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  • 29 bytes (3 words) - 03:49, 19 September 2016

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  • | duration = ((caster Eval Int/10) – ((target Resist Magic/10)) * 3 seconds ...te, or taking any kind of damage. The paralyzation lasts for ((caster Eval Int/10) – ((target Resist Magic/10)) * 3 seconds or until broken by damage do
    1,019 bytes (129 words) - 11:41, 3 August 2020
  • ...ed for 7-16 dmg every 4 seconds. (Provocation Based). Party Strength, Dex, Int, Increased by Up to 8.|an zu}}
    312 bytes (44 words) - 22:06, 11 July 2017
  • | duration = ((caster Eval Int / 5) + 1 ) * 6 seconds
    726 bytes (77 words) - 05:53, 3 August 2020
  • | duration = ((caster Eval Int / 5) + 1 ) * 6 seconds
    887 bytes (92 words) - 06:05, 3 August 2020
  • | duration = ((caster Eval Int / 5) + 1 ) * 6 seconds
    794 bytes (86 words) - 11:56, 3 August 2020
  • ...et for max 51 to 56 points of Energy damage. Damage level depends on Eval Int and Inscription. Vital spell both for PvP and PvM.
    739 bytes (87 words) - 06:13, 3 August 2020
  • | duration = ((caster Eval Int / 5) + 1 ) * 6 seconds
    766 bytes (87 words) - 06:03, 3 August 2020
  • ...f flames that does max 64 to 69 Fire damage. Damage level depends on Eval Int and Inscription. Groups of mages casting simultaneous flame strikes often m
    805 bytes (96 words) - 06:10, 3 August 2020
  • ...get for max 30 to 34 points of Energy damage. Damage level depends on Eval Int and Inscription skill. Better than fireball and only costs 2 more mana poin
    785 bytes (92 words) - 06:11, 3 August 2020
  • ...e. Less targets means more damage per target. Damage level depends on Eval Int and Inscription.
    796 bytes (94 words) - 05:08, 3 August 2020
  • ...arget for max 51 to 56 points of Fire damage. Damage level depends on Eval Int and Inscription. Excellent spell when used as first spell in a combo
    793 bytes (96 words) - 05:37, 3 August 2020
  • ...re damage spell that can do up to 26-31 damage. Damage depends on the Eval Int and Inscription skill. Fireball is the *perfect* spell to cast when you nee
    763 bytes (97 words) - 05:15, 3 August 2020
  • ...a and adds it to your own. The amount transferred is equal to (caster Eval Int – target Resist Magic). You can not drain more mana than your victim has
    870 bytes (110 words) - 05:35, 3 August 2020
  • | duration = ((caster Eval Int / 5) + 1 ) * 6 seconds
    849 bytes (105 words) - 05:14, 3 August 2020
  • ...e. Less targets means more damage per target. Damage level depends on Eval Int and Inscription. Its a good high level energy damage spell.
    844 bytes (102 words) - 06:04, 3 August 2020
  • | duration = ((caster Eval Int / 5) + 1 ) * 6 seconds
    854 bytes (103 words) - 12:12, 3 August 2020
  • ...ell. Harm is distance based, and does Cold damage. Damage is based on Eval Int and Inscription. Because of the short casting delay very useful against fas
    849 bytes (102 words) - 06:16, 3 August 2020
  • | duration = ((caster Eval Int / 5) + 1 ) * 6 seconds
    939 bytes (108 words) - 05:19, 3 August 2020
  • Decreases mana level by (40 + caster Eval Int – target Resist Magic) points. After 4 seconds mana level is restored bac
    934 bytes (121 words) - 05:48, 3 August 2020
  • * you can no longer gain eval int from a barkeeper
    844 bytes (137 words) - 23:24, 16 March 2017
  • ** 65 INT
    3 KB (473 words) - 00:42, 14 March 2017
  • ...onfused as the creature`s tail catches you right in the face! -20 Dex, -20 Int (for 5 seconds)
    6 KB (782 words) - 21:46, 9 July 2017
  • * Intelligence → INT * 知力→INT
    10 KB (844 words) - 01:29, 15 March 2017
  • ::* Int Bonus: 1
    5 KB (762 words) - 01:28, 11 March 2017
  • ::* Int Bonus: 1
    5 KB (791 words) - 01:20, 11 March 2017
  • ...e a pure mage, rather than wasting their other skills to get the necessary INT? ...ide skill to magery that enhances the performance of mages, and also helps int, like "Meditation" for faster mana regen or some such
    38 KB (6,427 words) - 23:12, 31 January 2017
  • |<font color="4682b4">DD</font>||like a mini embedded sequencer int he game, so you can enter your own music, and stuff ...kly what you suggest with anatomy (and similar things with magery and eval int) and other combos
    32 KB (5,469 words) - 23:11, 31 January 2017
  • ...weight is given to the individual stats. For instance, Anatomy will raise INT more often, though it still has a chance to raise STR and DEX.
