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  • =Magical Charges Item Properties= There are 32 possible magical charges that may appear as an item property. No item can have more than one magica
    10 KB (1,236 words) - 16:02, 6 August 2020

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  • =Replenish Charges Item Property= {{#dplvar:set|prop|replenish_charges}}{{#dplvar:set|propBefore|Replenish Charges}}{{#dplvar:set|propDisplay|false}}
    1 KB (165 words) - 15:48, 6 August 2020
  • =Charges Item Property= ==Items with Charges Item Property==
    1 KB (148 words) - 05:46, 3 August 2020
  • =Remaining Charges Item Property= {{#dplvar:set|prop|remaining_charges}}{{#dplvar:set|propBefore|Remaining Charges: }}
    1 KB (164 words) - 19:28, 5 August 2020
  • =Charges Remaining Item Property= ==Items with Charges Remaining Item Property==
    1 KB (153 words) - 05:39, 3 August 2020
  • =Fireworks Charges Item Property= ==Items with Fireworks Charges Item Property==
    1 KB (162 words) - 05:51, 3 August 2020
  • =Arcane Charges Item Property= ==Items with Arcane Charges Item Property==
    1 KB (162 words) - 05:41, 3 August 2020
  • =Soul Charges Item Property= ==Items with Soul Charges==
    1 KB (165 words) - 15:42, 6 August 2020
  • #REDIRECT [[UO:Items With Magical Charges]]
    43 bytes (6 words) - 21:41, 10 May 2020
  • ==Items Sold== ===General Items===
    2 KB (236 words) - 04:30, 13 September 2020
  • =Magical Charges Item Properties= There are 32 possible magical charges that may appear as an item property. No item can have more than one magica
    10 KB (1,236 words) - 16:02, 6 August 2020
  • ...r and graphic number, are not displayed by the client. Additionally a few items have hidden "NO DROP", self-repair, or other properties. * [[UO:Arcane Charges Item Property|Arcane Charges]]
    12 KB (1,703 words) - 10:52, 4 August 2020
  • =Items and Sale on Origin Store= ...re. To celebrate this transition we are running a 20% off sale for several items in the store until December 14th.
    1 KB (212 words) - 00:12, 10 March 2017
  • * The Runic Atlas now consumes charges when using the "Recall (Charge)" option. ...lweaving Mastery Summon Reaper will no longer unequip non spell channeling items when cast.
    1 KB (208 words) - 04:17, 17 March 2017
  • ...m, we are not replacing these if that occurs. If you do axe one of these items and it is not raised please do not destroy both halves, wait for a GM to co * The Smithing Press and Sewing Machine will no longer have their charges reset to 300 on server maintenance.
    1 KB (236 words) - 11:17, 25 January 2017
  • * The Runic Atlas now consumes charges when using the “Recall (Charge)” option. ...lweaving Mastery Summon Reaper will no longer unequip non spell channeling items when cast.
    2 KB (271 words) - 04:10, 17 March 2017
  • * Known items with charges now display proper amount within containers. * Resolved an issue with Ctrl-clicked hot bar icons losing their graphics for items that are in the players’s backpack.
    1 KB (219 words) - 02:28, 17 March 2017
  • ==New Horn of Plenty Items== ==2014 Holiday Items==
    4 KB (705 words) - 02:00, 17 March 2017
  • ==New Horn of Plenty Items== ==2014 Holiday Items==
    4 KB (727 words) - 02:10, 17 March 2017
  • * Magic items generated from treasure chests have had their base budgets increased based * The following items are now stackable: Grass & Snow Tiles, Dread Horn.
    1 KB (239 words) - 02:00, 17 March 2017
  • * Magic items generated from treasure chests have had their base budgets increased based * The following items are now stackable: Grass & Snow Tiles, Dread Horn.
    1 KB (239 words) - 02:10, 17 March 2017
  • ...blessed]] with a Clothing Bless Deed. All currently [[UO:blessed|blessed]] items will become unblessed, and the CBD will be placed in the players' backpack ...charge per 10 stones of [[UO:weight]], rounded up. (15 stones would use 2 charges, for example)
    2 KB (372 words) - 03:10, 14 March 2017
  • ...ability to imbue and magically unravel items. With rare exceptions, imbued items will not be as powerful as loot dropped artifacts. * The Imbuing skill allows player characters to imbue items with magical properties. The amount of skill determines how much magical po
    6 KB (907 words) - 10:03, 10 May 2020
  • * Added a small chance for high property count items * There is a small chance to destroy items if [[UO:lockpicking|lockpicking]] fails
    6 KB (1,019 words) - 03:06, 14 March 2017
  • ...ose stats permanently to characters, but will lose their bonuses after the charges run out.
    2 KB (266 words) - 01:36, 14 March 2017
  • ..., but when a recycle command occurs, they target the bag to handle all the items at once. *** All items of the appropriate type in the bag (metal for smelting, cloth for scissorin
    3 KB (545 words) - 01:35, 14 March 2017
  • ...es are charged incrementally over time.<br><br>In addition, the Pet Broker charges a 5% commission on each sale. This commission is in addition to the weekly ...inventory. The weekly fees are charged incrementally over time. The broker charges no fees for outstanding offers to buy commodities.<BR><BR>Your commodity br
    6 KB (1,008 words) - 00:59, 13 March 2017
  • ...cludes both items available for direct delivery as well as new craftables. Items available for direct delivery can only be placed by accounts that have the Direct delivery items are delivered in a new specialty case to the player’s bank box when the t
    4 KB (599 words) - 16:08, 23 January 2017
  • ...make items not-for-sale that are not eligible for it will be fixed. '''All items in vendors currently will be fixed retroactively!''' ...no longer be made. Nothing will be done regarding currently existing black items.
