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  • =Use Best Weapon Skill Item Property= {{#dplvar:set|prop|ubws}}{{#dplvar:set|propBefore|Use Best Weapon Skill}}{{#dplvar:set|propDisplay|false}}
    1 KB (176 words) - 15:35, 6 August 2020
  • *Items you wish to smelt must be in your back-pack. *Smelting will be tied to the mining skill. The higher your skill in mining, the more ingots you will get back.
    2 KB (349 words) - 13:13, 7 October 2016
  • ...r and graphic number, are not displayed by the client. Additionally a few items have hidden "NO DROP", self-repair, or other properties. * [[UO:Anatomy (skill increase)|Anatomy]]
    12 KB (1,703 words) - 10:52, 4 August 2020
  • ...ocated inside of the targeted container. If there are any special material items inside, you will be asked if you wish to proceed. ...the imbuing confirmation gump has been redesigned for clarity and ease of use.
    6 KB (958 words) - 17:58, 17 March 2017
  • ...ach skill for primary weapon special moves, 90 in each skill for secondary weapon special moves). **** Infecting Strike since it already requires [[UO:Poisoning|Poisoning]] skill to be effective.
    7 KB (1,085 words) - 01:32, 14 March 2017
  • ...ability to imbue and magically unravel items. With rare exceptions, imbued items will not be as powerful as loot dropped artifacts. ...ws player characters to imbue items with magical properties. The amount of skill determines how much magical power an artificer can imbue in an item.
    6 KB (907 words) - 10:03, 10 May 2020
  • ...ical regardless of other damage modifiers including quivers and Consecrate Weapon <s>Weapon Swing Speed Cap Update</s> Removed 12/19
    5 KB (798 words) - 02:05, 13 January 2017
  • * The bug with the trade window serving as an infinite container for carrying items is fixed. ...oved bow and salute out of .action. They are now macroable actions. If you use them, you will need to set up your own macro for them. .action has been rem
    4 KB (632 words) - 17:23, 7 October 2016
  • *When a thief dies in town, items he stole within the last two minutes will be automatically placed in their ...However, it may not function perfectly with all particular combinations of weapon abilities. ''In particular, exceptional quality weapons may lose some of th
    5 KB (795 words) - 19:19, 6 October 2016
  • ...es. We are testing out this menu style with this skill before adopting its use for all skills. ...r who made the tool. In other words, a hammer made by a tinker with only 5 skill will last much less time than a hammer made by a grandmaster tinker.
    6 KB (1,001 words) - 02:23, 7 October 2016
  • ...This document was updated at 11:30am CST, February 11, 2003 to include the items listed in blue. * The Skill Scrolls of power will now include scrolls for Chivalry, Focus, Necromancy,
    10 KB (1,503 words) - 01:35, 14 March 2017
  • ** The reward value for items with an exceptional requirement has been increased. * Players with an appropriate amount of tailoring skill will now be able to craft bone armor.
    7 KB (1,085 words) - 16:20, 7 October 2016
  • ''A few very important items have been marked in bold on this list!'' *Problems with fast weapon degradation on the Test Center are fixed.
    7 KB (1,230 words) - 21:32, 6 March 2017
  • ...make items not-for-sale that are not eligible for it will be fixed. '''All items in vendors currently will be fixed retroactively!''' ...no longer be made. Nothing will be done regarding currently existing black items.
    6 KB (1,035 words) - 01:37, 7 October 2016
  • ===Blacksmithy – 5% success at 120 Blacksmithy skill=== ===Carpentry – 5% success at 100 Carpentry skill===
    8 KB (1,236 words) - 15:40, 20 January 2017
  • * Heritage Items * Evasion duration will scale with your Bushido skill. Range is 3-6 second duration, with a 2 second bonus if your bushido is abo
    7 KB (1,160 words) - 13:04, 10 October 2016
  • ...Publish 16 which affect the Siege Perilous and Mugen shards (both of which use the "Siege ruleset"). ...ges (chance to get hit while unarmed is now the better of either Wrestling skill, or an average of Anatomy & Evaluate Intelligence).
