Search results

  • =Range Item Property= {{#dplvar:set|prop|range}}{{#dplvar:set|propBefore|Range }}
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  • | range = 11 ...derworld Items]][[Category:UO:Stealable Items]][[Category:UO:Stygian Abyss Items]]
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  • ...a maximum range of 1 – 2 FCR.<ref>[https://uo.com/wiki/ultima-online-wiki/items/magic-item-properties/ Magic Item Properties]</ref> ==Items with Faster Cast Recovery Item Property==
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  • | range = 10 [[Category:Treasures of Tokuno]][[Category:UO:Artifact Items]]
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  • | range = 10 [[Category:Treasures of Tokuno]][[Category:UO:Artifact Items]]
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  • | range = 10 [[Category:UO:Artifact Items]]
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  • | range = 8 [[Category:UO:Artifact Items]]
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  • | range = 7 [[Category:UO:Artifact Items]][[Category:UO:Stygian Abyss]]
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  • | range = 9 [[Category:UO:Artifact Items]][[Category:UO:Stygian Abyss]]
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  • | range = 10 ...Fletching]][[Category:UO Fletching Craftable Item]][[Category:UO:Artifact Items]]
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  • | range = 10 ...Fletching]][[Category:UO Fletching Craftable Item]][[Category:UO:Artifact Items]]
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  • | range = 10 ...Fletching]][[Category:UO Fletching Craftable Item]][[Category:UO:Artifact Items]]
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  • | range = 10 ...Fletching]][[Category:UO Fletching Craftable Item]][[Category:UO:Artifact Items]]
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  • | range = 9 [[Category:UO:Artifact Items]][[Category:UO:Stygian Abyss]]
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  • | range = 10 [[Category:UO:Artifact Items]][[Category:UO:Stygian Abyss]]
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  • | range = 10 ...Fletching]][[Category:UO Fletching Craftable Item]][[Category:UO:Artifact Items]]
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  • | range = 10 ...Fletching]][[Category:UO Fletching Craftable Item]][[Category:UO:Artifact Items]]
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  • | range = 7 [[Category:UO:Artifact Items]][[Category:UO:Stygian Abyss]]
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  • | range = 10 ...Fletching]][[Category:UO Fletching Craftable Item]][[Category:UO:Artifact Items]]
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  • | range = 10 ...Fletching]][[Category:UO Fletching Craftable Item]][[Category:UO:Artifact Items]]
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  • | range = 10 ...Fletching]][[Category:UO Fletching Craftable Item]][[Category:UO:Artifact Items]]
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  • | range = 7 ...Fletching]][[Category:UO Fletching Craftable Item]][[Category:UO:Artifact Items]]
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  • | range = 10 ...Fletching]][[Category:UO Fletching Craftable Item]][[Category:UO:Artifact Items]]
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  • | range = 10 ...Fletching]][[Category:UO Fletching Craftable Item]][[Category:UO:Artifact Items]]
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  • | range = 10 ...Fletching]][[Category:UO Fletching Craftable Item]][[Category:UO:Artifact Items]]
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  • **The targeting range for all spells that target people or creatures is now 10 tiles. ==Items==
    2 KB (430 words) - 19:20, 6 October 2016
  • * You won't be able to repair items already in perfect condition. ...rials required for making items has been put on a curve, so that the nicer items require substantially more raw materials than before.
    2 KB (411 words) - 17:20, 7 October 2016
  • * The targeting range for all spells that target people or creatures is now 10 tiles. ==Items==
    2 KB (410 words) - 21:54, 22 January 2017
  • ...ocated inside of the targeted container. If there are any special material items inside, you will be asked if you wish to proceed. ...lue changed from 50 to 60. This means that you can gain skill from a wider range of difficulties.
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  • * Rare items in containers and player's house will not be locked down. * Players will be able to steal items from the boxes installed in town.
