase Item Property= {{#dplvar:set|prop|hci}}{{#dplvar:set|propBefore|Hit Chance Increase }}{{#dplvar:set|propAfter|%}}
    1 KB (172 words) - 10:20, 4 August 2020

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  • =Hit Chance Increase Item Property= {{#dplvar:set|prop|hci}}{{#dplvar:set|propBefore|Hit Chance Increase }}{{#dplvar:set|propAfter|%}}
    1 KB (172 words) - 10:20, 4 August 2020
  • =Item Properties= ...listed, one per line, on any item. They define almost everything about an item - it's capabilities, weight, negatives, etc. A few properties, such as hue
    12 KB (1,703 words) - 10:52, 4 August 2020
  • * The Demon Slayer property will be properly applied to the Scepter of Pride. * SA item properties correctly spawn on loot located in champ spawn areas.
    4 KB (726 words) - 02:29, 17 March 2017
  • * The Demon Slayer property will be properly applied to the Scepter of Pride. * SA item properties correctly spawn on loot located in champ spawn areas.
    5 KB (881 words) - 02:29, 17 March 2017
  • ...tantial information about items. Players will now be able to see all of an item's properties in a new menu. ...cation|Item Identification]] is no longer required to [[UO:reveal|reveal]] item properties, and the future of this skill is being discussed.
    10 KB (1,503 words) - 01:35, 14 March 2017
  • * Items with this property have a 20% chance to inflict a stamina drain over time on targets for 4 seconds, which preven ...or more mana, victims take additional physical damage, independent of the chance to proc the stamina drain. Will not proc with special moves.
    8 KB (1,236 words) - 15:40, 20 January 2017
  • ** Nerve Strike paralysis is now breakable on hit. ...based on [[UO:Bushido|Bushido]] skill, from 50% chance at 50 skill to 90% chance at 120 skill.
    7 KB (1,085 words) - 01:32, 14 March 2017
  • * Bestiary: A player’s pet will no longer have its Hit Points cut in half after the server is brought down for a publish. ** Each player has a chance to receive up to 1/N (rounded up) of the creature’s total items (where N
    12 KB (1,883 words) - 22:50, 11 October 2016
  • ** A randomly generated “Prized” magic item that is at least a Lesser Artifact, with no additional negative properties. ...condensed into a single entry in the reward list, providing a much greater chance at obtaining more desirable items.
    11 KB (1,606 words) - 05:09, 9 February 2017
  • **The in-game item is a house add-on that looks like the real thing. *Chance of something special happening when used outside of your house
    8 KB (1,235 words) - 16:42, 9 October 2016
  • * Each trade order has a destination city indicated in the item property display of the trade order container. ...d trade order to the correct destination city’s Trade Minister they have a chance of receiving a variety of rewards including,
    14 KB (2,149 words) - 01:27, 17 March 2017
  • ...issue caused by logging out of UO while in single-click mode with an item property display on the screen. * Fixed a lag issue caused by duplicate item property information being sent when interacting with NPC shopkeepers.
    11 KB (1,857 words) - 17:45, 9 October 2016
  • ...to spawn the renowned of each level. In certain areas there will also be a chance when killing creatures for a renowned version of those creatures to be spaw * [[UO:Shame|Shame]] Dungeon Crystals may be consumed to increase player's [[UO:Shame|Shame]] Dungeon Points… or used for whatever.
    12 KB (1,966 words) - 01:35, 14 March 2017
  • ===Item Turn In Value=== * Butchers have a chance to drop a “Carving Kit.”
    9 KB (1,379 words) - 16:05, 23 January 2017
  • * Each trade order has a destination city indicated in the item property display of the trade order container. * Ambush mobs will have a special “Ambusher” item property, and will despawn after 10 minutes of not being attacked.
    20 KB (3,066 words) - 03:57, 17 March 2017
  • * Dressing a player-vendor with an invisibility item will not activate the item (the vendor will not become invisible nor will any charges be used). * Master smiths and tailors will now have a better chance of succeeding at enhancement based upon their skill level. Ancient Smithy H
    12 KB (2,031 words) - 22:35, 8 October 2016
  • ...oongates. Using public moongates will forfeit any distance bonus and rare chance at rewards. * Each trade order has a destination city indicated in the item property display of the trade order container.
    21 KB (3,342 words) - 04:00, 17 March 2017
  • ...p. It would be a lot easier on everyone playing inside the rules. ~ (Mindy Hit-Girl – Atlantic)'''''</span> At the moment each time I need an item smelted back, I need to log to a different character with mining skill. Alt
    14 KB (2,463 words) - 00:16, 27 February 2017
  • ...ed, and there was something else equipped in that slot on your corpse, the item that was on your corpse will go into your backpack instead. ...ounting pets while they are being attacked – players ''will'' still have a chance to mount pets while in combat, and this is as intended. Also added several
    22 KB (3,678 words) - 01:36, 14 March 2017
  • ...targets reflection pool. The more powerful the spell you cast, the better chance you have of defeating the magic reflection. * After equipping a reflect item there will be a 60 second delay before the reflect is active.
    15 KB (2,457 words) - 03:02, 14 March 2017

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