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Create the page "Swordsmanship" on this wiki! See also the search results found.
Page title matches
- Lumberjacking skill gives bonus to character who have swordsmanship skill and uses axe type weapon. Damage bonus depends on character's Lumberj211 bytes (26 words) - 07:20, 14 August 2017
- 2 members (0 subcategories, 0 files) - 18:17, 20 July 2017
- = Swordsmanship Skill Mastery = ...90.0 'real' skill points in [[UO:Swordsmanship]] who also has read a [[UO:Swordsmanship]] [[UO:Mastery Primer]] of any tier level.1 KB (133 words) - 23:12, 28 July 2019
- 45 bytes (6 words) - 05:21, 10 May 2020
- 290 members (0 subcategories, 0 files) - 14:34, 8 June 2020
Page text matches
- = Swordsmanship Skill Mastery = ...90.0 'real' skill points in [[UO:Swordsmanship]] who also has read a [[UO:Swordsmanship]] [[UO:Mastery Primer]] of any tier level.1 KB (133 words) - 23:12, 28 July 2019
- | skill_required = Swordsmanship299 bytes (26 words) - 06:39, 7 August 2020
- | skill_required = swordsmanship304 bytes (28 words) - 15:39, 25 August 2016
- | skill_required = swordsmanship295 bytes (28 words) - 15:41, 25 August 2016
- | skill_required = swordsmanship306 bytes (28 words) - 15:39, 25 August 2016
- | skill_required = swordsmanship311 bytes (30 words) - 15:41, 25 August 2016
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- | skill_required = Swordsmanship301 bytes (28 words) - 17:41, 14 August 2020
- | skill_required = Swordsmanship311 bytes (30 words) - 01:49, 3 January 2017
- | skill_required = swordsmanship ...ed skills would then be given. The longsword was a possibility if you had Swordsmanship, Tactics, or Arms Lore. Practice Weapons stopped being given to new player1 KB (124 words) - 21:13, 20 August 2016
- | skill_required = swordsmanship325 bytes (31 words) - 15:43, 25 August 2016
- | skill_required = swordsmanship299 bytes (29 words) - 16:15, 20 August 2016
- | skill_required = swordsmanship311 bytes (30 words) - 07:01, 7 August 2020
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- | skill_required = swordsmanship351 bytes (34 words) - 16:17, 20 August 2016
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- | skill_required = swordsmanship352 bytes (34 words) - 16:57, 12 August 2016
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- | skill_required = swordsmanship362 bytes (36 words) - 14:48, 4 August 2016
- Lumberjacking skill gives bonus to character who have swordsmanship skill and uses axe type weapon. Damage bonus depends on character's Lumberj211 bytes (26 words) - 07:20, 14 August 2017
- | skill_required = Swordsmanship360 bytes (38 words) - 07:27, 2 August 2020
- | skill_required = swordsmanship333 bytes (34 words) - 16:42, 12 August 2016
- | skill_required = swordsmanship356 bytes (35 words) - 06:51, 7 August 2020
- | skill_required = swordsmanship359 bytes (35 words) - 07:08, 7 August 2020
- | skill_required = swordsmanship351 bytes (33 words) - 16:56, 12 August 2016
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- | skill_required = Swordsmanship384 bytes (37 words) - 23:09, 18 October 2018
- | skill_required = swordsmanship386 bytes (38 words) - 13:53, 4 August 2016
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- | skill_required = swordsmanship417 bytes (39 words) - 06:26, 15 November 2019
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- | skill_required = Swordsmanship455 bytes (43 words) - 11:29, 3 August 2020
- | skill_required = swordsmanship463 bytes (45 words) - 11:48, 3 August 2020
