Difference between revisions of "Template:RareItem"

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__NOEDITSECTION__
 
__NOEDITSECTION__
 
={{{name}}}=
 
={{{name}}}=
{{#ifeq: {{Boolean|{{{crafted}}} }} | 1 |==    ''{{{craftText}}} by {{{crafter}}}''== }}
+
{{#ifeq: {{Boolean|{{{crafted}}} }} | 1 |==    ''{{{craftText}}} by {{{crafter}}}''==  
{{#ifeq: {{Boolean|{{{aka|}}} }} | 1 |==a.k.a.: {{{aka}}}== }}
+
{{#ifeq: {{Boolean|{{{aka|}}} }} | 1 |==a.k.a.: {{{aka}}}==  
{{#ifeq: {{Boolean|{{{engraving|}}} }} | 1 |==engraving: {{{engraving}}}== }}
+
{{#ifeq: {{Boolean|{{{engraving|}}} }} | 1 |==engraving: {{{engraving}}}==  
{{#ifeq: {{Boolean|{{{extraprop|}}} }} | 1 |=='''{{{extraprop}}}'''== }}
+
{{#ifeq: {{Boolean|{{{extraprop|}}} }} | 1 |=='''{{{extraprop}}}'''==  
 
<br/>
 
<br/>
 
{{InfoBox UORareItem
 
{{InfoBox UORareItem
|{{#if: {{{animated|}}} | animated = {{{animated}}} }}
+
|animated = {{{animated}}}  
|{{#if: {{{Arirang|}}} | Arirang = {{{Arirang}}} }}
+
|Arirang = {{{Arirang}}}  
|{{#if: {{{Asuka|}}} | Asuka = {{{Asuka}}} }}
+
|Asuka = {{{Asuka}}}  
|{{#if: {{{Atlantic|}}} | Atlantic = {{{Atlantic}}} }}
+
|Atlantic = {{{Atlantic}}}  
|{{#if: {{{Baja|}}} | Baja = {{{Baja}}} }}
+
|Baja = {{{Baja}}}  
|{{#if: {{{Balhae|}}} | Balhae = {{{Balhae}}} }}
+
|Balhae = {{{Balhae}}}  
|{{#if: {{{Catskills|}}} | Catskills = {{{Catskills}}} }}
+
|Catskills = {{{Catskills}}}  
|{{#if: {{{Chesapeake|}}} | Chesapeake = {{{Chesapeake}}} }}
+
|Chesapeake = {{{Chesapeake}}}  
|{{#if: {{{Drachenfels|}}} | Drachenfels = {{{Drachenfels}}} }}
+
|Drachenfels = {{{Drachenfels}}}  
|{{#if: {{{dyable|}}} | dyable = {{{dyable}}} }}
+
|dyable = {{{dyable}}}  
|{{#if: {{{eatable|}}} | eatable = {{{eatable}}} }}
+
|eatable = {{{eatable}}}  
|{{#if: {{{Europa|}}} | Europa = {{{Europa}}} }}
+
|Europa = {{{Europa}}}  
|{{#if: {{{Formosa|}}} | Formosa = {{{Formosa}}} }}
+
|Formosa = {{{Formosa}}}  
|{{#if: {{{GL|}}} | GL = {{{GL}}} }}
+
|GL = {{{GL}}}  
|{{#if: {{{Hokuto|}}} | Hokuto = {{{Hokuto}}} }}
+
|Hokuto = {{{Hokuto}}}  
|{{#if: {{{Izumo|}}} | Izumo = {{{Izumo}}} }}
+
|Izumo = {{{Izumo}}}  
|{{#if: {{{LA|}}} | LA = {{{LA}}} }}
+
|LA = {{{LA}}}  
|{{#if: {{{legal|}}} | legal = {{{legal}}} }}
+
|legal = {{{legal}}}  
|{{#if: {{{Legends|}}} | Legends = {{{Legends}}} }}
+
|Legends = {{{Legends}}}  
|{{#if: {{{LS|}}} | LS = {{{LS}}} }}
+
|LS = {{{LS}}}  
|{{#if: {{{Mizuho|}}} | Mizuho = {{{Mizuho}}} }}
+
|Mizuho = {{{Mizuho}}}  
|{{#if: {{{Mugen|}}} | Mugen = {{{Mugen}}} }}
+
|Mugen = {{{Mugen}}}  
|{{#if: {{{Napa|}}} | Napa = {{{Napa}}} }}
+
|Napa = {{{Napa}}}  
|{{#if: {{{Oceania|}}} | Oceania = {{{Oceania}}} }}
+
|Oceania = {{{Oceania}}}  
|{{#if: {{{Origin|}}} | Origin = {{{Origin}}} }}
+
|Origin = {{{Origin}}}  
|{{#if: {{{Pacific|}}} | Pacific = {{{Pacific}}} }}
+
|Pacific = {{{Pacific}}}  
|{{#if: {{{quantity|}}} | quantity = {{{quantity}}} }}
+
|quantity = {{{quantity}}}  
|{{#if: {{{Sakura|}}} | Sakura = {{{Sakura}}} }}
+
|Sakura = {{{Sakura}}}  
|{{#if: {{{season|}}} | season = {{{season}}} }}
+
|season = {{{season}}}  
|{{#if: {{{Sonoma|}}} | Sonoma = {{{Sonoma}}} }}
+
|Sonoma = {{{Sonoma}}}  
|{{#if: {{{sound|}}} | sound = {{{sound}}} }}
+
|sound = {{{sound}}}  
|{{#if: {{{SP|}}} | SP = {{{SP}}} }}
+
|SP = {{{SP}}}  
|{{#if: {{{transparent|}}} | transparent = {{{transparent}}} }}
+
|transparent = {{{transparent}}}  
|{{#if: {{{turnable|}}} | turnable = {{{turnable}}} }}
+
|turnable = {{{turnable}}}  
|{{#if: {{{type|}}} | type = {{{type}}} }}
+
|type = {{{type}}}  
|{{#if: {{{Wakoku|}}} | Wakoku = {{{Wakoku}}} }}
+
|Wakoku = {{{Wakoku}}}  
|{{#if: {{{walkover|}}} | walkover = {{{walkover}}} }}
+
|walkover = {{{walkover}}}  
|{{#if: {{{wearable|}}} | wearable = {{{wearable}}} }}
+
|wearable = {{{wearable}}}  
|{{#if: {{{wieldable|}}} | wieldable = {{{wieldable}}} }}
+
|wieldable = {{{wieldable}}}  
|{{#if: {{{Yamato|}}} | Yamato = {{{Yamato}}} }}
+
|Yamato = {{{Yamato}}}  
|{{#if: {{{year|}}} | year = {{{year}}} }}
+
|year = {{{year}}}  
 
