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  • Posted on November 18, 2015 by UO Dev Team ...s available in a house was incorrectly impacted by the presence of certain items. This issue will be resolved after maintenance on 11/19/2015.
    351 bytes (48 words) - 14:32, 16 March 2017
  • Posted on November 18, 2016 by UO Dev Team * Resolved issue where special material tinkering items were not being properly identified when they were not being hued in the cra
    642 bytes (90 words) - 02:02, 13 January 2017
  • Posted on February 10, 2017 by UO Dev Team ...be applied to the Gloves of Feudal Grip during the crafting process. Any items created with this error will be fixed as well.
    966 bytes (147 words) - 19:11, 10 February 2017
  • Publish 18 heralded in six new wearable clothing items, each one created by an Ultima Online ''player!''<br> ...ry. Over 100 entries were submitted, and six of them were chosen by the UO Dev team as winners. The winning entries were adapted to the UO world and turne
    3 KB (411 words) - 17:47, 9 October 2016
  • Posted on October 16, 2014 by UO Dev Team * Certain items that had missing default names will no longer be improperly placed inside o
    1 KB (179 words) - 02:17, 17 March 2017
  • ...n Abyss is still not available in Brazil store (Bealank). Will the missing items become available? '''''</span> We have reported this to my contact, also inquiring when the items from the Korean store will be back, when we hear something definite we will
    6 KB (1,021 words) - 00:11, 27 February 2017
  • ...on Halloween, Anniversary Gifts, Holiday Gifts, Vet Rewards and a few new items for Thanksgiving! One of this year's new Vet Rewards is a new mount...here Good idea for some of the Halloween items to be added.
    4 KB (783 words) - 02:01, 17 January 2017
  • ...he community of Ultima Online. That is one reason we did a streaming video dev chat (and will continue to do them). ...9 was planned weeks before High Seas was finished. We took many items from dev questions and House of Commons as well as some well-founded features from t
    3 KB (636 words) - 00:31, 10 March 2017
  • ...y players who enjoy collecting rarities, decorating their houses and using items with interesting new functionality. They don't take too long to build, can ...lot of people in UO who like housing and might want some unique new décor items. <br>
    5 KB (954 words) - 19:40, 7 October 2016
  • ...to steal the ruling family’s fortune goes wrong, and thousands of ancient items start washing up on the shores of the Tokuno Islands - only to be hoarded b ...t UO Town Hall Meetings, where 50 or more players can talk directly to the dev team, ask questions, and give feedback on what they want from the future of
    4 KB (731 words) - 00:57, 28 February 2017
  • ...that doing this is meant to provide fun and discovery. Finding out how the items work, and where to get them has produced a lot of positive feedback. Now I' ...l hopefully improve gameplay within UO. One example is the addition of new items. Such a change on this scale is uncommon for UO. There are many more change
    4 KB (749 words) - 23:54, 10 February 2017
  • ...724/http://www.gamespy.com/devdiary/december01/uo1/</ref> as part of their Dev Diary series, where developers would write about some aspect of game develo ...ng for control of a fort. In the final week of the scenario, using special items from previous weeks, the players could ally themselves with one of the race
    4 KB (731 words) - 23:57, 6 February 2017
  • * Players are no longer able to trade [[UO:blessed|blessed]] items (this affects all shards) * [[UO:Peerless]] Boss [[UO:teleport|teleport]] items used in the [[UO:wrong|wrong]] facet no longer take players to a bad locati
    3 KB (484 words) - 00:47, 14 March 2017
  • Posted on November 19, 2014 by UO Dev Team ==New Horn of Plenty Items==
    4 KB (727 words) - 02:10, 17 March 2017
  • ...y of personal attendants awaiting your command and are making available 45 items marking the different ages of Ultima Online. ...the time. In fact, just this week a familiar face took up residence in UO dev team bullpen, Patrick "Leurocian" Malott. Along with design lead Nick "Drag
    3 KB (602 words) - 01:09, 28 February 2017
  • Posted on September 19, 2014 by UO Dev Team ...is barrel will delete its contents every ten minutes or when the number of items inside the barrel reaches 125.
    2 KB (328 words) - 01:25, 17 March 2017
  • these items will require a client patch to be visible to you. ...al flagging. Special thanks to the regulars at the Crossroads of Britannia Dev and Discussion boards, whose discussing of this problem led us to a solutio
    4 KB (647 words) - 21:26, 22 January 2017
  • * Game Masters will no longer be revealed for getting items out of corpses while invisible. * Players who take items from their own corpse while hiding will no longer be revealed.
