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====Marsh Hall==== | ====Marsh Hall==== |
Revision as of 16:50, 30 August 2017
20th Anniversary Global Event Arc
Contents
- 1 20th Anniversary Global Event Arc
- 1.1 Non-Storyline Changes
- 1.2 Storyline
- 1.2.1 Part I – The Not-So-Ordinary World
- 1.2.2 Part II – Exotic Treasures
- 1.2.3 Part III
- 1.2.4 Part IV – September 7, 2017
- 1.2.5 Part V – September 28, 2017
- 1.3 References
The Shattered Obelisk was scheduled to begin on August 16th, 2017 at approximately 11:00am ET. Due to a shard crash issue with Publish 98, the start was delayed to August 17th, 2017.[1]
On 8/17/2017, just after 3 PM EST, the new flaming trade quest ambushes were deactivated due to a bug. They were turned back on on 8/18/2017 after server maintenance for all shards except Oceania. [2] Oceania will be turned back on after server maintenance on 8/19/2017.[3]
Non-Storyline Changes
The Town Cryer
The Town Cryer has been resurrected to publish new fiction for the first time since 2000. Issues are now released using a in-game item that looks like a newspaper, rather than being posted out-of-game to uo.com.
UO Store
Three new Haochi's Pigments have been spotted in the UO Store: (8/16/2017)
Storyline
Part I – The Not-So-Ordinary World
This part started on August 16th, 2017.
"It is just another day in Britannia, or is it? In an effort to stimulate trade and bolster city treasuries his Royal Highness has announced a reduction in tariffs, giving a large bonus to all city trade deliveries. With an increase in trade traffic, royal trade carts are finding themselves ambushed on Britannia’s roads. Who are these unknown attackers and what is their intent? Are they merely highway men looking to score some easy coin or are there more sinister forces at work…"[4]
Official fiction
- 2017-08-10: The Shattered Obelisk: The Oracle and the Bard
- 2017-08-16: The Shattered Obelisk: Enlightenment
- 2017-08-21: The Shattered Obelisk: Hickory Dickory Dock
The Town Cryer
Trade Quests
A proclamation from King Blackthorn has encouraged citizens to fill trade quests. However, trade quests are currently being ambushed.
'Curious' Items
New 'curious' items come as rare drops from doing trade quests:
Item | Skill required | Description |
---|---|---|
A Daemonic Amulet | Magery | The amulet bears a large pentagram hanging from a series of interlocking beads. Small bits of daemon flesh grind between the links as you manipulate them. |
A Mysterious Rolled Map | Cartography | The map shows the location of several locations throughout Britannia, but none seem to stand out as noteworthy. |
An Oddly Modified Gorget | Blacksmithing | The gorget appears to have been modified to fit the neck of a large creature. There are chafe marks scarring the interior showing signs of struggle against it by the wearer. Large rings stud the circumference of the gorget. |
A Soul Trapped Within A Phylactery | Necromancy | A tool used by those wishing to entrap the souls of the undead and command them to do their bidding. |
Boline | Swordsmanship | The crescent blade is crude but you surmise is formidable for performing intricate engraving work. The tip is stained with the shavings of wax and soft metal. |
Dried Incense | Alchemy | The strong smell of sage and deadwood emanates from the bundle. |
Folded Stole | Tailoring | Often used during official ceremonies and ritual this long flowing vestment is worn draped over the neck and is embroidered with pentagrams at either end. |
Goblet | Tinkering | The goblet is relatively unassuming. The interior of the pewter cup is stained a deep ruby. An etching of a pentagram decorates the base. |
Pentagram Adorned Wand | Arms Lore | The wand is pretty standard among other wands you may have seen. The twin shaft is made of cedar and is crested with an intricate pentagram made of etched rock, inlaid with blueish crystals. |
Ritual Tome | Spirit Speak | The large tome is adorned with a pentagram, not uncommon to many arcane items found throughout Britannia. There appear to be pages upon pages of ritualistic instructions and incantations, none of which are in a familiar language. |