}}{{InfoBox UOItem
 
}}{{InfoBox UOItem
|{{#if: {{{account_bound|}}} | account_bound = {{{account_bound}}} }}
+
|account_bound = {{{account_bound}}}  
|{{#if: {{{agapite|}}} | agapite = {{{agapite}}} }}
+
|agapite = {{{agapite}}}  
|{{#if: {{{agility_charges|}}} | agility_charges = {{{agility_charges}}} }}
+
|agility_charges = {{{agility_charges}}}  
|{{#if: {{{alchemy_bonus|}}} | alchemy_bonus = {{{alchemy_bonus}}} }}
+
|alchemy_bonus = {{{alchemy_bonus}}}  
|{{#if: {{{alchemy_exceptional_bonus|}}} | alchemy_exceptional_bonus = {{{alchemy_exceptional_bonus}}} }}
+
|alchemy_exceptional_bonus = {{{alchemy_exceptional_bonus}}}  
|{{#if: {{{alignment|}}} | alignment = {{{alignment}}} }}
+
|alignment = {{{alignment}}}  
|{{#if: {{{ammo|}}} | ammo = {{{ammo}}} }}
+
|ammo = {{{ammo}}}  
|{{#if: {{{anatomy|}}} | anatomy = {{{anatomy}}} }}
+
|anatomy = {{{anatomy}}}  
|{{#if: {{{animal lore|}}} | animal lore = {{{animal lore}}} }}
+
|animal lore = {{{animal lore}}}  
|{{#if: {{{antique|}}} | antique = {{{antique}}} }}
+
|antique = {{{antique}}}  
|{{#if: {{{arcane_charges|}}} | arcane_charges = {{{arcane_charges}}} }}
+
|arcane_charges = {{{arcane_charges}}}  
|{{#if: {{{archery|}}} | archery = {{{archery}}} }}
+
|archery = {{{archery}}}  
|{{#if: {{{bacterial_resistance|}}} | bacterial_resistance = {{{bacterial_resistance}}} }}
+
|bacterial_resistance = {{{bacterial_resistance}}}  
|{{#if: {{{balanced|}}} | balanced = {{{balanced}}} }}
+
|balanced = {{{balanced}}}  
|{{#if: {{{bane|}}} | bane = {{{bane}}} }}
+
|bane = {{{bane}}}  
|{{#if: {{{barbed|}}} | barbed = {{{barbed}}} }}
+
|barbed = {{{barbed}}}  
|{{#if: {{{battle_lust|}}} | battle_lust = {{{battle_lust}}} }}
+
|battle_lust = {{{battle_lust}}}  
|{{#if: {{{blacksmithing_bonus|}}} | blacksmithing_bonus = {{{blacksmithing_bonus}}} }}
+
|blacksmithing_bonus = {{{blacksmithing_bonus}}}  
|{{#if: {{{blacksmithing_exceptional_bonus|}}} | blacksmithing_exceptional_bonus = {{{blacksmithing_exceptional_bonus}}} }}
+
|blacksmithing_exceptional_bonus = {{{blacksmithing_exceptional_bonus}}}  
|{{#if: {{{bless_charges|}}} | bless_charges = {{{bless_charges}}} }}
+
|bless_charges = {{{bless_charges}}}  
|{{#if: {{{blood_drinker|}}} | blood_drinker = {{{blood_drinker}}} }}
+
|blood_drinker = {{{blood_drinker}}}  
|{{#if: {{{bloodwood|}}} | bloodwood = {{{bloodwood}}} }}
+
|bloodwood = {{{bloodwood}}}  
|{{#if: {{{brittle|}}} | brittle = {{{brittle}}} }}
+
|brittle = {{{brittle}}}  
|{{#if: {{{bronze|}}} | bronze = {{{bronze}}} }}
+
|bronze = {{{bronze}}}  
|{{#if: {{{bushido|}}} | bushido = {{{bushido}}} }}
+
|bushido = {{{bushido}}}  
|{{#if: {{{carpentry_bonus|}}} | carpentry_bonus = {{{carpentry_bonus}}} }}
+
|carpentry_bonus = {{{carpentry_bonus}}}  
|{{#if: {{{carpentry_exceptional_bonus|}}} | carpentry_exceptional_bonus = {{{carpentry_exceptional_bonus}}} }}
+
|carpentry_exceptional_bonus = {{{carpentry_exceptional_bonus}}}  
|{{#if: {{{cartography_bonus|}}} | cartography_bonus = {{{cartography_bonus}}} }}
+
|cartography_bonus = {{{cartography_bonus}}}  
|{{#if: {{{cartography_exceptional_bonus|}}} | cartography_exceptional_bonus = {{{cartography_exceptional_bonus}}} }}
+
|cartography_exceptional_bonus = {{{cartography_exceptional_bonus}}}  
|{{#if: {{{casting_focus|}}} | casting_focus = {{{casting_focus}}} }}
+
|casting_focus = {{{casting_focus}}}  
|{{#if: {{{charges|}}} | charges = {{{charges}}} }}
+
|charges = {{{charges}}}  
|{{#if: {{{chivalry|}}} | chivalry = {{{chivalry}}} }}
+
|chivalry = {{{chivalry}}}  
|{{#if: {{{clumsy_charges|}}} | clumsy_charges = {{{clumsy_charges}}} }}
+
|clumsy_charges = {{{clumsy_charges}}}  
|{{#if: {{{cold_eater|}}} | cold_eater = {{{cold_eater}}} }}
+
|cold_eater = {{{cold_eater}}}  
|{{#if: {{{cold_resonance|}}} | cold_resonance = {{{cold_resonance}}} }}
+
|cold_resonance = {{{cold_resonance}}}  
|{{#if: {{{contents_items|}}} | contents_items = {{{contents_items}}} }}
+
|contents_items = {{{contents_items}}}  
|{{#if: {{{contents_stones|}}} | contents_stones = {{{contents_stones}}} }}
+
|contents_stones = {{{contents_stones}}}  
|{{#if: {{{cooking_bonus|}}} | cooking_bonus = {{{cooking_bonus}}} }}
+
|cooking_bonus = {{{cooking_bonus}}}  
|{{#if: {{{cooking_exceptional_bonus|}}} | cooking_exceptional_bonus = {{{cooking_exceptional_bonus}}} }}
+
|cooking_exceptional_bonus = {{{cooking_exceptional_bonus}}}  