- ...des the swordsman with a hit chance increase buff based on the swordsman’s swordsmanship and tactics skill and mastery level that consumes mana while active}}340 bytes (48 words) - 22:04, 11 July 2017
- | skill_required = swordsmanship436 bytes (43 words) - 20:41, 10 January 2020
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- A Jewel Encrusted Axe: As You Examine The Axe You Notice A Faint Bluish Glow Surrounding The Weapon.| skill_required = swordsmanship433 bytes (49 words) - 17:05, 20 August 2016
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- | swordsmanship = 20480 bytes (46 words) - 17:51, 10 January 2020
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- | swordsmanship = 20519 bytes (52 words) - 17:51, 10 January 2020
- | skill_required = swordsmanship513 bytes (53 words) - 17:11, 10 January 2020
- ...r opponent reducing one of their victim’s resists based on the swordsman’s swordsmanship and tactics skill and the damage type of the weapon used for a duration bas384 bytes (58 words) - 22:07, 11 July 2017
- | skill_required = Swordsmanship495 bytes (56 words) - 11:29, 3 August 2020
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- ...Special Ability|Warrior’s Gifts|While the archery, fencing, mace fighting, swordsmanship, or throwing masteries are active the combatant receives a gift of:508 bytes (70 words) - 22:12, 11 July 2017
- | skill_required = Swordsmanship693 bytes (70 words) - 19:05, 12 August 2017
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- | skill_required = Swordsmanship685 bytes (71 words) - 14:18, 8 June 2020
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- | skill_required = Swordsmanship652 bytes (72 words) - 05:35, 3 August 2020
- ...uipment if one of your skills was Tatics, between publish 9 and AOS. For Swordsmanship, this replaced A Longsword (practice Weapon) as new player equipment betwee679 bytes (71 words) - 15:53, 21 July 2017
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- ...een: Fencing +-25 / Mace Fighting +-25 / Magery +-25 / Musicianship +-25 / Swordsmanship +-25618 bytes (74 words) - 17:31, 10 January 2020
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- It can be examined if your Swordsmanship skill is high enough.837 bytes (128 words) - 12:27, 22 August 2017
- | skill_required = swordsmanship1 KB (124 words) - 21:13, 20 August 2016
- | [[UO:Swordsmanship|Swordsmanship]] || 13 KB (388 words) - 05:31, 3 August 2020
- | skill_required = Swordsmanship1 KB (139 words) - 22:26, 11 July 2020
- ...| UO | Anatomy, Archery, Fencing, Focus, Healing, Mace Fighting, Parrying, Swordsmanship, Tactics, Throwing }}2 KB (200 words) - 11:33, 7 August 2017
- | skill_required = swordsmanship2 KB (227 words) - 12:03, 16 August 2020
- | skill_required = swordsmanship2 KB (238 words) - 16:39, 10 January 2020
- | skill_required = swordsmanship2 KB (233 words) - 17:40, 10 January 2020
- * This mastery is available to Fencing, Mace Fighting, Swordsmanship, Throwing, and Archery. ...nimal Taming, Musicianship, Chivalry, Spellweaving, Parry, Mace Fighting, Swordsmanship, Fencing, Throwing, and Archery. Penalty applied when there is more than on5 KB (798 words) - 02:05, 13 January 2017
- {{UO:Swordsmanship Skill Mastery}}5 KB (582 words) - 02:10, 29 December 2019
- ** Swordsmanship3 KB (457 words) - 02:11, 15 March 2017
- * [[UO:Swordsmanship (skill increase)|Swordsmanship]]12 KB (1,703 words) - 10:52, 4 August 2020
- Town cry screams with screaming voices. In the voice, the sound of swordsmanship which was constantly continuing around was stopped for a moment. Looking ov7 KB (601 words) - 11:24, 31 May 2017