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  • ...r and graphic number, are not displayed by the client. Additionally a few items have hidden "NO DROP", self-repair, or other properties. * [[UO:Items With Magical Charges|Agility Charges]]
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  • * Heritage Items * Evasion duration will scale with your Bushido skill. Range is 3-6 second duration, with a 2 second bonus if your bushido is above GM a
    7 KB (1,160 words) - 13:04, 10 October 2016
  • *Newbie items are not stealable. *Newbie items now transfer to the ghost rather than staying with the corpse.
    5 KB (933 words) - 01:37, 7 October 2016
  • * Fixed all speech types using the default “Say” range * Dragging stacked items to the paperdoll will no longer keep the player in the dragged state
    2 KB (251 words) - 00:02, 24 January 2017
  • ===Ability Range=== ...fect. For this variant, the radius of effect is identical to the ability’s range.
    10 KB (1,568 words) - 16:26, 7 October 2016
  • ** The reward value for items with an exceptional requirement has been increased. * NPC archers will no longer be able to shoot from outside the normal range.
    7 KB (1,085 words) - 16:20, 7 October 2016
  • **The minimum range has been removed from all archery weapons. **The range on bows has been increased.
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  • ...macro will mine/chop the selected resource type from any node within [[UO:range]]. *** As the total MR from items increases, each successive point of MR will give less overall [[UO:mana reg
    7 KB (1,085 words) - 01:32, 14 March 2017
  • ...y has been selling quality items for many generations now, and has a great range of stock. If you fancy a fashion change, why not blend into the local colou
    2 KB (348 words) - 01:46, 25 February 2017
  • ...request several times on various items. It will take a bit to get all the items but we will add this to our growing list of things to do in the future. ...nly would it make life easier on crafters… it would help cut down on extra items in our containers and in our backpacks.'''''<br/>
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  • * Health bars were not tinted correctly when moving in and out of range of characters with status effects such as poison. (*) Items with (*) require Publish 66 to be fully operational.
    17 KB (1,591 words) - 01:21, 13 March 2017
  • ..., though they do not sell any weapons, nor do they sell all of the general items sold by [[UO:Provisioner|provisioners]]. ==Items Sold==
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  • *New items are added to carpentry: Easels, Music stands, Staves, Fishing Poles, Dressf *Create food now creates the food in the backpack. A wider range of food can be created as well.
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  • ...like now, examining a range around the location you target. As before, the range is scaled based on your skill. **Some third-party exploits involving using items in the bank when not at the bank were fixed.
    10 KB (1,700 words) - 01:46, 7 October 2016
  • ==ITEMS== ...re complete menu will be installed with the next update that gives a wider range of color choices and more control over which color you get.
    8 KB (1,214 words) - 12:44, 7 October 2016
  • ...n Abyss is still not available in Brazil store (Bealank). Will the missing items become available? '''''</span> We have reported this to my contact, also inquiring when the items from the Korean store will be back, when we hear something definite we will
    6 KB (1,021 words) - 00:11, 27 February 2017
  • **Scales for weighing items are now a craftable item. You can double-click the scales and target an ite ...r your skill level. You will get greater skill gains from making difficult items than easy ones.
    6 KB (1,001 words) - 02:23, 7 October 2016
  • *A few problems with items saying they were no longer usable will be fixed (notably in traps). *The problem with tinkering being unable to use items in containers will be fixed.
    4 KB (649 words) - 01:45, 7 October 2016
  • * Fixed an issue that prevented skill on various artifact and crafted items from being detected by the imbuing system. * Some community collection items cannot be imbued due to the balance issues.
    12 KB (1,971 words) - 14:10, 7 October 2016
  • * Fixed an issue with items that gave a HP Regeneration bonus to cause players' [[UO:strength|strength] * Pets no longer highlight o[[UO:range]]
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  • ...seen in Britannia. In UO, our only options available as far as skin color range from very dark, to a tanned appearance. But we cannot seem to choose Lord B ...of you who wish to be inn owners, barkeeps, or merchants dealing in luxury items.