|{{#if: {{{copper|}}} | copper = {{{copper}}} }}
+
|copper = {{{copper}}}  
|{{#if: {{{crafter|}}} | crafter = {{{crafter}}} }}
+
|crafter = {{{crafter}}}  
|{{#if: {{{damage_chaos|}}} | damage_chaos = {{{damage_chaos}}} }}
+
|damage_chaos = {{{damage_chaos}}}  
|{{#if: {{{damage_cold|}}} | damage_cold = {{{damage_cold}}} }}
+
|damage_cold = {{{damage_cold}}}  
|{{#if: {{{damage_eater|}}} | damage_eater = {{{damage_eater}}} }}
+
|damage_eater = {{{damage_eater}}}  
|{{#if: {{{damage_energy|}}} | damage_energy = {{{damage_energy}}} }}
+
|damage_energy = {{{damage_energy}}}  
|{{#if: {{{damage_fire|}}} | damage_fire = {{{damage_fire}}} }}
+
|damage_fire = {{{damage_fire}}}  
|{{#if: {{{damage_increase|}}} | damage_increase = {{{damage_increase}}} }}
+
|damage_increase = {{{damage_increase}}}  
|{{#if: {{{damage_max|}}} | damage_max = {{{damage_max}}} }}
+
|damage_max = {{{damage_max}}}  
|{{#if: {{{damage_min|}}} | damage_min = {{{damage_min}}} }}
+
|damage_min = {{{damage_min}}}  
|{{#if: {{{damage_modifier|}}} | damage_modifier = {{{damage_modifier}}} }}
+
|damage_modifier = {{{damage_modifier}}}  
|{{#if: {{{damage_physical|}}} | damage_physical = {{{damage_physical}}} }}
+
|damage_physical = {{{damage_physical}}}  
|{{#if: {{{damage_poison|}}} | damage_poison = {{{damage_poison}}} }}
+
|damage_poison = {{{damage_poison}}}  
|{{#if: {{{dci|}}} | dci = {{{dci}}} }}
+
|dci = {{{dci}}}  
|{{#if: {{{deadly_poison_charges|}}} | deadly_poison_charges = {{{deadly_poison_charges}}} }}
+
|deadly_poison_charges = {{{deadly_poison_charges}}}  
|{{#if: {{{dexterity_bonus|}}} | dexterity_bonus = {{{dexterity_bonus}}} }}
+
|dexterity_bonus = {{{dexterity_bonus}}}  
|{{#if: {{{discordance|}}} | discordance = {{{discordance}}} }}
+
|discordance = {{{discordance}}}  
|{{#if: {{{distiller|}}} | distiller = {{{distiller}}} }}
+
|distiller = {{{distiller}}}  
|{{#if: {{{dull|}}} | dull = {{{dull}}} }}
+
|dull = {{{dull}}}  
|{{#if: {{{durability|}}} | durability = {{{durability}}} }}
+
|durability = {{{durability}}}  
|{{#if: {{{durability_increase|}}} | durability_increase = {{{durability_increase}}} }}
+
|durability_increase = {{{durability_increase}}}  
|{{#if: {{{durability_max|}}} | durability_max = {{{durability_max}}} }}
+
|durability_max = {{{durability_max}}}  
|{{#if: {{{durability_min|}}} | durability_min = {{{durability_min}}} }}
+
|durability_min = {{{durability_min}}}  
|{{#if: {{{elves_only|}}} | elves_only = {{{elves_only}}} }}
+
|elves_only = {{{elves_only}}}  
|{{#if: {{{energy_eater|}}} | energy_eater = {{{energy_eater}}} }}
+
|energy_eater = {{{energy_eater}}}  
|{{#if: {{{energy_resonance|}}} | energy_resonance = {{{energy_resonance}}} }}
+
|energy_resonance = {{{energy_resonance}}}  
|{{#if: {{{enhance_potions|}}} | enhance_potions = {{{enhance_potions}}} }}
+
|enhance_potions = {{{enhance_potions}}}  
|{{#if: {{{ephemeral|}}} | ephemeral = {{{ephemeral}}} }}
+
|ephemeral = {{{ephemeral}}}  
|{{#if: {{{evaluating_intelligence|}}} | evaluating_intelligence = {{{evaluating_intelligence}}} }}
+
|evaluating_intelligence = {{{evaluating_intelligence}}}  
|{{#if: {{{exceptional|}}} | exceptional = {{{exceptional}}} }}
+
|exceptional = {{{exceptional}}}  
|{{#if: {{{explosive|}}} | explosive = {{{explosive}}} }}
+
|explosive = {{{explosive}}}  
|{{#if: {{{fc|}}} | fc = {{{fc}}} }}
+
|fc = {{{fc}}}  
|{{#if: {{{fcr|}}} | fcr = {{{fcr}}} }}
+
|fcr = {{{fcr}}}  
|{{#if: {{{feeblemind_charges|}}} | feeblemind_charges = {{{feeblemind_charges}}} }}
+
|feeblemind_charges = {{{feeblemind_charges}}}  
|{{#if: {{{fencing|}}} | fencing = {{{fencing}}} }}
+
|fencing = {{{fencing}}}  
|{{#if: {{{fire_eater|}}} | fire_eater = {{{fire_eater}}} }}
+
|fire_eater = {{{fire_eater}}}  
|{{#if: {{{fire_resonance|}}} | fire_resonance = {{{fire_resonance}}} }}
+
|fire_resonance = {{{fire_resonance}}}  
|{{#if: {{{fireball_charges|}}} | fireball_charges = {{{fireball_charges}}} }}
+
|fireball_charges = {{{fireball_charges}}}  
|{{#if: {{{fletching_bonus|}}} | fletching_bonus = {{{fletching_bonus}}} }}
+
|fletching_bonus = {{{fletching_bonus}}}  
|{{#if: {{{fletching_exceptional_bonus|}}} | fletching_exceptional_bonus = {{{fletching_exceptional_bonus}}} }}
+
|fletching_exceptional_bonus = {{{fletching_exceptional_bonus}}}  
|{{#if: {{{focus|}}} | focus = {{{focus}}} }}
+
|focus = {{{focus}}}  
|{{#if: {{{frostwood|}}} | frostwood = {{{frostwood}}} }}
+