- ...Druuhal was forced back into his crypt by a heroic teamwork of magery and swordsmanship. Within minutes of the fiend’s entombment the bloodthirsty foliage return4 KB (657 words) - 23:42, 24 February 2017
- *** Swordsmanship5 KB (785 words) - 17:54, 9 October 2016
- ...acksmithing]], [[UO:Fencing]], [[UO:Mace Fighting]], [[UO:Parrying]], [[UO:Swordsmanship]], and [[UO:Tactics]].5 KB (700 words) - 03:11, 31 August 2020
- ...acksmithing]], [[UO:Fencing]], [[UO:Mace Fighting]], [[UO:Parrying]], [[UO:Swordsmanship]], and [[UO:Tactics]].6 KB (814 words) - 03:04, 14 September 2020
- -->{{UOAddPin|quest npc|3535|2544|Jockles the Swordsmanship Instructor}}<!--6 KB (800 words) - 09:27, 7 September 2020
- ...yers do not have 200 or more modified points in various combat<br> skills (Swordsmanship, Mace Fighting, Fencing, Archery, Throwing, Parry, Lumberjacking, Stealth,5 KB (805 words) - 09:38, 27 July 2020
- **Combat skills (Swordsmanship, Fencing, Mace Fighting, Wrestling, and Archery) will only be affected by t6 KB (1,046 words) - 01:45, 7 October 2016
- : Swordsmanship7 KB (1,165 words) - 00:17, 27 February 2017
- ...mies located throughout Haven that allow you to practice bowery skills and swordsmanship among others, and there are training NPC's who you can pay to train you by7 KB (1,330 words) - 01:02, 28 February 2017
- **Swordsmanship7 KB (1,230 words) - 21:32, 6 March 2017
- ...UO:Chivalry]], [[UO:Ninjitsu]], [[UO:Fencing]], [[UO:Mace Fighting]], [[UO:Swordsmanship]], [[UO:Throwing]], [[UO:Parrying]], [[UO:Poisoning]], [[UO:Wrestling]], [[ * [[UO:Swordsmanship]]45 KB (6,930 words) - 00:01, 3 February 2017
- * This mastery is available to Fencing, Mace Fighting, Swordsmanship, Throwing, and Archery.8 KB (1,236 words) - 15:40, 20 January 2017
- ...omancy, Spellweaving, Bushido, Chivalry, Ninjitsu, Fencing, Mace Fighting, Swordsmanship, Throwing, Parrying, Poisoning, Wrestling, Animal Taming, and Archery. * Swordsmanship41 KB (6,447 words) - 15:01, 7 October 2016
- * This mastery is available to Fencing, Mace Fighting, Swordsmanship, Throwing, and Archery.11 KB (1,606 words) - 05:09, 9 February 2017
- *** Swordsmanship16 KB (2,671 words) - 16:35, 7 October 2016
- | ||<font color="dda0dd">* Draconi raises his Swordsmanship to 120.0*</font>23 KB (3,753 words) - 19:05, 31 January 2017
- ..., Magic Resistance, Wrestling, Poisoning, Archery, Mace Fighting, Fencing, Swordsmanship, Tactics, Lumberjacking, and Meditation. Now, add in a 100 point bonus for18 KB (3,007 words) - 00:52, 8 February 2017
- #* Swordsmanship20 KB (3,408 words) - 16:35, 7 October 2016
- ...hat will get subschools? Like wrestling getting an unarmed combat skill or swordsmanship getting a double weapon skill?30 KB (5,081 words) - 08:56, 2 February 2017
- ...hand is fast but the damages it does are way too low to harm even a rat... swordsmanship is good only with halberds and so on... What do you plan to do with the com34 KB (5,611 words) - 23:11, 31 January 2017
- ...he dead. Killed to the last man. Gustave had survived, only because of his Swordsmanship, having driven back the dead, injuring the Necromancer responsible for this23 KB (4,261 words) - 01:15, 23 February 2017
- ...g to:* close to a target would normally cause ineffective throws. However, Swordsmanship skill can compensate for this, with Legendary skill even giving a slight bo35 KB (5,106 words) - 02:09, 11 March 2017
- {{TR3TD|Boline|Boline|Swordsmanship|The crescent blade is crude but you surmise is formidable for performing in72 KB (10,936 words) - 21:57, 23 June 2020