    3 KB (458 words) - 03:44, 16 February 2017
  • ...ype of [[UO:NPC]]. They sell general nessessities and buy a wide range of items. ==Items Sold==
    9 KB (1,368 words) - 10:30, 7 September 2020
  • Players may now lockdown items on/near stairs that are “passable”. This means they can lock down any i * The desktop ar[[UO:range]]ment for new players will now be automatically set when they first enter U
    6 KB (956 words) - 00:42, 14 March 2017
  • *New items have been made craftable. *These items require tailoring to make.
    6 KB (998 words) - 19:13, 6 October 2016
  • **The full range of armslore messages should now be reported. **This now works on items in a shopkeeper's sell window. So does item identification.
    11 KB (1,855 words) - 21:14, 6 October 2016
  • ...zing your house will condemn them just like placing a new one would. Also, items will behave just as though you demolished the house – they will drop to t * Mysterious st[[UO:range]]rs have been sighted in various of the Anti-Virtue Dungeons.
    6 KB (904 words) - 03:34, 14 March 2017
  • * Fixed an issue with static items spawning at champ spawns * Champ Spawn special drop items will no longer drop into your back if you are over [[UO:weight]] or over it
    5 KB (861 words) - 03:03, 14 March 2017
  • 12th year Anniversary items * Reduced Suteks roaming [[UO:range]]
    6 KB (957 words) - 03:34, 14 March 2017
  • * Added a small chance for high property count items * There is a small chance to destroy items if [[UO:lockpicking|lockpicking]] fails
    6 KB (1,019 words) - 03:06, 14 March 2017
  • ''Note that some items from the Test Center were not published with this update.'' *The resurrect spell will have a very small range--you must be standing next to the ghost to resurrect them. This is because
    7 KB (1,243 words) - 01:38, 7 October 2016
  • ...This document was updated at 11:30am CST, February 11, 2003 to include the items listed in blue. ...ing]] “Disarm” move, but will no longer give substantial information about items. Players will now be able to see all of an item's properties in a new menu.
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  • New items have been made craftable. * These items require tailoring to make.
    9 KB (1,284 words) - 00:29, 15 March 2017
  • Players will be able to pick one of 5 new unique holiday items this year per character. Characters must be 30 days old. ===Players can now steal various items from monsters:===
    7 KB (1,158 words) - 01:31, 11 March 2017
  • * To donate a single item or stack of items drop them into the crate. * To donate a bag of items, drop the bag into the crate. A gump will appear with the quantities of eac
    8 KB (1,189 words) - 03:07, 14 March 2017
  • ...rm players, Ultima Online currently offers a number of Veteran Reward gift items that you can't get anywhere else in the game. The more months a UO game acc ** The engraved line of text is o[[UO:range]] and appears below the item title
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  • *Only the owner of the house will be able to lock down items. A key is still used an interface, but the action will only succeed if you *****The number of locked down items, out of the maximum available on the house.
    13 KB (2,146 words) - 13:31, 7 October 2016
  • * NPC archers will no longer be able to shoot from outside the normal range. * Some new items that are available exclusively through adventures in the Felucca dungeons a
    16 KB (2,671 words) - 16:35, 7 October 2016
  • ...to compete in pvp? How is a casual gamer supose to get the power scrolls, items and money in order to compete in this game? ...that with a massive amount of luck they should always be getting uber-l33t items
    16 KB (2,709 words) - 09:11, 2 February 2017
  • Players will be able to pick one of 5 new unique holiday items this year per character. Characters must be 30 days old. Players can now steal various items from monsters:
    8 KB (1,208 words) - 01:30, 14 March 2017
  • |<font color="dc143c">Lord‑Xanthor</font>||*Ash* Are we going to see anymore items that a thief can steal in the game? ...game, it has to be difficult to do in order to ensure that these top-notch items remain difficult to obtain.