|frostwood = {{{frostwood}}}  
|{{#if: {{{fullness|}}} | fullness = {{{fullness}}} }}
+
|fullness = {{{fullness}}}  
|{{#if: {{{gargoyles_only|}}} | gargoyles_only = {{{gargoyles_only}}} }}
+
|gargoyles_only = {{{gargoyles_only}}}  
|{{#if: {{{generic_text_1|}}} | generic_text_1 = {{{generic_text_1}}} }}
+
|generic_text_1 = {{{generic_text_1}}}  
|{{#if: {{{generic_text_2|}}} | generic_text_2 = {{{generic_text_2}}} }}
+
|generic_text_2 = {{{generic_text_2}}}  
|{{#if: {{{glassblowing_bonus|}}} | glassblowing_bonus = {{{glassblowing_bonus}}} }}
+
|glassblowing_bonus = {{{glassblowing_bonus}}}  
|{{#if: {{{glassblowing_exceptional_bonus|}}} | glassblowing_exceptional_bonus = {{{glassblowing_exceptional_bonus}}} }}
+
|glassblowing_exceptional_bonus = {{{glassblowing_exceptional_bonus}}}  
|{{#if: {{{golden|}}} | golden = {{{golden}}} }}
+
|golden = {{{golden}}}  
|{{#if: {{{gorgon_lens_charges|}}} | gorgon_lens_charges = {{{gorgon_lens_charges}}} }}
+
|gorgon_lens_charges = {{{gorgon_lens_charges}}}  
|{{#if: {{{graphic|}}} | graphic = {{{graphic}}} }}
+
|graphic = {{{graphic}}}  
|{{#if: {{{greater_healing_charges|}}} | greater_healing_charges = {{{greater_healing_charges}}} }}
+
|greater_healing_charges = {{{greater_healing_charges}}}  
|{{#if: {{{greater_poison_charges|}}} | greater_poison_charges = {{{greater_poison_charges}}} }}
+
|greater_poison_charges = {{{greater_poison_charges}}}  
|{{#if: {{{hands_required|}}} | hands_required = {{{hands_required}}} }}
+
|hands_required = {{{hands_required}}}  
|{{#if: {{{harm_charges|}}} | harm_charges = {{{harm_charges}}} }}
+
|harm_charges = {{{harm_charges}}}  
|{{#if: {{{hci|}}} | hci = {{{hci}}} }}
+
|hci = {{{hci}}}  
|{{#if: {{{healing|}}} | healing = {{{healing}}} }}
+
|healing = {{{healing}}}  
|{{#if: {{{healing_charges|}}} | healing_charges = {{{healing_charges}}} }}
+
|healing_charges = {{{healing_charges}}}  
|{{#if: {{{heartwood|}}} | heartwood = {{{heartwood}}} }}
+
|heartwood = {{{heartwood}}}  
|{{#if: {{{hit_cold_area|}}} | hit_cold_area = {{{hit_cold_area}}} }}
+
|hit_cold_area = {{{hit_cold_area}}}  
|{{#if: {{{hit_curse|}}} | hit_curse = {{{hit_curse}}} }}
+
|hit_curse = {{{hit_curse}}}  
|{{#if: {{{hit_dispel|}}} | hit_dispel = {{{hit_dispel}}} }}
+
|hit_dispel = {{{hit_dispel}}}  
|{{#if: {{{hit_energy_area|}}} | hit_energy_area = {{{hit_energy_area}}} }}
+
|hit_energy_area = {{{hit_energy_area}}}  
|{{#if: {{{hit_fatigue|}}} | hit_fatigue = {{{hit_fatigue}}} }}
+
|hit_fatigue = {{{hit_fatigue}}}  
|{{#if: {{{hit_fire_area|}}} | hit_fire_area = {{{hit_fire_area}}} }}
+
|hit_fire_area = {{{hit_fire_area}}}  
|{{#if: {{{hit_fireball|}}} | hit_fireball = {{{hit_fireball}}} }}
+
|hit_fireball = {{{hit_fireball}}}  
|{{#if: {{{hit_harm|}}} | hit_harm = {{{hit_harm}}} }}
+
|hit_harm = {{{hit_harm}}}  
|{{#if: {{{hit_life_leech|}}} | hit_life_leech = {{{hit_life_leech}}} }}
+
|hit_life_leech = {{{hit_life_leech}}}  
|{{#if: {{{hit_lightning|}}} | hit_lightning = {{{hit_lightning}}} }}
+
|hit_lightning = {{{hit_lightning}}}  
|{{#if: {{{hit_lower_attack|}}} | hit_lower_attack = {{{hit_lower_attack}}} }}
+
|hit_lower_attack = {{{hit_lower_attack}}}  
|{{#if: {{{hit_lower_defense|}}} | hit_lower_defense = {{{hit_lower_defense}}} }}
+
|hit_lower_defense = {{{hit_lower_defense}}}  
|{{#if: {{{hit_mana_drain|}}} | hit_mana_drain = {{{hit_mana_drain}}} }}
+
|hit_mana_drain = {{{hit_mana_drain}}}  
|{{#if: {{{hit_mana_leech|}}} | hit_mana_leech = {{{hit_mana_leech}}} }}
+
|hit_mana_leech = {{{hit_mana_leech}}}  
|{{#if: {{{hit_physical_area|}}} | hit_physical_area = {{{hit_physical_area}}} }}
+
|hit_physical_area = {{{hit_physical_area}}}  
|{{#if: {{{hit_point_increase|}}} | hit_point_increase = {{{hit_point_increase}}} }}
+
|hit_point_increase = {{{hit_point_increase}}}  
|{{#if: {{{hit_point_regeneration|}}} | hit_point_regeneration = {{{hit_point_regeneration}}} }}
+
|hit_point_regeneration = {{{hit_point_regeneration}}}  
|{{#if: {{{hit_poison_area|}}} | hit_poison_area = {{{hit_poison_area}}} }}
+
|hit_poison_area = {{{hit_poison_area}}}  
|{{#if: {{{hit_stamina_leech|}}} | hit_stamina_leech = {{{hit_stamina_leech}}} }}
+
|hit_stamina_leech = {{{hit_stamina_leech}}}  
|{{#if: {{{horned|}}} | horned = {{{horned}}} }}
+
|horned = {{{horned}}}  
|{{#if: {{{hue|}}} | hue = {{{hue}}} }}
+
|hue = {{{hue}}}  
|{{#if: {{{identification_charges|}}} | identification_charges = {{{identification_charges}}} }}