    4 KB (654 words) - 16:20, 29 May 2017
  • <i>It is Monday again. Although the Dev team already answered a ton of questions during the Anniversary Party on Sa ...even if as deco, or are ye all thinking of something else perhaps that the dev. team or artists could create for Siege’s 14 yr. vets to claim as their 1
    8 KB (1,363 words) - 00:11, 27 February 2017
  • ...of your questions. In addition, some questions may not be answered if the Dev Team feel that it is not appropriate or that it has been better answered th |<font color="dc143c">Glamdring</font>||*Cynic-* To Anybody on the Dev Team -> What is the status of Necromancy, Alchemy revisions, Good/Evil syst
    16 KB (2,623 words) - 09:08, 2 February 2017
  • Posted on February 11, 2015 by UO Dev Team * Owner bound items will no longer bind when placed on mannequins, stewards, or vendors.
    4 KB (726 words) - 02:29, 17 March 2017
  • ...Armor]] property. However, this was added after it was pointed out to the dev team that a stealther should be able to stealth in a scout suit.<ref> ...ning Rare Suits]][[Category:UO:Rare Suits]][[Category:UO:Cleanup Britannia Items]]
    6 KB (672 words) - 17:37, 21 May 2020
  • |<font color="4682b4">Evocare</font>||i believe we can ensure that magic items/artifacts are still desireable, but don't have the dominant effect on outco ...ame, such as the necessity of eating to survive, creating exceptional food items, adding glass mugs and other paraphernalia to the tinkering lists, etc.?
    20 KB (3,389 words) - 09:10, 2 February 2017
  • ...they did or give the loot generator better chances of dropping single mod items with max intensity? (DEVs can you please take a look into the loot generato <span style="color:purple;">Phoenix</span>: Such items are currently produced by low-end runic tools. We do not have plans for the
    8 KB (1,347 words) - 00:12, 27 February 2017
  • ...of your questions. In addition, some questions may not be answered if the Dev Team feel that it is not appropriate or that it has been better answered th ...here to find out this kind of thing. The problem is that the base value of items to NPCs IS what you were getting in tickets. However,
    18 KB (2,959 words) - 09:14, 2 February 2017
  • Booster packs are geared for semi-rapid dev cycles plus testing. The goal is to release two per year. We have several i ...share your dedication in more ways than downloading and paying for virtual items.
    5 KB (963 words) - 23:53, 9 March 2017
  • ...dway against exploits, and much more is just over the horizon. The current Dev team has incredible talent and resources, and contrary to what some people ...you’ll see continuing global events, new and fresh magical and non-magical items, and bizarre and exciting monsters added to the world of Sosaria on a much
    4 KB (732 words) - 15:58, 7 February 2017
  • ...of your questions. In addition, some questions may not be answered if the Dev Team feel that it is not appropriate or that it has been better answered th ...ls* A couple of short questions: Could furs and some of the rare "generic" items be made lockable in houses? I understand not allowing regs or possibly food
    15 KB (2,440 words) - 08:56, 2 February 2017
  • |<font color="dc143c">Kehleyr</font>||Do not msg anyone from Dev. Team or myself--these questions will be ignored. ...of your questions. In addition, some questions may not be answered if the Dev Team feel that it is not appropriate or that it has been better answered th
    19 KB (3,139 words) - 22:16, 1 February 2017
  • |<font color="dc143c">Lord-Xanthor</font>||*WillX* Is the Dev team aware of the Siege "can't raise above 90" Resist problem, and if so, w ...ld require you to have more dex to use something you already have (like fc items)
    19 KB (3,054 words) - 09:09, 2 February 2017
  • ...of your questions. In addition, some questions may not be answered if the Dev Team feel that it is not appropriate or that it has been better answered th .../font>||*Trugagh* will gold be able to be locked down with other stackable items?
    19 KB (3,159 words) - 09:10, 2 February 2017
  • ...0* The UO world is quickly getting super-saturated with all kinds of magic items. Is it intentional that armor and weapons never wear out? Currently, they d ...quite a long while, simply because of the extremely low chance of getting items that:
    17 KB (2,892 words) - 11:55, 2 February 2017
  • ...stories derivative of their world involves, at least, the following three items: ...g content with items such as glacial staves, gargoyle’s pickaxes, etc. New items, monsters, etc. introduced in context has a better chance to reach the majo
    7 KB (1,276 words) - 15:56, 7 February 2017
  • |<font color="dc143c">LadyTygress</font>||Please do not PM the dev team, or other moderators (including myself). Those questions will be ignor ...hough... certain expansions are rumored to have many changes to combat and items. ;]
    23 KB (3,668 words) - 22:32, 6 February 2017
  • ''Hey Dev Team, why are you launching new programs instead of fixing bugs/creating co ...ur. The cost not only covers a half an hour of OSI Employee time, but also items that are customized specifically for your individual Magic Moment.
