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  • ...t color="dc143c">Glamdring</font>||*Viraxius* what not currently craftable items do you anticipate to be craftable with the crafting patch? ...xceptional breastplates. Also possible to get maker's marks on exceptional items if you are a GM, and possible to craft truly exceptional bows.
    26 KB (4,371 words) - 22:14, 1 February 2017
  • |<font color="4682b4">Evocare</font>||i believe we can ensure that magic items/artifacts are still desireable, but don't have the dominant effect on outco ...ame, such as the necessity of eating to survive, creating exceptional food items, adding glass mugs and other paraphernalia to the tinkering lists, etc.?
    20 KB (3,389 words) - 09:10, 2 February 2017
  • * Heritage Items ...Embrace to life steal from casting spells (as opposed to doing damage via weapon)
    7 KB (1,160 words) - 13:04, 10 October 2016
  • ...directed experience” will be learning the tools of the trade, how to craft items, and how to mine. ===Mage===
    26 KB (4,323 words) - 00:36, 14 March 2017
  • ...>SunSword</font>||It will allow players to use the tradewindow to transfer items in return for ownership of the house ...bank checks that will make it easier to trade larger amounts of money for items
    15 KB (2,487 words) - 23:18, 31 January 2017
  • ...at perhaps a hand in system for titles might bring attention back? perhaps items gained from merchant/pirate vessels could be handed in at Serpents Hold/Buc ...se be a possibility to give blacksmiths the ability to smelt crafted metal items back into ingots?'''''<br/>
    14 KB (2,463 words) - 00:16, 27 February 2017
  • ...uld be great to have a grandmaster smith to make a viking sword and have a mage enhance the sword to make it stronger ...t>||We considering a simple version that would function like MM6's enchant weapon spell (cast enchant, get random enchantments depending on casting level) si
    32 KB (5,469 words) - 23:11, 31 January 2017
  • ...ludes swords but they were entering the game with a [[UO:fencing|fencing]] weapon, this was fixed and they will now enter with a dread sword * [[UO:Gargoyle|Gargoyle]] items can be repaired with Repair Deeds
    18 KB (2,539 words) - 09:35, 27 July 2020
  • ...here... First: was it designed so someone in full plate attacking you with weapon in hand could steal from you in the middle of battle? Or is it an exploit o |<font color="4682b4">DesignerD</font>||we'd end up revising the weapon stats yet again when we revised th combat code anyway, so it'd be a lot of
    32 KB (5,307 words) - 23:11, 31 January 2017
  • ...with oil cloth (which will be made by tailors). The more often a poisoned weapon is used before being wiped clean, the more durability it loses. You can onl ...poison. This will significantly reduce the rate at which poison corrodes a weapon when wielded by assassins (characters with the poison skill).
    38 KB (6,506 words) - 18:43, 10 October 2016
  • |<font color="4682b4">Mesanna</font>||Hi Thor, those items are lost, there is no way to confirm them in your bank. I am sorry. |<font color="dc143c">Whisper</font>||have you ever pvp'd as a necro mage? And someone eats one apple and all your curses are gone?
    34 KB (5,643 words) - 21:26, 2 February 2017
  • ...ory. I had no trouble working mine way to the valley, known in mine day as Mage Valley. ...the new residents in the valley as I searched for the once dangerous evil mage who resided there. Though I searched his home and the area of the valley we
    9 KB (1,803 words) - 02:36, 23 February 2017
  • ...ical issues related to stacking. Stacking currently isn't real smart about items that are the same time but have differnet behaviors, data, and scripts atta ...need lockpicking to get the treasure from a chest? 2. How will not seeing items on boats decks affect me as a pirate? Will i still be able to see the corps
    30 KB (5,081 words) - 08:56, 2 February 2017
  • ...hard enough for me to run a decent shop in my 18x18 if I want to store any items, I would imagine it is pretty bad for people with smaller properties. ...gloves and ASH's in that they take your skill over your cap? Like I am GM Mage, if I wear a ring of +10 magery will it take me to 110? Though it doesn't w
    21 KB (3,560 words) - 11:53, 2 February 2017
  • ...color="4682b4">DD</font>||I fear that many of you may receive these three items of news as bad news :( But please don't freak out, because they're all basi |<font color="4682b4">DD</font>||The good news is that other than these three items, the update is looking very good for installation next week. We've been rea
    22 KB (3,811 words) - 21:55, 1 February 2017
  • ...ld require you to have more dex to use something you already have (like fc items) |<font color="dc143c">Lord-Xanthor</font>||<Simon[asleep]> Hello - a mage can trigger of his/her wrestling special moves through the use of spell dam
    19 KB (3,054 words) - 09:09, 2 February 2017
  • ...omething? As in a pure mage (leather armour max) more powerful than a Tank Mage? And archers more clumsy with full plate. ...ly maing a mage specialist a different and more effective mage than a tank mage
    38 KB (6,427 words) - 23:12, 31 January 2017
  • ...many different ways, and we had a great talk with representatives from the Mage Tower at the player lunch about them. But there are no firm plans at the mo ...blade spirits, recalls to his house, and commits suicide. He collects his items, and laughs heartily.
    34 KB (5,701 words) - 23:16, 31 January 2017
  • ...||If you don't want to expend the skill points (like say if you are a tank mage) then you should just pass up the skill, and settle for the current mana re ...lor="dc143c">Glamdring</font>||*Bosola* DD, can you specify what craftable items are planned for the skill patch? You have stated things like forges, spinni
    24 KB (4,073 words) - 21:45, 1 February 2017
  • ...ional art brought into the game? Perhaps new craftable and semi rare spawn items? ...="4682b4">toad</font>||So, it's always possible for us to do new craftable items, without doing new art, things that already exist in the art we have, but i
    26 KB (4,391 words) - 09:14, 2 February 2017
  • ...ers be allowed to make colored armor . Can stores only sell lesser quality items so that it drives player economy ? ...gems and gold while mining as well? Might OSI put in more levels of armor/weapon quality so that there is more of a difference between levels of smiths?
    40 KB (6,597 words) - 19:07, 31 January 2017
  • cover the proper area. To put items in your backpack, simply double-click the left There are several items in the game that your character will find useful.
    29 KB (4,904 words) - 15:08, 20 March 2017
  • * The Imbuing skill allows players to imbue items with magical item properties. The amount of skill determines how much of an * Many magical items (weapons, armor, etc) can be “unraveled” to produce a set of imbuing ba
    35 KB (5,106 words) - 02:09, 11 March 2017
  • *** “Minax Enchants the Mage Anon” ...ery skill, evaluating intelligence skill, and mastery level as long as the mage has mana and the target is in range
    41 KB (6,447 words) - 15:01, 7 October 2016
  • *** “Minax Enchants the Mage Anon” ...ll, evaluating intelligence skill, and [[UO:Mastery]] level as long as the mage has mana and the target is in range
    45 KB (6,930 words) - 00:01, 3 February 2017
  • ...y* With the imagination you've shown thus far in giving various skills new items and things to do with the scenarios, surely you could give the very restles ...ng type skills), as well as what type of item we haven't done for a while (weapon, magic type, resource gathering, etc.)
    26 KB (4,382 words) - 22:32, 6 February 2017
  • ====='Curious' Items===== New 'curious' items come as rare drops from doing [[UO:Trade Quest|trade quests]]:
    72 KB (10,936 words) - 21:57, 23 June 2020
  • : <s>Are you sure you wish to apply the selected skill bonus to this weapon?</s> ...16; Bring me items of Enchanted Origin and I will reward you with valuable items.
    64 KB (10,423 words) - 15:46, 10 August 2017

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