Scourge | Provocation | Not unlike tools used to provoke a response from an intended victim, this whip is studded with beads of hard rock. The leather is stained deep red from repeated self use. |
Unusually-hued items
Some unusually hued normal items have also been spotted as loot on brigand ambushers:
- Bear Mask (hue 2683)
- Cloak (hue 1150)
- Cloak (hue 2406)
- Cloth Ninja Hood (hue 2406)
- Gnarled Staff (hue 1345)
- Hatchet (hue 1345)
- Hooded Robe (hue 1345)
- Kamishimo (hue 1745)
- Kilt (hue 1208)
- Kilt (hue 1227)
- Kilt (hue 1616)
- Kilt (hue 1802)
- Kilt (hue 1883)
- Leather Gloves (hue 1345)
- Leather Mempo (hue 1345)
- Leather Ninja Hood (hue 1748)
- Leather Sleeves (hue 1345)
- Plain Dress (hue 2404)
- Ringmail Tunic (hue 1510)
- Robe (hue 1345)
- Robe (hue 2306)
- Shirt (hue 1201)
- Shirt (hue 1224)
- Shirt (hue 1324)
- Shirt (hue 1416)
- Shirt (hue 1427)
- Shirt (hue 1512)
- Shirt (hue 1520)
- Shirt (hue 1536)
- Shirt (hue 1540)
- Shirt (hue 1547)
- Shirt (hue 1637)
- Shirt (hue 1650)
- Shirt (hue 1708)
- Shirt (hue 1714)
- Shirt (hue 1723)
- Shirt (hue 1729)
- Shirt (hue 1731)
- Shirt (hue 1746)
- Shirt (hue 1747)
- Shirt (hue 1809)
- Shirt (hue 1824)
- Shirt (hue 1884)
- Short Pants (hue 1202)
- Short Pants (hue 1310)
- Short Pants (hue 1314)
- Short Pants (hue 1525)
- Short Pants (hue 1634)
- Short Pants (hue 1710)
- Short Pants (hue 1886)
- Skirt (hue 1405)
- Skirt (hue 1431)
- Skirt (hue 1635)
- Skullcap (hue 2406)
Other colors of clothing have been found, but this listing excludes any dyable colors.
Part II – Exotic Treasures
This part started on August 23, 2017.
The treasuries of Britannia’s cities overflow with coin as brave citizens take to protecting the commerce of the realm, hoping to recover otherwise useless trinkets of unknown highwaymen. Clues from those trinkets have raised more questions then they have answered. As the questions continue to mount, exotic treasures are found buried deep in the otherwise quiet Britannian countryside…to what end are these treasures important and what role do they play – only time will tell…[5]
Official fiction
The Town Cryer
New Treasure Maps
To start this week's content, the Town Cryer's advertisement sends you to Needful Things in Jhelom, northeast of the central teleporters. There you meet an NPC named Al the Treasure Hunter:
- Al the Treasure Hunter: Greetings Traveler! Is it fine provisions you seek? Then look no further!
- Player: I saw your ad, can I buy some maps?
- Al the Treasure Hunter: You and everyone else! Ever since running that ad we haven't been able to keep anything in stock, treasure maps especially! Look friend, don't take this the wrong way but you wouldn't want to get involved in treasure hunting. Dangerous business you know.
- Player: I think I can handle it. I've got coin!
- Al the Treasure Hunter: The coin is nay the problem! I merely do not have any more maps to sell!
- Player: Perhaps I could find them for myself?
- Al the Treasure Hunter: I suppose there is no harm in telling you...you will probably end up getting yourself eaten by something and my associates and I will scavenge that fancy gear of yours *chuckles*
- Player: *eyes narrow* The location?
- Al the Treasure Hunter: *nervous laugh* Fine, fine! Us Treasure Hunters get together every so often, and recently we have been coming across some strange stuff buried out there. Normally we find pirate treasure or the hidden stash of some highway bandits, but recently...I dunno. Instead of rusty chests there have been these...objects. I really dunno how to describe them. Kinda like a statue with weird carvings...and the flashes and thunder, really bizarre. Treasure's all there though, same creatures still protecting them, just now we been finding these statue things from maps recovered from Hythloth, Deceit, and Destard. Good luck getting your hands on one though!
- Player: *nods* I'll have a look, farewell!
- Al the Treasure Hunter: Well met, *mumbles* can't wait to come across your corpse in...I mean good luck with everything and thanks for stopping in!
The new treasure maps can be recovered from corpses while hunting in Hythloth, Deceit, and Destard.