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  • ...ame rewards. All reward options are ‘no loot' and ‘no steal', and clothing items will never wear out. ...ith less than the appropriate amount of time will not be able to use these items. For instance, if another player gave you a golden cloak, but your account
    15 KB (2,556 words) - 01:33, 14 March 2017
  • ...adventurer in the corpse of Ant Lions. In this skeleton you can find a few items related to the profession of the adventurer (Bard, Rogue, Mage etc.)
    6 KB (844 words) - 17:09, 23 June 2017
  • * Loyalty checks will have a much tighter range. For example, a dragon used to have a chance to obey someone with 50 Animal * Hellhound Leaders and Predator Hellcats will spawn with a range of bright hues again.
    10 KB (1,590 words) - 16:35, 7 October 2016
  • ...]] strength now reduces with [[UO:range]] instead of dropping to 1 at [[UO:range|ranges]] 3 or greater. ...e a 25% chance to break the [[UO:poison|poison]] immunity granted by o[[UO:range]] petals.
    13 KB (2,192 words) - 01:33, 14 March 2017
  • ...tygian Abyss accounts, players may now use Runic Hammers to ''“re-forge”'' items * Loot items from this dungeon now use the New Loot Generator
    11 KB (1,798 words) - 03:00, 14 March 2017
  • ...e reward list, providing a much greater chance at obtaining more desirable items. ** Items with this property have a 20% chance to inflict a stamina drain over time o
    11 KB (1,606 words) - 05:09, 9 February 2017
  • ...ng specific at this time. We'll probably come up with some more big-ticket items, and we have some ideas for different kinds of gold sinks that would provid ...g any time soon. It may happen, but right now it's not even a blip on long-range sensors.
    12 KB (1,999 words) - 00:26, 8 February 2017
  • ...possible that we might see an increase stealing range or at least snooping range for theifs? ...ripp</font>||*Relvinian* What method(s) are you providing to remove excess items that us players aren't interested in? I know we can drop things on corpses.
    18 KB (2,886 words) - 08:55, 2 February 2017
  • ===1. Can you fix items that are stackable that won’t go on a vendor after a transfer?=== This has been fixed in the upcoming publish. All stackable items that are not vendorable will be reverted. It is much easier to handle this
    10 KB (1,704 words) - 02:01, 17 January 2017
  • ** Items that drop from the IDOC will have [[UO:protection|protections]] against scr * Four NPCs around the world collect items in exchange for tickets
    9 KB (1,246 words) - 01:30, 14 March 2017
  • * Added two new items to the Ingredients section of the [[UO:Cooking|Cooking]] gump ...m, but the change will NOT go in Publish 55. If you're interested in these items, you may want to wait one more publish.
    9 KB (1,503 words) - 03:35, 14 March 2017
  • ...characters start at just above the zero karma setting, within the positive range. If players “cleanse themselves,” therefore “unlocking” their karma * A problem with faction hued items appearing on players who are not carrying a town sigil has been fixed.
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  • ...is capped at the minimum damage of the weapon. If your weapon has a damage range of 62-77, the lowest damage roll for your weapon would be 62. ...ense debuff duration is now reduced(2 seconds) by curse removal spells and items.</s>
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  • * Players can no longer trade items directly from a vendor's pack * Fixed an issue that caused the small urn to act like a container when items were placed on it
    15 KB (2,488 words) - 00:48, 14 March 2017
  • * Players can now search for Antique/Non Antique Items. Known Issue: EC requires client patch, this patch will be released in a fu ...urses on use and no longer have a chance to fail. Cooldown for Apples will range from 30 seconds to 45 seconds based on the number of curses being removed a
    5 KB (768 words) - 04:10, 17 March 2017
  • ...directed experience” will be learning the tools of the trade, how to craft items, and how to mine. ...nt of items the deed requests has been reached. Once the correct amount of items has been created and combined with the deed, the deed can then be dropped o
    26 KB (4,323 words) - 00:36, 14 March 2017
  • Potion Kegs will require the following items to make. An empty barrel, a barrel lid, a tap, and 10 empty potion bottles. ...ers can then turn a regular barrel into a potion barrel with the following items:
    21 KB (3,690 words) - 13:12, 7 October 2016
  • ...gging the lower right corner of these interfaces. <br> You can resize the items (backpack), journal, skill window by dragging the left (button) in the lowe .... <br> Hold down CTRL and an "object handle" will appear for items in the range you can work with.
