Spell Plague
1 stone |
Mysticism Spell | |
Spell | Spell Plague |
Spell Circle | 7th Circle |
Mana Cost | 40 mana |
Duration | immediate |
Casting Delay | 2 seconds |
Skill (min) | 70 Mysticism |
Skill (99%) | 107.5 Mysticism |
Skill (Scribe) | 60.7 Inscription |
Reagents |
Craftable Scroll | |
Name | Spell Plague |
Category | Spells of Mysticism |
Skill(s) Required | 60.7 Inscription |
Mana Cost | 40 mana |
Can be exceptional | No |
Wearable Slot | None |
Wieldable | No |
Required Recipe | None |
Tool Required | |
Stackable | Yes |
Ingredients | |
1 Blank Scroll 1 Daemon Bone 1 Dragon's Blood 1 Nightshade 1 Sulfurous Ash |
Spell Plague
Words of Power | |
Britannian | vas rel jux ort |
Translation | Great Change Danger Harm Trap Magic |
Attacks a target with chaos damage and inflicts them with a spell plague. Each time a plagued target is damaged they have a chance of receiving an additional explosion of chaos damage up to 3 additional time. The plague expires after 3 explosions or 8 seconds which ever comes first, but multiple spell plagues can be cast on a target and they will apply in sequence. The inital chance to trigger the curse’s explosion is 90% and reduced by 30% for each additional explosion. There is a 1 second gap between each curse effect explosion.
If (Eval + Mysticism)/2 of Caster = Resist Spells of target, there's a 50% chance for the curse to harm them.
Damage is equivalent to a 7th circle Mysticism/Magery spell.
Damage can be enhanced by the following (same as Magery):
- Inscription Bonus
- Intelligence Bonus
- Spell Damage Increase (capped at 15% for PvP)
- Slayer Spellbook
- Evaluating Intelligence Bonus
Every time the Spell Plague harms someone, there is a 50% chance the plague will expire.
Spell Plague expires after 15 seconds assuming it wasn't removed.
There is a 30 second cooldown, meaning the Mystic can only cast a spell plague once every 30 seconds.