+
|identification_charges = {{{identification_charges}}}  
|{{#if: {{{increased_karma_loss|}}} | increased_karma_loss = {{{increased_karma_loss}}} }}
+
|increased_karma_loss = {{{increased_karma_loss}}}  
|{{#if: {{{inscription_bonus|}}} | inscription_bonus = {{{inscription_bonus}}} }}
+
|inscription_bonus = {{{inscription_bonus}}}  
|{{#if: {{{inscription_exceptional_bonus|}}} | inscription_exceptional_bonus = {{{inscription_exceptional_bonus}}} }}
+
|inscription_exceptional_bonus = {{{inscription_exceptional_bonus}}}  
|{{#if: {{{intelligence_bonus|}}} | intelligence_bonus = {{{intelligence_bonus}}} }}
+
|intelligence_bonus = {{{intelligence_bonus}}}  
|{{#if: {{{invisibility_charges|}}} | invisibility_charges = {{{invisibility_charges}}} }}
+
|invisibility_charges = {{{invisibility_charges}}}  
|{{#if: {{{iron|}}} | iron = {{{iron}}} }}
+
|iron = {{{iron}}}  
|{{#if: {{{karma_bonus|}}} | karma_bonus = {{{karma_bonus}}} }}
+
|karma_bonus = {{{karma_bonus}}}  
|{{#if: {{{killer_type|}}} | killer_type = {{{killer_type}}} }}
+
|killer_type = {{{killer_type}}}  
|{{#if: {{{killer_value|}}} | killer_value = {{{killer_value}}} }}
+
|killer_value = {{{killer_value}}}  
|{{#if: {{{kinetic_eater|}}} | kinetic_eater = {{{kinetic_eater}}} }}
+
|kinetic_eater = {{{kinetic_eater}}}  
|{{#if: {{{kinetic_resonance|}}} | kinetic_resonance = {{{kinetic_resonance}}} }}
+
|kinetic_resonance = {{{kinetic_resonance}}}  
|{{#if: {{{leather|}}} | leather = {{{leather}}} }}
+
|leather = {{{leather}}}  
|{{#if: {{{lesser_poison_charges|}}} | lesser_poison_charges = {{{lesser_poison_charges}}} }}
+
|lesser_poison_charges = {{{lesser_poison_charges}}}  
|{{#if: {{{lethal_poison_charges|}}} | lethal_poison_charges = {{{lethal_poison_charges}}} }}
+
|lethal_poison_charges = {{{lethal_poison_charges}}}  
|{{#if: {{{lifespan|}}} | lifespan = {{{lifespan}}} }}
+
|lifespan = {{{lifespan}}}  
|{{#if: {{{lightning_charges|}}} | lightning_charges = {{{lightning_charges}}} }}
+
|lightning_charges = {{{lightning_charges}}}  
|{{#if: {{{liquor_type|}}} | liquor_type = {{{liquor_type}}} }}
+
|liquor_type = {{{liquor_type}}}  
|{{#if: {{{lower_ammo_cost|}}} | lower_ammo_cost = {{{lower_ammo_cost}}} }}
+
|lower_ammo_cost = {{{lower_ammo_cost}}}  
|{{#if: {{{lower_mana_cost|}}} | lower_mana_cost = {{{lower_mana_cost}}} }}
+
|lower_mana_cost = {{{lower_mana_cost}}}  
|{{#if: {{{lower_reagent_cost|}}} | lower_reagent_cost = {{{lower_reagent_cost}}} }}
+
|lower_reagent_cost = {{{lower_reagent_cost}}}  
|{{#if: {{{lower_requirements|}}} | lower_requirements = {{{lower_requirements}}} }}
+
|lower_requirements = {{{lower_requirements}}}  
|{{#if: {{{luck|}}} | luck = {{{luck}}} }}
+
|luck = {{{luck}}}  
|{{#if: {{{mace_fighting|}}} | mace_fighting = {{{mace_fighting}}} }}
+
|mace_fighting = {{{mace_fighting}}}  
|{{#if: {{{mage_armor|}}} | mage_armor = {{{mage_armor}}} }}
+
|mage_armor = {{{mage_armor}}}  
|{{#if: {{{mage_weapon|}}} | mage_weapon = {{{mage_weapon}}} }}
+
|mage_weapon = {{{mage_weapon}}}  
|{{#if: {{{magery|}}} | magery = {{{magery}}} }}
+
|magery = {{{magery}}}  
|{{#if: {{{magic_arrow_charges|}}} | magic_arrow_charges = {{{magic_arrow_charges}}} }}
+
|magic_arrow_charges = {{{magic_arrow_charges}}}  
|{{#if: {{{magic_reflection_charges|}}} | magic_reflection_charges = {{{magic_reflection_charges}}} }}
+
|magic_reflection_charges = {{{magic_reflection_charges}}}  
|{{#if: {{{mana_drain_charges|}}} | mana_drain_charges = {{{mana_drain_charges}}} }}
+
|mana_drain_charges = {{{mana_drain_charges}}}  
|{{#if: {{{mana_increase|}}} | mana_increase = {{{mana_increase}}} }}
+
|mana_increase = {{{mana_increase}}}  
|{{#if: {{{mana_phase|}}} | mana_phase = {{{mana_phase}}} }}
+
|mana_phase = {{{mana_phase}}}  
|{{#if: {{{mana_regeneration|}}} | mana_regeneration = {{{mana_regeneration}}} }}
+
|mana_regeneration = {{{mana_regeneration}}}  
|{{#if: {{{masonry_bonus|}}} | masonry_bonus = {{{masonry_bonus}}} }}
+
|masonry_bonus = {{{masonry_bonus}}}  
|{{#if: {{{masonry_exceptional_bonus|}}} | masonry_exceptional_bonus = {{{masonry_exceptional_bonus}}} }}
+
|masonry_exceptional_bonus = {{{masonry_exceptional_bonus}}}  
|{{#if: {{{matured|}}} | matured = {{{matured}}} }}
+
|matured = {{{matured}}}  
|{{#if: {{{maturing|}}} | maturing = {{{maturing}}} }}
+
|maturing = {{{maturing}}}  