    13 KB (2,078 words) - 03:24, 3 March 2017
  • * Items with this property have a 20% chance to inflict a stamina drain over time o * Items with this property have a chance to proc a swarm of insects on their target
    8 KB (1,236 words) - 15:40, 20 January 2017
  • ...an gold, gems, ingots, ore, leather, hides, wool, wood, boards, and cursed items will remain on their ghost (unlootable). ...an gold, gems, ingots, ore, leather, hides, wool, wood, boards, and cursed items will remain on their ghost (unlootable).
    20 KB (3,408 words) - 16:35, 7 October 2016
  • ...gging the lower right corner of these interfaces. <br> You can resize the items (backpack), journal, skill window by dragging the left (button) in the lowe .... <br> Hold down CTRL and an "object handle" will appear for items in the range you can work with.
    13 KB (2,142 words) - 00:27, 4 March 2017
  • * An issue with items being unobtainable once placed inside the [[Sacrificial Altar]] has been co * Small soulforges can now be used to alter items through the tailoring skill
    15 KB (2,573 words) - 17:52, 7 October 2016
  • =Publish 19: Blocking Items on the Terrain= ..., we're turning some of our attention to all those bits of flora and other items that block player movement on the terrain.
    22 KB (3,678 words) - 01:36, 14 March 2017
  • ...making sense for many items and also promoting the making of only certain items deemed "gold makers". Most devastating are weapons which before the patch w ...ange), and then have all ranged weapons do half damage if melee'd at close range?
    17 KB (2,881 words) - 08:57, 2 February 2017
  • ...tone. The glint of a small golden chest caught her eye as she shifted some items.
    6 KB (1,027 words) - 22:20, 16 February 2017
  • ...r="4682b4">Adrick</font>||if a red uses one it will attack every target in range including his guildmates and other reds ...ont>||These changes include a bugfix and a small bonus to fish up existing items.
    20 KB (3,399 words) - 11:53, 2 February 2017
  • a range of intelligence levels and differing degrees of rudeness or as you walk around in the world. We have a wide range of architecture,
    29 KB (4,904 words) - 15:08, 20 March 2017
  • * Contents label now displays number of items and weight * On list view you will be able to see the check values, charges, uses of items, and the skill affected by scrolls of alacrity and transcendence
    18 KB (2,947 words) - 04:07, 17 March 2017
  • ...ifacts planned with the release of Samurai Empire... just rares of the new items. |<font color="4682b4">Niobe</font>||We have added craftable items for just about everyone in this expansion, including stuff for tinkers! (an
    25 KB (4,062 words) - 08:57, 2 February 2017
  • ...blade spirits, recalls to his house, and commits suicide. He collects his items, and laughs heartily. ..., but we haven't changed it substantially since the big reduction in magic items. And we think a lot of people feel it is scarce in reaction to that. But I
    34 KB (5,701 words) - 23:16, 31 January 2017
  • **** Items can be located in the “Miscellaneous” section of the Tinkering Menu. * New items are available from trick or treating,
    11 KB (1,601 words) - 00:44, 26 January 2017
  • * Fixed an issue causing some exceptional items to lose the last letter in their name. * The tool has the ability to raise or lower certain objects, thus allowing items such as the wall clock to be “hung” on a wall. Not all objects can be r
    14 KB (2,353 words) - 21:17, 7 February 2017
  • ...you consider adding various imbuing ingredients to the list of Bunny loot items? (Magister_Returns)'''''</span> ...e could get a shrine or healer placed permanantly in the Covetous mountain range? It is extrememly frustrating to have to run thru three levels of Cov after
    8 KB (1,463 words) - 00:13, 27 February 2017
  • ...e things they enjoy in an RPG (adventuring alone or with friends, crafting items for sale to other players, etc), without having their game play dictated by ...ld still be incredibly difficult to gain skill in this way at the high end range.
