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  • 46 bytes (7 words) - 16:49, 6 August 2020
  • =Armor Set Piece Item Property= ...|armor_set}}{{#dplvar:set|propBefore|Part Of An Armor Set }}{{#dplvar:set|propAfter| Pieces}}
    1 KB (174 words) - 16:44, 6 August 2020

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  • =Armor Set Piece Item Property= ...|armor_set}}{{#dplvar:set|propBefore|Part Of An Armor Set }}{{#dplvar:set|propAfter| Pieces}}
    1 KB (174 words) - 16:44, 6 August 2020
  • =Mage Armor Item Property= {{#dplvar:set|prop|mage_armor}}{{#dplvar:set|propDisplay|false}}
    1 KB (162 words) - 05:18, 3 August 2020
  • =Brittle Item Property= {{#dplvar:set|prop|brittle}}{{#dplvar:set|propBefore|Brittle}}{{#dplvar:set|propDisplay|false}}
    2 KB (197 words) - 09:48, 5 August 2020
  • =Casting Focus Item Property= ...rop|casting_focus}}{{#dplvar:set|propBefore|Casting Focus }}{{#dplvar:set|propAfter|%}}
    2 KB (180 words) - 15:33, 6 August 2020
  • =Account Bound Item Property= ...:set|prop|account_bound}}{{#dplvar:set|propBefore|Account Bound}}{{#dplvar:set|propDisplay|false}}
    2 KB (221 words) - 09:56, 5 August 2020
  • =Velocity Item Property= {{#dplvar:set|prop|velocity}}{{#dplvar:set|propBefore|Velocity }}
    2 KB (217 words) - 10:25, 4 August 2020
  • =Bone Breaker Item Property= ...var:set|prop|bonebreaker}}{{#dplvar:set|propBefore|Bone Breaker}}{{#dplvar:set|propDisplay|false}}
    2 KB (255 words) - 09:48, 5 August 2020
  • =Item Properties= ...listed, one per line, on any item. They define almost everything about an item - it's capabilities, weight, negatives, etc. A few properties, such as hue
    12 KB (1,703 words) - 10:52, 4 August 2020
  • =Daemon Bone Armor= ...]], or to be crafted from [[UO:Daemon Bone|Daemon Bone]], but in fact this armor cannot be crafted, and is a rare drop from [[UO:Efreet|Efreets]] and [[UO:M
    4 KB (582 words) - 16:07, 22 May 2020
  • ...ew item to imbue with that combination. It will check to make sure the new item is allowed to be imbued with that combination. ...been changes to better organize the available properties for the targeted item.
    6 KB (958 words) - 17:58, 17 March 2017
  • ==Item Insurance Update== ...sed on their worth in the [[UO:Imbuing|Imbuing]] system. Please note: Item property [[UO:weight]]ed values subject to change.
    5 KB (805 words) - 09:38, 27 July 2020
  • ===Item Turn In Value=== ...br> Myrmidon, Acolyte, Marksman, Juggernaut and Monstrous Interred Grizzle Armor Sets)
    9 KB (1,379 words) - 16:05, 23 January 2017
  • ...ew item to imbue with that combination. It will check to make sure the new item is allowed to be imbued with that combination. ...been changes to better organize the available properties for the targeted item.
    12 KB (1,971 words) - 14:10, 7 October 2016
  • ...l as having a look at balancing that investment. A portion of the upcoming armor revamp will involve acquiring components for customization that will be ava At the moment each time I need an item smelted back, I need to log to a different character with mining skill. Alt
    14 KB (2,463 words) - 00:16, 27 February 2017
  • ...issue caused by logging out of UO while in single-click mode with an item property display on the screen. * Fixed a lag issue caused by duplicate item property information being sent when interacting with NPC shopkeepers.
    11 KB (1,857 words) - 17:45, 9 October 2016
  • ...iasma* Are there any plans to remove one-hit or insta-kill combos (vs full armor) from pvp? |<font color="dc143c">Brekkee</font>||*IrishRage* Will UO stay on the more item based path or possibly return to it's skill based roots? Will crafting hold
    18 KB (2,987 words) - 22:15, 1 February 2017
  • * Each trade order has a destination city indicated in the item property display of the trade order container. ...que story from each of the loyalty cities. Each player is eligible for one set of books and will receive a new one each time a book is rewarded.
    14 KB (2,149 words) - 01:27, 17 March 2017
  • ...enhanced, which I heard gives a better chance of success (using spined on armor with low physical resist etc). ...nt color="dda0dd">* Hanse eeks and hides his invulnerable enhanced leather armor. *</font>
    23 KB (3,805 words) - 11:51, 2 February 2017
  • * Dressing a player-vendor with an invisibility item will not activate the item (the vendor will not become invisible nor will any charges be used). * Repairing an item will now cause that item to incur one point of permanent damage to its maximum durability rating per
    12 KB (2,031 words) - 22:35, 8 October 2016
  • ...ed, and there was something else equipped in that slot on your corpse, the item that was on your corpse will go into your backpack instead. ==Crafting and Item Changes==
    22 KB (3,678 words) - 01:36, 14 March 2017

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