|{{#if: {{{meditation|}}} | meditation = {{{meditation}}} }}
+
|meditation = {{{meditation}}}  
|{{#if: {{{musicianship|}}} | musicianship = {{{musicianship}}} }}
+
|musicianship = {{{musicianship}}}  
|{{#if: {{{mysticism|}}} | mysticism = {{{mysticism}}} }}
+
|mysticism = {{{mysticism}}}  
|{{#if: {{{name|}}} | name = {{{name}}} }}
+
|name = {{{name}}}  
|{{#if: {{{necromancy|}}} | necromancy = {{{necromancy}}} }}
+
|necromancy = {{{necromancy}}}  
|{{#if: {{{night_sight|}}} | night_sight = {{{night_sight}}} }}
+
|night_sight = {{{night_sight}}}  
|{{#if: {{{ninjitsu|}}} | ninjitsu = {{{ninjitsu}}} }}
+
|ninjitsu = {{{ninjitsu}}}  
|{{#if: {{{no_drop|}}} | no_drop = {{{no_drop}}} }}
+
|no_drop = {{{no_drop}}}  
|{{#if: {{{no_dye|}}} | no_dye = {{{no_dye}}} }}
+
|no_dye = {{{no_dye}}}  
|{{#if: {{{no_trade|}}} | no_trade = {{{no_trade}}} }}
+
|no_trade = {{{no_trade}}}  
|{{#if: {{{oak|}}} | oak = {{{oak}}} }}
+
|oak = {{{oak}}}  
|{{#if: {{{owned_by|}}} | owned_by = {{{owned_by}}} }}
+
|owned_by = {{{owned_by}}}  
|{{#if: {{{paralyzation_charges|}}} | paralyzation_charges = {{{paralyzation_charges}}} }}
+
|paralyzation_charges = {{{paralyzation_charges}}}  
|{{#if: {{{paralyze_charges|}}} | paralyze_charges = {{{paralyze_charges}}} }}
+
|paralyze_charges = {{{paralyze_charges}}}  
|{{#if: {{{parrying|}}} | parrying = {{{parrying}}} }}
+
|parrying = {{{parrying}}}  
|{{#if: {{{pbd|}}} | pbd = {{{pbd}}} }}
+
|pbd = {{{pbd}}}  
|{{#if: {{{peacemaking|}}} | peacemaking = {{{peacemaking}}} }}
+
|peacemaking = {{{peacemaking}}}  
|{{#if: {{{plain|}}} | plain = {{{plain}}} }}
+
|plain = {{{plain}}}  
|{{#if: {{{poison_charges|}}} | poison_charges = {{{poison_charges}}} }}
+
|poison_charges = {{{poison_charges}}}  
|{{#if: {{{poison_eater|}}} | poison_eater = {{{poison_eater}}} }}
+
|poison_eater = {{{poison_eater}}}  
|{{#if: {{{poison_resonance|}}} | poison_resonance = {{{poison_resonance}}} }}
+
|poison_resonance = {{{poison_resonance}}}  
|{{#if: {{{prized|}}} | prized = {{{prized}}} }}
+
|prized = {{{prized}}}  
|{{#if: {{{protection_charges|}}} | protection_charges = {{{protection_charges}}} }}
+
|protection_charges = {{{protection_charges}}}  
|{{#if: {{{protection_type|}}} | protection_type = {{{protection_type}}} }}
+
|protection_type = {{{protection_type}}}  
|{{#if: {{{protection_value|}}} | protection_value = {{{protection_value}}} }}
+
|protection_value = {{{protection_value}}}  
|{{#if: {{{provocation|}}} | provocation = {{{provocation}}} }}
+
|provocation = {{{provocation}}}  
|{{#if: {{{rage_focus|}}} | rage_focus = {{{rage_focus}}} }}
+
|rage_focus = {{{rage_focus}}}  
|{{#if: {{{rarity|}}} | rarity = {{{rarity}}} }}
+
|rarity = {{{rarity}}}  
|{{#if: {{{reactive_paralyze|}}} | reactive_paralyze = {{{reactive_paralyze}}} }}
+
|reactive_paralyze = {{{reactive_paralyze}}}  
|{{#if: {{{reflect_physical_damage|}}} | reflect_physical_damage = {{{reflect_physical_damage}}} }}
+
|reflect_physical_damage = {{{reflect_physical_damage}}}  
|{{#if: {{{remaining_charges|}}} | remaining_charges = {{{remaining_charges}}} }}
+
|remaining_charges = {{{remaining_charges}}}  
|{{#if: {{{requires_expansion|}}} | requires_expansion = {{{requires_expansion}}} }}
+
|requires_expansion = {{{requires_expansion}}}  
|{{#if: {{{resist_cold|}}} | resist_cold = {{{resist_cold}}} }}
+
|resist_cold = {{{resist_cold}}}  
|{{#if: {{{resist_energy|}}} | resist_energy = {{{resist_energy}}} }}
+
|resist_energy = {{{resist_energy}}}  
|{{#if: {{{resist_fire|}}} | resist_fire = {{{resist_fire}}} }}
+
|resist_fire = {{{resist_fire}}}  
|{{#if: {{{resist_physical|}}} | resist_physical = {{{resist_physical}}} }}
+
|resist_physical = {{{resist_physical}}}  
|{{#if: {{{resist_poison|}}} | resist_poison = {{{resist_poison}}} }}
+
|resist_poison = {{{resist_poison}}}  
|{{#if: {{{resisting_spells|}}} | resisting_spells = {{{resisting_spells}}} }}
+
|resisting_spells = {{{resisting_spells}}}  
|{{#if: {{{sdi|}}} | sdi = {{{sdi}}} }}
+
|sdi = {{{sdi}}}  
|{{#if: {{{self_repair|}}} | self_repair = {{{self_repair}}} }}
+
|self_repair = {{{self_repair}}}  
|{{#if: {{{set_ability|}}} | set_ability = {{{set_ability}}} }}
+
|set_ability = {{{set_ability}}}  
|{{#if: {{{set_bonus|}}} | set_bonus = {{{set_bonus}}} }}
+
|set_bonus = {{{set_bonus}}}  
|{{#if: {{{sh|}}} | sh = {{{sh}}} }}
+
|sh = {{{sh}}}  
|{{#if: {{{shadow|}}} | shadow = {{{shadow}}} }}
+
|shadow = {{{shadow}}}  