    7 KB (1,281 words) - 01:50, 7 October 2016
  • * Int Bonus 8 * Int Bonus 5
    18 KB (2,539 words) - 09:35, 27 July 2020
  • ...hen shall the improvements to parrying be made? Beside this skill and Eval Int, are any other changes to combat mechanics on the near horizon? ...82b4">Faceless</font>||however, you can counter the scaling with high Eval Int
    24 KB (4,098 words) - 08:57, 2 February 2017
  • * Balm of Wisdom: Insurable. On use the player benefits from a 10 Int increase for 30 min. Can’t be combined with any other Balms or Lotion.
    7 KB (1,158 words) - 01:31, 11 March 2017
  • * Balm Of Wisdom: Insurable. On use the player benefits from a 10 Int increase for 30 min. Can't be combined with any other Balms or Lotion.
    8 KB (1,208 words) - 01:30, 14 March 2017
  • |<font color="dc143c">Ashley</font>|| int he give a way |<font color="dc143c">Ashley</font>|| 2nd can we get shard shields int he uo store in token from
    62 KB (9,938 words) - 00:19, 15 August 2017
  • |<font color="dc143c">Kimba Deschain</font>|| Currently anatomy/eval int (and to a lesser degree animal lore) are "boring" skills |<font color="4682b4">Mesanna</font>|| have you used magery without eval int?
    71 KB (11,210 words) - 00:10, 15 August 2017
  • ...<br> init (init) begin<br> inmanilem (inmánílem) Inmanilem (name)<br> int (int) join<br> inuisloklem<br> (inwíslóklem) Inwisloklem (name)<br> ista (ist
    19 KB (3,284 words) - 23:06, 11 July 2017
  • ...color="4682b4">Fertbert</font>||It appears to be doing well. For those not int he know, as you kill creatures your odds of getting an artifact improve unt
    19 KB (3,153 words) - 22:15, 1 February 2017
  • |<font color="dc143c">Glamdring</font>||*Life_KoC* Beyond 91 Eval Int it currently takes 5 hours to gain .3 any plans on making it easier since m
    18 KB (3,055 words) - 22:23, 1 February 2017
  • |<font color="4682b4">Hanse</font>||Also, it can lower your int/mana enough to impair your spells and combinations.
    20 KB (3,400 words) - 11:51, 2 February 2017
  • ...eople macro, is because the skills are so hard to raise. I've macroed eval int. for 10 hours and only gone from 92.2 to 92.3. Most people just don't have
    23 KB (3,909 words) - 22:22, 1 February 2017
  • ...nt>||Actually they do the same amount of damage to characters of different int. They do have a propensity to attack smarter creatures however.
    25 KB (4,209 words) - 22:27, 1 February 2017
  • ...we do not feel the need to effectively add to every character's capability int he game. We'd much rather add to character diversity instead
    22 KB (3,811 words) - 21:55, 1 February 2017
  • |<font color="dc143c">(questioner)</font>|| ステータスも(STR-DEX-INT)移動できるアイテム等が欲しいです |<font color="dc143c">EM&nbsp;Asiantam</font>|| STR DEX INT
    113 KB (14,087 words) - 23:49, 2 February 2017
  • ...DesignerD</font>||Reminder: please send your questions to one of the folks int he title of the chat, not to me...
    24 KB (4,073 words) - 21:45, 1 February 2017
  • ...esists go back to where they should be but it doesn't put you STR, DEX, or INT back you have to wait for the pots or the bless to wear off. This started w
    27 KB (4,544 words) - 22:12, 1 February 2017
  • |<font color="4682b4">DD</font>||I personally think that every player int he game would have a house for every character if he could. I don't know th
    24 KB (4,115 words) - 08:56, 2 February 2017
  • ...st healing, and soon will assist combat as well (on TC now actually). Eval int will help cancel out an opponent's magic resist (also on TC). We're looking
    25 KB (4,155 words) - 22:22, 1 February 2017
  • ...s using specials be removed or at least linked to a useful skill like eval int? Mage temps are so restrictive, and necromancy forms and strangle need buff
    34 KB (5,643 words) - 21:26, 2 February 2017
  • ...ile getting hit. Sticking it onto Meditation or a combo of Meditation/Eval Int would be a lot better for the "pure mage" you guys are going for.
    30 KB (5,081 words) - 08:56, 2 February 2017
  • ...tion)... more dynamic environment (digging, etc). Ability to compose music int he game. Ability to draw pictures in the game. Necromancy. Player races.
    34 KB (5,611 words) - 23:11, 31 January 2017
  • * Fixed an exploit using a dead boat key to gain Eval Int and Meditation
    26 KB (4,323 words) - 00:36, 14 March 2017
  • ...ensation while urinating, explosive bowel movements, purple bumps or knots int he lower abnominal region and a high grade fever which could include halluc
    29 KB (4,994 words) - 01:27, 23 February 2017
  • * Int: 5
    35 KB (5,106 words) - 02:09, 11 March 2017