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  • =Hit Lower Attack Item Property= {{#dplvar:set|prop|hit_lower_attack}}{{#dplvar:set|propBefore|Hit Lower Attack }}{{#dplvar:set|propAfter|%}}
    1 KB (174 words) - 10:42, 4 August 2020
  • ...r and graphic number, are not displayed by the client. Additionally a few items have hidden "NO DROP", self-repair, or other properties. * [[UO:Hit Chance Increase Item Property|Hit Chance Increase]]
    12 KB (1,703 words) - 10:52, 4 August 2020
  • ...ge because of the difference between mana and hp increasing from the first hit. Additionally, this damage was in addition to the damage from the actual hit allowing for HUGE damage output to players.
    5 KB (720 words) - 03:25, 14 March 2017
  • * Fixed cliloc errors with [[UO:golem|golem]] special paralysis attack * Added necromancer [[UO:familiar|familiar]] fixes (should attack a necromancer's enemies and flee with necromancer)
    14 KB (1,913 words) - 00:53, 14 March 2017
  • ...survivability that will increase some combination of the pet's Hit points, Hit point regeneration, and resists. ...r is controlled by an AI - so the pets won't do anything but a basic melee attack unless there are AIs to direct it otherwise.
    8 KB (1,420 words) - 02:01, 17 January 2017
  • * Fixed an issue causing too many items to spawn in the Delucia area, which was still causing some blackholing of p * Selling large quantities of non-stackable items in the 2D client should no longer cause the sell gump to remain open.
    11 KB (1,857 words) - 17:45, 9 October 2016
  • * The armorer in [[UO:Haven|Haven]] will now sell the proper items. ===Hit Point Calculation===
    9 KB (1,396 words) - 01:28, 14 March 2017
  • ...Bonus weighing too heavily in Backstab ability, and not enough in Surprise Attack. * Craftables: Fixed many of the items in the Misc. section requiring leather instead of cloth.
    12 KB (1,883 words) - 22:50, 11 October 2016
  • * Added 8 new Anniversary Items: *** [[UO:Quiver of Infinity|Quiver of Infinity]] (Quiver with [[UO:Lower Ammo Cost]] that requires [[UO:Mondain's Legacy]] to use)
    6 KB (996 words) - 00:52, 14 March 2017
  • *** This effect can hit up to 3 additional players beyond the primary target *** While in this state they will have their casting, casting recover, attack, and movement speed severely reduced.
    18 KB (2,539 words) - 09:35, 27 July 2020
  • ...essful Dual Wield attack will give the player a chance to execute an extra attack at reduced damage for a short duration. Players can execute additional dual ...u]] skill above 70. Extra attacks are committed at 60% damage of a regular attack and CAN cause additional weapon effects.
    13 KB (2,192 words) - 01:33, 14 March 2017
  • Each character will be able selected one of the following items: * Items of reflection will take 60 seconds to charge.
    15 KB (2,457 words) - 03:02, 14 March 2017
  • ...there are now a lot of items players have left in invalid locations. These items will still be vulnerable to theft or being taken, until players move them. ...the next time you give them a certain different order (this caused pets to attack sometimes when you were giving them a different order).
    13 KB (2,314 words) - 01:37, 7 October 2016
  • * Players can no longer trade items directly from a vendor's pack * Fixed an issue that caused the small urn to act like a container when items were placed on it
    15 KB (2,488 words) - 00:48, 14 March 2017
  • ...lockdown count become a negative number. However, all of your locked down items will remain locked down, even though your lockdown count is negative, unles ...d cause a house to display an incorrect number of lockdowns when stackable items, locked down in separate piles, in the house automatically combined in the
    12 KB (2,031 words) - 22:35, 8 October 2016
  • ...n used to determine which characters have access to its corpse. Damage and attack totals done by tamed or provoked animals/monsters will count towards the po Those players who simply hit the monster for the kill shot will rarely, if ever, receive looting rights
    38 KB (6,506 words) - 18:43, 10 October 2016
  • ...n Vice vs Virtue. While enrolled in Vice vs Virtue players will be open to attack from other VvV players while in a non-consensual PvP facet. ...ing which time the player will be flagged as a VvV participant and open to attack while in a non-consensual PvP facet.
    20 KB (3,066 words) - 03:57, 17 March 2017
  • * Unarmed "to-be-hit" changes (chance to get hit while unarmed is now the better of either Wrestling skill, or an average of ...exterity stat will no longer affect at what point in the swing animation a hit or miss occurs.