    16 KB (2,671 words) - 16:35, 7 October 2016
  • * Fixed the issue with players receiving the message “You cannot use this ability while mounted” when they failed to Stealth ...“equip” macro would sometimes disarm your shield instead of equipping your weapon
    9 KB (1,503 words) - 03:35, 14 March 2017
  • * Fixed an issue causing too many items to spawn in the Delucia area, which was still causing some blackholing of p * Selling large quantities of non-stackable items in the 2D client should no longer cause the sell gump to remain open.
    11 KB (1,857 words) - 17:45, 9 October 2016
  • ===Focus Skill Spec (PVP)=== ...ed players, having no more than 30.0 modified skill points in another main skill set will be able to benefit from the raised cap. Main skills include: [[UO:
    13 KB (2,192 words) - 01:33, 14 March 2017
  • 12th year Anniversary items * Exploit – Players will no longer be able to use the Bag of Sending on the puzzle boards.
    6 KB (957 words) - 03:34, 14 March 2017
  • ...||"We're still in the design and planning stages. We're striving to be the best in crafting so we're approaching this cautiously and making sure that we ha |<font color="dc143c">Brekkee</font>||*Looker* SE gave us so many Japanese items, but not futons. Since the artwork is in game, is there any chance they wil
    16 KB (2,731 words) - 22:15, 1 February 2017
  • |<font color="dc143c">Lord‑Xanthor</font>||*Ash* Are we going to see anymore items that a thief can steal in the game? ...game, it has to be difficult to do in order to ensure that these top-notch items remain difficult to obtain.
    23 KB (3,805 words) - 11:51, 2 February 2017
  • * You will now be able to use runebooks within bookcases or locked down containers. ...involving certain characters being unable to release, secure, or lock-down items within their own houses has been addressed.
    13 KB (2,261 words) - 22:04, 8 October 2016
  • ''Note that some items from the Test Center were not published with this update.'' *The use of the TAB key in combat has become configurable. The UO.CFG option
    7 KB (1,243 words) - 01:38, 7 October 2016
  • ...task. All it is is attaching arrows to shafts. :) So the success rate at 0 skill is around 50%, and at around 40% success is almost guaranteed. Bowyering wa **A tinker can now use his tools on ingots, and get three new choices on the menu.
    11 KB (1,855 words) - 21:14, 6 October 2016
  • ...le="color:purple;">Kyronix</span>: When time allows we can make additional items stackable. We can add grass and snow tiles as well as the foods to the list ...Can you provide a list of UO skills ranked in order by how resistant each skill is to decay? The list of skills at the bottom of this post is one I copied
    7 KB (1,165 words) - 00:17, 27 February 2017
  • ..., assuming you are of a sufficient skill level, or do you need the anatomy skill to perform these actions? |<font color="4682b4">Adrick‑OSI</font>||all you need is wrestle skill high enough and the required mana for these moves
    18 KB (2,929 words) - 11:54, 2 February 2017
  • ...get spellcasting" exploit will be corrected. This involved placing a small skill delay after completion of casting. ...esistance skill will no longer raise any stats. This was done because this skill causes involuntary stat gains when you are attacked with magic.
    8 KB (1,214 words) - 12:44, 7 October 2016
  • ...at perhaps a hand in system for titles might bring attention back? perhaps items gained from merchant/pirate vessels could be handed in at Serpents Hold/Buc ...ld terminate the abuse. Anyone wishing to broadcast normal information may use house runes, like any other establishment or vendor mall… and lock said b
    14 KB (2,463 words) - 00:16, 27 February 2017
  • ...e reward list, providing a much greater chance at obtaining more desirable items. * Blacksmithy – 5% success at 120 Blacksmithy skill
    11 KB (1,606 words) - 05:09, 9 February 2017
  • ** Items that drop from the IDOC will have [[UO:protection|protections]] against scr * Four NPCs around the world collect items in exchange for tickets
    9 KB (1,246 words) - 01:30, 14 March 2017
  • Items with (*) require Publish 66 to be fully operational. * Mobile Health Bars and Party Health Bars now use less screen space.