    10 KB (1,729 words) - 15:51, 7 February 2017
  • ...color="4682b4">DD</font>||I fear that many of you may receive these three items of news as bad news :( But please don't freak out, because they're all basi |<font color="4682b4">DD</font>||The good news is that other than these three items, the update is looking very good for installation next week. We've been rea
    22 KB (3,811 words) - 21:55, 1 February 2017
  • |<font color="dc143c">Glamdring</font>||*deVoca* Any chance of upping the range on tracking? Incoming names effectively gives everything the equivalent of ...t easier for new players to adjust, but at the same time we added many new items for everyone
    12 KB (1,954 words) - 09:09, 2 February 2017
  • ...ticable amount of damage, however it does have a fairly significant random range ...</font>||*Jediman* Just a question for them.... Will any of the unused art/items such as the ninja articles, amazon armor, etc, be used with AoS at all?
    23 KB (3,664 words) - 11:54, 2 February 2017
  • ...ticable amount of damage, however it does have a fairly significant random range ...</font>||*Jediman* Just a question for them.... Will any of the unused art/items such as the ninja articles, amazon armor, etc, be used with AoS at all?
    23 KB (3,672 words) - 11:54, 2 February 2017
  • ...t color="dc143c">Glamdring</font>||*Viraxius* what not currently craftable items do you anticipate to be craftable with the crafting patch? ...xceptional breastplates. Also possible to get maker's marks on exceptional items if you are a GM, and possible to craft truly exceptional bows.
    26 KB (4,371 words) - 22:14, 1 February 2017
  • ...like to find ways to add gold sinks that are recurring. I don't think the items already in and Floor Tiles will be the last. ...nt>||*BA_Barrackas* My Questions: Would you consider adding a more diverse range of colors to the Special Dye Tub to make it a more viable option as a vet r
    18 KB (3,055 words) - 19:28, 31 January 2017
  • .... I had heard mine daughter make mention of a cave in the Destard mountain range. Perhaps if I could find some clues it would help Angel dedicate more time I quickly grabbed the few items from his pack and made mine way into the city. I questioned many of the res
    9 KB (1,803 words) - 02:36, 23 February 2017
  • .... A 10% loss by the way will not imply constantly falling out of the valid range for being an order/chaos guild member. The loss is not that extreme. ...the game such as locking book text or talking (and getting a response from items). The last time I asked an IGM about this, he said that they have a lot of
    28 KB (4,631 words) - 19:24, 31 January 2017
  • ...ional art brought into the game? Perhaps new craftable and semi rare spawn items? ...="4682b4">toad</font>||So, it's always possible for us to do new craftable items, without doing new art, things that already exist in the art we have, but i
    26 KB (4,391 words) - 09:14, 2 February 2017
  • ...'''</font>|| *shogun^* When will players be able to make special furniture items (IE, Chests of drawers, log tables (bucc's den), beds, and even stone table ...ems into crafting. So now that we have that capability, you can expect the range of stuff people can craf to expand
    27 KB (4,226 words) - 18:31, 31 January 2017
  • * The Imbuing skill allows players to imbue items with magical item properties. The amount of skill determines how much of an * Many magical items (weapons, armor, etc) can be “unraveled” to produce a set of imbuing ba
    35 KB (5,106 words) - 02:09, 11 March 2017
  • |<font color="4682b4">Runesabre</font>||escpecially in the 90.0+ range. Naturally, it won't be "easy" but definitely not prohibitively hard as it ...ecay is slightly more efficient than before so that coupled with way fewer items...
    18 KB (2,935 words) - 23:18, 31 January 2017
  • |<font color="4682b4">MrTact</font>||We came up with 6 big-ticket items. ...in finding something that balances archers' ability to deliver damage from range while making them more fun to play.