    6 KB (1,035 words) - 01:37, 7 October 2016
  • * Fixed issue with Jacob's Pickaxe where it was not regenerating charges correctly ...now have the correct values, including the [[UO:Haven|Haven]] Quest reward items and [[UO:blessed|blessed]] 8th Age quivers on Siege
    3 KB (440 words) - 01:32, 14 March 2017
  • ...fication: would it be possible to add a menu option that asks how many PoF charges to apply to an item, instead of clicking over and over for each charge? (Co ...request several times on various items. It will take a bit to get all the items but we will add this to our growing list of things to do in the future.
    5 KB (960 words) - 00:17, 27 February 2017
  • ...rm players, Ultima Online currently offers a number of Veteran Reward gift items that you can't get anywhere else in the game. The more months a UO game acc ...tions. Lesser kegs give 5, regular give 10, and greater give 15 additional charges.
    4 KB (707 words) - 03:36, 14 March 2017
  • * To donate a single item or stack of items drop them into the crate. * To donate a bag of items, drop the bag into the crate. A gump will appear with the quantities of eac
    8 KB (1,189 words) - 03:07, 14 March 2017
  • Players will again be able to steal random items from players without getting the “too heavy to be stolen” message. The “Young” player items will be changed in the following ways:
    7 KB (1,113 words) - 00:47, 14 March 2017
  • * Fixed issue where exceptionally crafted items could not be combined with Cooking BODs. * Fixed issue where bloodwood and heartwood crafted items would not properly combine with their respective BODs.
    13 KB (1,994 words) - 14:23, 16 March 2017
  • * To prevent scams, all hammers will state how many charges they have left. ...orders will be available as offers. (Hint: Tailors only have 51 craftable items, currently.)
    6 KB (977 words) - 16:00, 7 February 2017
  • ...currently unused ‘essence of persistence’ to either a) raise the number of charges to 1600, in line with the minor Ilshenar artifacts, Iolo’s Lute and Gwenn ...iscussed by the team. Up to this point my solution has been to craft these items near the Ter Mur Jeweler so that I can simply sell the ones that I did not
    8 KB (1,363 words) - 00:11, 27 February 2017
  • ...client crashes when trying to log in certain characters (due to excessive items loading in the area where the character logged out). There is a fix in test ...ing as intended, such as counting toward lockdowns or not taking prices on items.
    11 KB (1,845 words) - 01:54, 2 January 2020
  • ...tygian Abyss accounts, players may now use Runic Hammers to ''“re-forge”'' items * Re-Forging will consume one or more charges from the runic tool to add magical item properties to the item
    11 KB (1,798 words) - 03:00, 14 March 2017
  • ...s capped at 18%. The property stores up to 20 healing charges and converts charges every three second from the last time damage was received. The "damage all" ===2. Can an option to have items in the trashcan auto delete be added?===
    7 KB (1,233 words) - 02:01, 17 January 2017
  • ** Auction items cannot be gold, a container, over 399 stones in weight, and must meet [[req ** The spinning lathe is a house addon that will hold up to 5,000 charges of woodworking tools to be used for carpentry crafting. The lathe can be t
    6 KB (974 words) - 14:34, 16 March 2017
  • ** The reward value for items with an exceptional requirement has been increased. ...ners, Holiday trees, and Flaming Heads can no longer be locked down. These items do not need to be locked down to keep them from decaying.
    7 KB (1,085 words) - 16:20, 7 October 2016
  • ...he gifts are blessed. They cannot be looted or stolen. As with all blessed items it is important to leave the item in your main backpack. Placing a blessed **The wand has 100 charges.
    3 KB (527 words) - 13:12, 7 October 2016
  • |<font color="dc143c">EM Asiantam</font>|| so it used to have 500 charges |<font color="4682b4">Mesanna</font>|| charges
    39 KB (6,217 words) - 14:03, 2 February 2017
  • Potion Kegs will require the following items to make. An empty barrel, a barrel lid, a tap, and 10 empty potion bottles. ...ers can then turn a regular barrel into a potion barrel with the following items:
    21 KB (3,690 words) - 13:12, 7 October 2016
  • ...lockdown count become a negative number. However, all of your locked down items will remain locked down, even though your lockdown count is negative, unles ...d cause a house to display an incorrect number of lockdowns when stackable items, locked down in separate piles, in the house automatically combined in the
    12 KB (2,031 words) - 22:35, 8 October 2016
  • ...there are now a lot of items players have left in invalid locations. These items will still be vulnerable to theft or being taken, until players move them. ...such as partway through walls) was fixed. This led to the ability to "take items through walls."
    13 KB (2,314 words) - 01:37, 7 October 2016
  • * Ouch! These stolen items are hot! * The combined charges of the two tools cannot exceed 100.
    4 KB (610 words) - 01:22, 13 March 2017
  • ...they did or give the loot generator better chances of dropping single mod items with max intensity? (DEVs can you please take a look into the loot generato <span style="color:purple;">Phoenix</span>: Such items are currently produced by low-end runic tools. We do not have plans for the
    8 KB (1,347 words) - 00:12, 27 February 2017
  • |<font color="4682b4">Mesanna</font>||or just new was of getting those items |<font color="4682b4">EM&nbsp;Nekomata</font>||since we have LRC items, those reagent are not important in Game. so, I have a plan.
    63 KB (7,020 words) - 14:44, 3 February 2017
  • |<font color="4682b4">MrTact</font>||You will give a specific NPC the items, and he will tell you how close you are getting. ...olution to the pbd situation, and that *might* encompass generally blessed items as well.
    19 KB (3,153 words) - 22:15, 1 February 2017

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