What to Hunt
This lists all mobs from those 3 dungeons which are known to drop treasure maps:
Level 1: Plainly Drawn
- Blazing Gargoyle
- Burning Gargoyle
- Fiery Gargoyle
- Fire Gargoyle
- Flaming Gargoyle
- Gargoyle
- Gazer
- Mummy
- Scalding Gargoyle
- Scorching Gargoyle
- Searing Gargoyle
- Smoldering Gargoyle
- Sweltering Gargoyle
Level 2: Expertly Drawn
Level 3: Adeptly Drawn
Level 4: Cleverly Drawn
Level 5: Deviously Drawn
Level 6: Ingeniously Drawn
- None
Level 7: Diabolically Drawn
- None
The Treasure Hunt
They can be traded between characters, and must be decoded by a character with Cartography skill.
Level | Cartography Skill Required |
---|---|
1: Plainly Drawn | 27.0 |
2: Expertly Drawn | 71.0 |
3: Adeptly Drawn | 81.0 |
4: Cleverly Drawn | 91.0 |
5: Deviously Drawn | 100 |
6: Ingeniously Drawn | 100 |
7: Diabolically Drawn | 100 |
When decoded and opened, these maps will have an additional tag, "Recovered in Dungeon (dungeon name)", with the description "The map appears unlike other treasure maps common to this area. The map is much newer and includes detailed notations related to the treasure hoarde's proximity to major trade routes."
At the location given by the treasure map, once you dig, "A Mysterious Obelisk" will appear. As with all treasure chests, skill in Mining will be a great help.
A group of guardians will spawn, which must be killed. Then the obelisk must be destroyed before the treasure can be unlocked - target the green crystal at the top. A "Stone Base" will be left behind.
The Stone Base looks different, but functions exactly like a normal treasure chest. To unlock, use either Lockpicking or the spell Unlock on the top of the obelisk, not the base (the "Obelisk Tip" part). The stone base will then be trapped; the Remove Trap skill or the Telekinesis spell can be used to remove the traps.
While looting the stone base, additional mobs will spawn, until the stone base is empty.
New items found in the treasure obelisks
Scrolls
Double clicking on these scrolls gives the message, "*The scroll seems unwilling to unfurl. Perhaps it belongs in a spellbook of otherworldly origin...*".
Reagents
Item | Skill required | Description |
---|---|---|
Candle (black) | Magery | A rather unassuming candle, from what you understand it has some ritualistic use. |
Candle (red) | Magery | A rather unassuming candle, from what you understand it has some ritualistic use. |
Blackmoor | ||
Executioner's Cap | ||
Obsidian | ||
Pumice |
Note: This new Obsidian is NOT the same graphic as the old rare Obsidian.
However, the other reagents are identical in all respects to the old items.
Part III
This part (partially) started on August 30, 2017:
- 2017-08-30: "This part is now active on Origin & Europa, and as we monitor the event it will become active on additional shards. Siege will be active following its next scheduled maintenance."[6]
Skara Brae reels from the devastation of a recent earthquake, Britain’s farms are engulfed in an inferno, and Vesper is drowned in catastrophic floods – despite these events, the whole of Britannia seems mostly unfazed. Perhaps a testament to the resolve of the Britannian people, or are there riches drawing the attention of would be treasure seekers – to what end are these events connected? Will it be too late before that question is answered…[7]
Official fiction
The Town Cryer
Map Changes
- Houses in the Britain farms are on fire
- Part of eastern Vesper is under water (you can still walk on the new water areas)
- There is a new crack in the ground, and mountain ridge off-shore, in the northern part of Skara Brae. (This change actually went in with Publish 98's client patch, but now the storyline has caught up with the map change.)
- New Necromancer NPCs have been spotted in Vesper. They do not yet seem to be active.
Quests
Double click on the city herald to get the first quest. (It is not in his popup menu; you have to double click). You'll get the first quest, which is just to buy a newspaper from him, and to read it.
Upon doing so, you'll be offerred the next quest, which sends you to Vesper's Marsh Hall.
Marsh Hall
In Marsh Hall you'll find 3 NPCs wearing cloaks. Speak to each of them.
The Baroness
- Baroness *She looks at you with disinterest and a furled lip*
- Player: Begging thy pardon, may I sit?
- Baroness If you must.
- Player: Fine day? Care for some wine?
- Baroness Oh? *she smiles a bit and extends her cup as if she expected it*
- Player: Read the Town Cryer much?
- Baroness I have one of my servants read it to me. I think they make up stories to sell issues.
- Player: What of the ambushes?
- Baroness People ought not to go on the roads anyway, dangerous places! Wouldn't catch me out there without my personal militia.