    27 KB (4,544 words) - 22:12, 1 February 2017
  • ...nt color="dc143">Abra-Kadabra</font>|| What are the plans to fix the legit items that have become unvendorable due to transfering shards |<font color="dc143">Abra-Kadabra</font>|| (I have a bag full of items on me if you need to see them)
    83 KB (12,794 words) - 20:51, 2 February 2017
  • |<font color="4682b4">Stormwynd</font>||The house add-on items, such as looms, will be in that publish. ...or="4682b4">DesignerD</font>||It's possible. There's still a glut of magic items in player hands at the moment, of course, so that's an attrative option. Ev
    29 KB (4,866 words) - 19:14, 31 January 2017
  • ...e targets [[UO:resisting spells|resisting spells]] skill (This value [[UO:range]] is from 1 to 6 seconds) * [[UO:Gargoyle|Gargoyle]] items can be repaired with Repair Deeds
    18 KB (2,539 words) - 09:35, 27 July 2020
  • * You will be able to steal items from others while in combat. All requirements for stealing (such as being i * Your cannot have any items (weapons, shields, spellbook, etc) in your hands when attempting to steal i
    38 KB (6,506 words) - 18:43, 10 October 2016
  • ...y for certain they will never be craftable. They'll definitely not be rare items, but they also won't be so common as to devalue exceptional carpenter-made ...actual stats and skill levels fall on a bell curve within a predetermined range.
    18 KB (2,974 words) - 11:47, 2 February 2017
  • |<font color="4682b4">Bleak</font>|| Are you staying in range? ...r="dc143c">Kimba Deschain</font>|| I'm sure the players would buy way more items if you added more:)
    71 KB (11,210 words) - 00:10, 15 August 2017
  • ...nly dedicate 5 – 15 hours a week to Ultima Online. The magic of fishing up items from a shipwreck or the highly desirable message in a bottle seemed like a ...promised to escort to their desired location, only to lead them beyond the range of city guards to murder and loot their belongings. He looks back down to t
    13 KB (2,460 words) - 01:07, 10 March 2017
  • |<font color="4682b4">DesignerD</font>||The items would stay with the ghost, except in the case of paladins, whose stuff woul ...t not only evil will be able to conquer towns... we'r elooking at having a range of factions, some good, some evil.
    22 KB (3,682 words) - 08:56, 2 February 2017
  • ...s follows – Will we ever see useful artifacts [torches, sextants, food] or items that are not A weapon or Wearable? |<font color="4682b4">Supreem_EAMythic </font>||Increasing the range of these types of objects would have a significant impact on server perform
    23 KB (3,753 words) - 19:05, 31 January 2017
  • ...e best place to be as far as skill gain goes is in the 40-60% success rate range. Under Power Hour, you wanted to perform the most difficult task possible, ...y see a case for it being so. I can't verify whether or not Gargoyle's Foe items are affecting Balrons, but I've made a note to look into it.
    18 KB (3,007 words) - 00:52, 8 February 2017
  • ...itpoints. What was the rationale behind going from a percentage difficulty range for healing (-100% health = highest difficulty, -0% lowest difficulty) to a ...Faceless</font>||At the moment, the only thing in the works are additional items for carpentry. We've done some prototypes of gardens, building walls and do
    23 KB (3,909 words) - 22:22, 1 February 2017
  • ...skill, and mastery level as long as the mage has mana and the target is in range ...s rally for them with increased swing speed and hit chance as the archer’s range is decreased. Party member buffs are based on the archery and tactics skill
    41 KB (6,447 words) - 15:01, 7 October 2016
  • ...and [[UO:Mastery]] level as long as the mage has mana and the target is in range ...s rally for them with increased swing speed and hit chance as the archer’s range is decreased. Party member buffs are based on the archery and tactics skill
    45 KB (6,930 words) - 00:01, 3 February 2017