    16 KB (2,671 words) - 16:35, 7 October 2016
  • * Maritime Guild: +2 Hit Point Regeneration * Warrior’s Guild: +5% Hit Chance Increase
    27 KB (4,101 words) - 22:47, 22 January 2017
  • * The Imbuing skill allows players to imbue items with magical item properties. The amount of skill determines how much of an * Many magical items (weapons, armor, etc) can be “unraveled” to produce a set of imbuing ba
    35 KB (5,106 words) - 02:09, 11 March 2017
  • ..., be making the pre uo:r days viable again? ie. mages with hally can insta hit people and then cast? |<font color="4682b4">Adrick</font>||we are not reinstating insta hit - although as you know precasting (hybrid characters) will continue to work
    20 KB (3,399 words) - 11:53, 2 February 2017
  • ...n Vice vs Virtue. While enrolled in Vice vs Virtue players will be open to attack from other VvV players while in a non-consensual PvP facet. ...ing which time the player will be flagged as a VvV participant and open to attack while in a non-consensual PvP facet.
    21 KB (3,342 words) - 04:00, 17 March 2017
  • |<font color="dc143c">uss Baat'leb</font>|| any new claim rewards items |<font color="dc143c">Soul</font>|| with dbl cast and a breathe attack your dead b4 you know what happened
    26 KB (4,128 words) - 00:10, 15 August 2017
  • * Contents label now displays number of items and weight * On list view you will be able to see the check values, charges, uses of items, and the skill affected by scrolls of alacrity and transcendence
    18 KB (2,947 words) - 04:07, 17 March 2017
  • **This now works on items in a shopkeeper's sell window. So does item identification. ...ict the damage one second after the arrow is lanuched, instead of when the attack is launched.
    11 KB (1,855 words) - 21:14, 6 October 2016
  • |<font color="4682b4">Hanse</font>||Many items had their strength requirements raised and will unequip automatically when |<font color="4682b4">Hanse</font>||Also, it can lower your int/mana enough to impair your spells and combinations.
    20 KB (3,400 words) - 11:51, 2 February 2017
  • |<font color="4682b4">MrTact</font>||We came up with 6 big-ticket items. ...ting . . . for instance, letting them only stop for 1 tick, but have a big hit chance penalty, stop for 2 ticks for a small penalty, 3 ticks for no penalt
    27 KB (4,544 words) - 22:12, 1 February 2017
  • requirements for the actual product will be much lower, but if you primary attributes -- Strength (which affects your chance to hit in melee, damage
    29 KB (4,904 words) - 15:08, 20 March 2017
  • Potion Kegs will require the following items to make. An empty barrel, a barrel lid, a tap, and 10 empty potion bottles. ...ers can then turn a regular barrel into a potion barrel with the following items:
    21 KB (3,690 words) - 13:12, 7 October 2016
  • ...it was Order vs Chaos without consent, but I've heard any virtue guild can attack each other without conscent. |<font color="4682b4">DesignerD</font>||Order guilds can indeed attack other order guilds without consent.
    34 KB (5,701 words) - 23:16, 31 January 2017
  • |<font color="4682b4">DD</font>||(like inspirational music that gives a + to hit to those who hear it, for example...) |<font color="4682b4">DD</font>||So to do what you suggest we'd have to lower people who aren't of that age, instead
    32 KB (5,469 words) - 23:11, 31 January 2017
  • |<font color="4682b4">Kyronix</font>||If you drop the items and they get popped back into your backpack |<font color="4682b4">Kyronix</font>||And the items are too high they will be put into the moving crate on server maintenance
    60 KB (9,495 words) - 20:51, 3 February 2017
  • *** Targeting a pet will provide that pet with a 20 minute Hit Point Regeneration buff based on Humility path and consume some Humility po ...g skill. Nether Blast also can apply a mana rip debuff to targets that are hit which will cause the target to lose extra mana and restores that mana to th
    41 KB (6,447 words) - 15:01, 7 October 2016
  • ...ounds and feeding them to extremely happy will ever make them not randomly attack people? Seems like taming is worthless since December and now if horses go ...XpLoSIOn* Any chance of creating things like War Horses (a horse with more hit points that could wear armor) and Charriots for several people? If you impr
    38 KB (6,427 words) - 23:12, 31 January 2017
  • :** Targeting a pet will provide that pet with a 20 minute Hit Point Regeneration buff based on Humility path and consume some Humility po ...g skill. Nether Blast also can apply a mana rip debuff to targets that are hit which will cause the target to lose extra mana and restores that mana to th
    45 KB (6,930 words) - 00:01, 3 February 2017
  • ====='Curious' Items===== New 'curious' items come as rare drops from doing [[UO:Trade Quest|trade quests]]:
    72 KB (10,936 words) - 21:57, 23 June 2020
  • ...or="4682b4">Mesanna</font>||BUT INSTEAD OF TURNING THOSE ON WE CAN ADD THE ITEMS TO CURRENT MOBS |<font color="dc143c">Turd Ferguson</font>||THATS ALL-- I THINK NEW ITEMS THAT WERE SPECIFIC TO PEERLESES WOULD MAKE
    100 KB (15,996 words) - 20:57, 3 February 2017