- Player: What of the treasures?
- Baroness I've got plenty of treasure, you could probably use some of it though *smiles slightly and shuffles away some*
- Player: What of the Lycaeum?
- Baroness Moonglow is too hot anyway! The climate here in Vesper is much more appealing.
The Guard
- Guard What do you want? I'm off duty!
- Player: Buy you a drink?
- Guard Guards aren't allowed to accept gifts. But if you buy an extra mug of cider and I happen to drink it, no calling the guards! *winks*
- Player: So you're a guard?
- Guard No, I wear platemail because I like the way it tones the muscles in my legs during kilt season. Of course I'm a guard!
- Player: Town Cryer has been troubling...
- Guard Has it? If you citizens only knew the half of what we dealt with on a regular basis, you'd never leave your homes! Lucky for you there's guys like me who stand up to the scum of our society and make sure you are safe!
- Player: What of the ambushes?
- Guard Roads are dangerous places, always best to check in with guard outposts when going on long journeys. And carry a blade or bow.
- Player: What of the treasures?
- Guard Did they find the treasure inside city limits? No? Then I'll concentrate on this cider. *glug* *glug* *glug*
- Player: What of the Lycaeum?
- Guard We don't comment on investigations that are ongoing.
The Merchant
- Merchant I'll have another mug of ale, and send over some bacon! All this ale has given me a King's hunger!
- Player: I'm no wench, but could I buy you a drink?
- Merchant Well met...and of course! I'm never one to turn down a free drink!
- Player: What business are you in, mate?
- Merchant I'm a dealer of this and that, a merchant of sorts. If it's *hic* something I can move off the shelves, I'm willing to buy and sell it!
- Player: Have you read the latest Town Cryer?
- Merchant That old rag? Don't know why we even need that paper - bunch of sensationalist stories if you ask me!
- Player: What of the ambushes?
- Merchant That sort of thing happens all the time, and that's what we've got the guards for! No matter, hasn't hurt my business - so nothing to be concerned about as far as I care.
- Player: What of the treasures?
- Merchant Who am I to begrudge some treasure hunters trying to make some honest coin? So they dug up some weird stuff, people do that all the time! Once I caught a pillow fishing - the strangest thing!
- Player: What of the Lycaeum?
- Merchant They need to up the security at the Lycaeum, less this sort of thing is going to keep happening - ah no bother. Hopefully whatever they stole ends up on the market and it'll fetch me some coin!
Sherry The Mouse
After you speak with all three NPCs, Sherry the Mouse, hiding over in the corner behind the bar, will pop up some text of her own.
- Sherry the Mouse *squeak! squeak!* I hope you'll pardon the intrusion, but I couldn't help but overhear your conversations with some of the tavern goers *mousey-grin* Perhaps you could see fit to lend me your attention so that I may perhaps give you a different perspective of things? *the mouse scurries off to a corner of the tavern*
Double click on her to continue the conversation. She will offer you the quest "A Squeaky Request".
- Sherry the Mouse *squeak squeak* Thank you for taking the time to speak to me! *mousey grin* What if I told you the recent events you've read about in the Town Cryer were the beginning of a terrible evil? I know...I know...you've heard it before and I'm sure you'll want to know what's in it for you. I can only tell you what I've seen and heard, and heroes like you will need to stand and defend Britannia against the coming evil. There are powerful forces at work in the ethereal void! I may be just a mouse but you don't have to take my word for it! Take this spell scroll and use it to travel to the Ethereal Void. There you will meet a mage called Mythran, please give him this note. Learn from him all you can, and together we may stand a chance!
Once you accept the quest, Sherry will give you 2 quest items.
Part IV – September 7, 2017
Part V – September 28, 2017
References
<references>- ↑ https://uo.com/2017/08/16/publish-98-hotfix/
- ↑ https://stratics.com/threads/uo-com-shattered-obelisk-reactivated.390937/page-2#post-2867009
- ↑ "Update 8/18/2017: We have resolved the issue with missing trade crates on all shards except Oceania. Oceania will be re-activated following their next maintenance. Thank you for your patience while we addressed this issue." https://uo.com/2017/08/17/shattered-obelisk-reactivated/
- ↑ https://uo.com/the-shattered-obelisk/
- ↑ https://uo.com/the-shattered-obelisk/
- ↑ https://uo.com/2017/08/30/an-ethereal-journey/
- ↑ https://uo.com/the-shattered-obelisk/