|{{#if: {{{shard_bound|}}} | shard_bound = {{{shard_bound}}} }}
+
|shard_bound = {{{shard_bound}}}  
|{{#if: {{{skill_required|}}} | skill_required = {{{skill_required}}} }}
+
|skill_required = {{{skill_required}}}  
|{{#if: {{{slayer|}}} | slayer = {{{slayer}}} }}
+
|slayer = {{{slayer}}}  
|{{#if: {{{soul_charge|}}} | soul_charge = {{{soul_charge}}} }}
+
|soul_charge = {{{soul_charge}}}  
|{{#if: {{{speed|}}} | speed = {{{speed}}} }}
+
|speed = {{{speed}}}  
|{{#if: {{{spell_channeling|}}} | spell_channeling = {{{spell_channeling}}} }}
+
|spell_channeling = {{{spell_channeling}}}  
|{{#if: {{{spell_reflection_charges|}}} | spell_reflection_charges = {{{spell_reflection_charges}}} }}
+
|spell_reflection_charges = {{{spell_reflection_charges}}}  
|{{#if: {{{spined|}}} | spined = {{{spined}}} }}
+
|spined = {{{spined}}}  
|{{#if: {{{spirit_speak|}}} | spirit_speak = {{{spirit_speak}}} }}
+
|spirit_speak = {{{spirit_speak}}}  
|{{#if: {{{splintering_weapon|}}} | splintering_weapon = {{{splintering_weapon}}} }}
+
|splintering_weapon = {{{splintering_weapon}}}  
|{{#if: {{{ssi|}}} | ssi = {{{ssi}}} }}
+
|ssi = {{{ssi}}}  
|{{#if: {{{stamina_increase|}}} | stamina_increase = {{{stamina_increase}}} }}
+
|stamina_increase = {{{stamina_increase}}}  
|{{#if: {{{stamina_regeneration|}}} | stamina_regeneration = {{{stamina_regeneration}}} }}
+
|stamina_regeneration = {{{stamina_regeneration}}}  
|{{#if: {{{start_date|}}} | start_date = {{{start_date}}} }}
+
|start_date = {{{start_date}}}  
|{{#if: {{{stealing|}}} | stealing = {{{stealing}}} }}
+
|stealing = {{{stealing}}}  
|{{#if: {{{stealth|}}} | stealth = {{{stealth}}} }}
+
|stealth = {{{stealth}}}  
|{{#if: {{{strength_bonus|}}} | strength_bonus = {{{strength_bonus}}} }}
+
|strength_bonus = {{{strength_bonus}}}  
|{{#if: {{{strength_req|}}} | strength_req = {{{strength_req}}} }}
+
|strength_req = {{{strength_req}}}  
|{{#if: {{{strong_liquor|}}} | strong_liquor = {{{strong_liquor}}} }}
+
|strong_liquor = {{{strong_liquor}}}  
|{{#if: {{{swordsmanship|}}} | swordsmanship = {{{swordsmanship}}} }}
+
|swordsmanship = {{{swordsmanship}}}  
|{{#if: {{{tactics|}}} | tactics = {{{tactics}}} }}
+
|tactics = {{{tactics}}}  
|{{#if: {{{tailoring_bonus|}}} | tailoring_bonus = {{{tailoring_bonus}}} }}
+
|tailoring_bonus = {{{tailoring_bonus}}}  
|{{#if: {{{tailoring_exceptional_bonus|}}} | tailoring_exceptional_bonus = {{{tailoring_exceptional_bonus}}} }}
+
|tailoring_exceptional_bonus = {{{tailoring_exceptional_bonus}}}  
|{{#if: {{{taming|}}} | taming = {{{taming}}} }}
+
|taming = {{{taming}}}  
|{{#if: {{{teleport_charges|}}} | teleport_charges = {{{teleport_charges}}} }}
+
|teleport_charges = {{{teleport_charges}}}  
|{{#if: {{{throwing|}}} | throwing = {{{throwing}}} }}
+
|throwing = {{{throwing}}}  
|{{#if: {{{tinkering_bonus|}}} | tinkering_bonus = {{{tinkering_bonus}}} }}
+
|tinkering_bonus = {{{tinkering_bonus}}}  
|{{#if: {{{tinkering_exceptional_bonus|}}} | tinkering_exceptional_bonus = {{{tinkering_exceptional_bonus}}} }}
+
|tinkering_exceptional_bonus = {{{tinkering_exceptional_bonus}}}  
|{{#if: {{{toxic_poison_charges|}}} | toxic_poison_charges = {{{toxic_poison_charges}}} }}
+
|toxic_poison_charges = {{{toxic_poison_charges}}}  
|{{#if: {{{ubws|}}} | ubws = {{{ubws}}} }}
+
|ubws = {{{ubws}}}  
|{{#if: {{{unknown_properties|}}} | unknown_properties = {{{unknown_properties}}} }}
+
|unknown_properties = {{{unknown_properties}}}  
|{{#if: {{{uses_remaining|}}} | uses_remaining = {{{uses_remaining}}} }}
+
|uses_remaining = {{{uses_remaining}}}  
|{{#if: {{{valorite|}}} | valorite = {{{valorite}}} }}
+
|valorite = {{{valorite}}}  
|{{#if: {{{velocity|}}} | velocity = {{{velocity}}} }}
+
|velocity = {{{velocity}}}  
|{{#if: {{{verite|}}} | verite = {{{verite}}} }}
+
|verite = {{{verite}}}  
|{{#if: {{{veterinary|}}} | veterinary = {{{veterinary}}} }}
+
|veterinary = {{{veterinary}}}  
|{{#if: {{{weakness_charges|}}} | weakness_charges = {{{weakness_charges}}} }}
+
|weakness_charges = {{{weakness_charges}}}  
|{{#if: {{{weight|}}} | weight = {{{weight}}} }}
+
|weight = {{{weight}}}  
|{{#if: {{{weight_reduction|}}} | weight_reduction = {{{weight_reduction}}} }}
+
|weight_reduction = {{{weight_reduction}}}  
|{{#if: {{{wrestling|}}} | wrestling = {{{wrestling}}} }}
+
|wrestling = {{{wrestling}}}  
|{{#if: {{{yew|}}} | yew = {{{yew}}} }}
+
|yew = {{{yew}}}  
 