    17 KB (1,591 words) - 01:21, 13 March 2017
  • ...entify and can trade in exceptionally crafted commodities. Any exceptional items that are “hidden” in Commodity Broker inventory will become accessible * Items turned in for Clean Up [[UO:Britannia|Britannia]] now only go to the Cavern
    6 KB (1,010 words) - 03:11, 14 March 2017
  • **** Items can be located in the “Miscellaneous” section of the Tinkering Menu. * New items are available from trick or treating,
    11 KB (1,601 words) - 00:44, 26 January 2017
  • ...color="4682b4">DD</font>||I fear that many of you may receive these three items of news as bad news :( But please don't freak out, because they're all basi |<font color="4682b4">DD</font>||The good news is that other than these three items, the update is looking very good for installation next week. We've been rea
    22 KB (3,811 words) - 21:55, 1 February 2017
  • Players will be able to pick one of 5 new unique holiday items this year per character. Characters must be 30 days old. ===Players can now steal various items from monsters:===
    7 KB (1,158 words) - 01:31, 11 March 2017
  • ...olor="4682b4">Sage</font>||The design is that people should not be able to use moonstones in a castle, or to get into a castle. If this is not the case, p ...he upcoming modifications to poisoning nessisary (i.e. needing to wipe the weapon with an oiled cloth to prevent it from breaking)? Is a Deadly posioned blad
    15 KB (2,474 words) - 09:14, 2 February 2017
  • ...nd die or that its stages are 20x more then normal boats. I rarely if ever use the ones i bought cause im afraid ill get busy at work and forget to refres ...iscussed by the team. Up to this point my solution has been to craft these items near the Ter Mur Jeweler so that I can simply sell the ones that I did not
    8 KB (1,363 words) - 00:11, 27 February 2017
  • ...lockdown count become a negative number. However, all of your locked down items will remain locked down, even though your lockdown count is negative, unles ...d cause a house to display an incorrect number of lockdowns when stackable items, locked down in separate piles, in the house automatically combined in the
    12 KB (2,031 words) - 22:35, 8 October 2016
  • ...ng anything mobile. The arrow will then retain the name of your true love. Use it wisely because this arrow will only work in the month of February. You w ...re limited to one every six hours; this is no longer dependent on crafting skill level
    11 KB (1,798 words) - 03:00, 14 March 2017
  • ...told to have an "issue" when can I expect my character to be able to gain skill again? ...ing</font>||*Rockie* Certain items spawn once per server birth. Will these items re-spawn in the trammel lands when they first come out?
    17 KB (2,719 words) - 23:12, 31 January 2017
  • Players will be able to pick one of 5 new unique holiday items this year per character. Characters must be 30 days old. Players can now steal various items from monsters:
    8 KB (1,208 words) - 01:30, 14 March 2017
  • * Craftables: Fixed many of the items in the Misc. section requiring leather instead of cloth. * Art: Fixed the roof of the Zento provisioner so it will use the right type of roof tile.
    12 KB (1,883 words) - 22:50, 11 October 2016
  • ...hard enough for me to run a decent shop in my 18x18 if I want to store any items, I would imagine it is pretty bad for people with smaller properties. ...all who had already logged in and gotten the menu will keep it until they use it.
    21 KB (3,560 words) - 11:53, 2 February 2017
  • Each character will be able selected one of the following items: * Items of reflection will take 60 seconds to charge.
    15 KB (2,457 words) - 03:02, 14 March 2017
  • ...s skills as it stands now an archer is unable to use a sword that has best weapon skills ...get as large a turnout of UO design team personnel tonight, and the people best qualified to answer that question aren't present. All I can say right now i
    27 KB (4,549 words) - 22:32, 6 February 2017
  • ...al a skill. And we are going to work hard to make sure that it is a viable skill but isn't useful only for stealing and killing. We've made several revision ...ulnerable. That way players can protect themselves against those using the skill for that purpose.
    30 KB (5,081 words) - 08:56, 2 February 2017
  • ...nric* any timeline on when quests expand beyond newbies and also if we can use it to make our own quests ...t the moment we don't really have a good mechanism for letting the players use the system we built for newbie quests to make their own quests. We'd like t
    18 KB (2,944 words) - 09:09, 2 February 2017
  • ...o do mining powerscrolls and add with hat add new colors of or for the new skill levels? and if so how would that affect bod ...43c">Kehleyr</font>||*Jade_Falcon* Since publish 16 there seems to be more weapon bods then any other being handed out,is this as designed or out of whack?
    20 KB (3,178 words) - 22:32, 6 February 2017

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