    4 KB (618 words) - 00:02, 11 February 2017
  • ...of your questions. In addition, some questions may not be answered if the Dev Team feel that it is not appropriate or that it has been better answered th ...ld yield 5. Treasure maps and SOS's have flooded the shards with countless items as a result.
    14 KB (2,231 words) - 09:08, 2 February 2017
  • ...his for the immediate future. Right now bows, arrows, and most tailor made items are fairly inexpensive to reproduce. ...or="4682b4">LadyMOI</font>||However, balanced against our highest priority items, begging isn't an area we have alloted development time to.
    15 KB (2,431 words) - 09:11, 2 February 2017
  • ...ning, after he was banned, one of the Lead GMs deleted his tower and other items, so when he was unblocked, he had nothing. He is the one that actually turn ...careful or anything, and then emailed them saying that a GM may be selling items on Ebay and then they (Origin) called or emailed eBay and found out for sur
    7 KB (1,276 words) - 18:09, 7 March 2017
  • ...*VemTheRazor* Is there anyt chance of having quests for rare and/or unique items, such as powerful swords and the like? ...DesignerD</font>||I can see already we'll have to divide questions between dev-side quests, and GM run quests. :)
    18 KB (3,049 words) - 21:53, 1 February 2017
  • |<font color="dc143c">Brekkee</font>||*ktorr* Will items like Arcane Gems, Granite and Sand ever be stackable ? ...our questions, right now it is difficult for us to add stacking to certain items because of code that is associated with them.
    18 KB (2,947 words) - 22:12, 1 February 2017
  • We are also adding new items to the Ultima Store. This month, we've added two styles of world tree tile Our Dev Meet and Greets will resume in January with Chesapeake on January 9th at 7
    6 KB (1,050 words) - 02:02, 17 January 2017
  • ...of your questions. In addition, some questions may not be answered if the Dev Team feel that it is not appropriate or that it has been better answered th ...s? Some specific numbers would be nice as well as getting an idea what the dev team envisions for these.
    15 KB (2,474 words) - 09:14, 2 February 2017
  • ...ional art brought into the game? Perhaps new craftable and semi rare spawn items? ...="4682b4">toad</font>||So, it's always possible for us to do new craftable items, without doing new art, things that already exist in the art we have, but i
    26 KB (4,391 words) - 09:14, 2 February 2017
  • ...of your questions. In addition, some questions may not be answered if the Dev Team feel that it is not appropriate or that it has been better answered th |<font color="4682b4">DD</font>||Well, actually, pieces of carpet are items just like pices of cloth. So it won't really cut down on lag unless we buil
    18 KB (3,055 words) - 22:23, 1 February 2017
  • ...interface that's in the works to aid in translation that, according to the dev team, can also be used to give Kerowyn access to update the Codex of Ultima ...but I do usually read through interviews, scenario fiction and posts from dev members before they go public.
    7 KB (1,242 words) - 12:35, 7 February 2017
  • ...ays should unravel but don't? Most of these are player-crafted or enhanced items from IDOC loot and have either junk or mismatched properties on them.</ghyd ...se, please email in details ( [email protected]! with screenshots! ) about the items in question to us and we can take a look. I can't really tell without seein
    16 KB (2,606 words) - 18:34, 31 January 2017
  • ...454/http://www.gamespy.com/devdiary/october03/uxo1/</ref> as part of their Dev Diary series, where developers would write about some aspect of game develo Every major system in Ultima X: Odyssey, including combat, items, and even character advancement, has a unique silhouette. In future develop
    4 KB (733 words) - 23:56, 6 February 2017
  • ...on a more serious note, we will look into it so the availability of quest items is more reasonable.
    12 KB (2,016 words) - 18:53, 31 January 2017
  • ...of your questions. In addition, some questions may not be answered if the Dev Team feel that it is not appropriate or that it has been better answered th ...o unguard some of the island towns? The subject had been brought up on the dev board
    18 KB (2,886 words) - 08:55, 2 February 2017
  • The Dev Meet and Greet for '''Lake Superior''' will be at 7pm ET 11/21/2016 and for ===1. Are Ethereal items legal?===
    8 KB (1,420 words) - 02:01, 17 January 2017

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