}}
 
}}

Revision as of 23:32, 29 July 2016

{{{name}}}

{{#ifeq: 0 | 1 |==    {{{craftText}}} by {{{crafter}}}== {{#ifeq: 0 | 1 |==a.k.a.: {{{aka}}}== {{#ifeq: 0 | 1 |==engraving: {{{engraving}}}== {{#ifeq: 0 | 1 |=={{{extraprop}}}==


Rare Item
Type [[Category:UO:{{{type}}} Items]][[Category:UO:{{{type}}} Items]][[:Category:UO:{{{type}}} Items|{{{type}}} Item]]
Crafter Name
Date   [[Category:UO:Rares From 20Expression error: Unrecognized punctuation character "{".]][[UO:Rares From 20Expression error: Unrecognized punctuation character "{".|20Expression error: Unrecognized punctuation character "{".]]
Season [[Category:UO:Season {{{season}}} Rares]][[UO:Season {{{season}}} Rares|{{{season}}}]]
Shards unknown
Quantity {{{quantity}}}
Currently Spawning unknown
Japanese localized name unknown
 
Extended Information
Graphic unknown
Hue unknown
Height unknown
Dyable No
Edible No
Stackable unknown
Turnable No
Wearable No
Wieldable No
Works as a container unknown
Works as a runebook unknown
Works as a spellbook unknown
 
Effects
Animated No
Double-click Effect unknown
Ethereal unknown
Sound No
Translucent unknown
Walk-over Effect No
 
Special Item Flags
Newbiefied unknown
Legal to Own No

[[Category:UO:Items using graphic {{{graphic}}}]][[Category:UO:Items using hue {{{hue}}}]]

 
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Crafted By {{{crafter}}}
Exceptional

Arcane Charges: {{{arcane_charges}}}
Gorgon Lens Charges: {{{gorgon_lens_charges}}}
Agility Charges: {{{agility_charges}}}
Bless Charges: {{{bless_charges}}}
Feeblemind Charges: {{{feeblemind_charges}}}
Fireball Charges: {{{fireball_charges}}}
Greater Healing Charges: {{{greater_healing_charges}}}
Harm Charges: {{{harm_charges}}}
Healing Charges: {{{healing_charges}}}
Identification Charges: {{{identification_charges}}}
Invisibility Charges: {{{invisibility_charges}}}
Lightning Charges: {{{lightning_charges}}}
Magic Arrow Charges: {{{magic_arrow_charges}}}
Magic Reflection Charges: {{{magic_reflection_charges}}}
Mana Drain Charges: {{{mana_drain_charges}}}
Paralyzation Charges: {{{paralyzation_charges}}}
Protection Charges: {{{protection_charges}}}
Spell Reflection Charges: {{{spell_reflection_charges}}}
Teleport Charges: {{{teleport_charges}}}
Weakness Charges: {{{weakness_charges}}}
Weakness Charges: {{{killer_type}}}%
Deadly Poison Charges: {{{deadly_poison_charges}}}
Greater Poison Charges: {{{greater_poison_charges}}}
Lesser Poison Charges: {{{lesser_poison_charges}}}
Lethal Poison Charges: {{{lethal_poison_charges}}}
Poison Charges: {{{poison_charges}}}
Toxic Poison Charges: {{{toxic_poison_charges}}}
Killer: +{{{killer_type}}}%
Protection: {{{protection_type}}}%
Elves Only
Gargoyles Only
Blood Drinker
Reactive Paralyze
Set Ability: {{{set_ability}}}
Set Bonus: {{{set_bonus}}}
Karma Bonus: {{{karma_bonus}}}
Anatomy +{{{anatomy}}}
Animal Lore +{{{animal lore}}}
Animal Taming +{{{taming}}}
Archery +{{{archery}}}
Bushido +{{{bushido}}}
Chivalry +{{{chivalry}}}
Discordance +{{{discordance}}}
Evaluating Intelligence +{{{evaluating_intelligence}}}
Fencing +{{{fencing}}}
Focus +{{{focus}}}
Healing +{{{healing}}}
Mace Fighting +{{{mace_fighting}}}
Magery +{{{magery}}}
Meditation +{{{meditation}}}
Musicianship +{{{musicianship}}}
Mysticism +{{{mysticism}}}
Necromancy +{{{necromancy}}}
Ninjitsu +{{{ninjitsu}}}
Parrying +{{{parrying}}}
Peacemaking +{{{peacemaking}}}
Provocation +{{{provocation}}}
Resisting Spells +{{{resisting_spells}}}
Spirit Speak +{{{spirit_speak}}}
Stealing +{{{stealing}}}
Stealth +{{{stealth}}}
Swordsmanship +{{{swordsmanship}}}
Tactics +{{{tactics}}}
Throwing +{{{throwing}}}
Veterinary +{{{veterinary}}}
Wrestling +{{{wrestling}}}
Leather
Spined
Horned
Barbed
Plain
Oak
Yew
Bloodwood
Heartwood
Frostwood
Iron
Dull Copper
Shadow
Copper
Bronze
Golden
Agapite
Verite
Valorite
Antique
Brittle
Ephemeral
Prized
Night Sight
Splintering Weapon{{{splintering_weapon}}}%
Kinetic Resonance {{{kinetic_resonance}}}%
Fire Resonance {{{fire_resonance}}}%
Cold Resonance {{{cold_resonance}}}%
Poison Resonance {{{poison_resonance}}}%
Energy Resonance {{{energy_resonance}}}%
Spell Channeling
Mage Weapon -{{{mage_weapon}}}  Skill
{{{weight}}} stones
[ Charges: {{{charges}}}  ]
Mana Phase
Spell Damage Increase {{{sdi}}}%
Faster Cast Recovery {{{fcr}}}
Faster Casting {{{fc}}}
Physical Resist {{{resist_physical}}}%
Fire Resist {{{resist_fire}}}%
Cold Resist {{{resist_cold}}}%
Poison Resist {{{resist_poison}}}%
Energy Resist {{{resist_energy}}}%
Self Repair {{{self_repair}}}
Damage Modifier{{{damage_modifier}}}%
Ammo: 0/500 Arrows
Soul Charge {{{soul_charge}}}%
Damage Eater {{{damage_eater}}}%
Kinetic Eater {{{kinetic_eater}}}%
Fire Eater {{{fire_eater}}}%
Cold Eater {{{cold_eater}}}%
Poison Eater {{{poison_eater}}}%
Energy Eater {{{energy_eater}}}%
Casting Focus {{{casting_focus}}}%
Dexterity Bonus {{{dexterity_bonus}}}
Strength Bonus {{{strength_bonus}}}
Intelligence Bonus {{{intelligence_bonus}}}
Hit Point Increase {{{hit_point_increase}}}
Mana Increase {{{mana_increase}}}
Stamina Increase {{{stamina_increase}}}
Hit Point Regeneration {{{hit_point_regeneration}}}
Mana Regeneration {{{mana_regeneration}}}
Stamina Regeneration {{{stamina_regeneration}}}
Luck {{{luck}}}
Enhance Potions {{{enhance_potions}}}%
Lower Mana Cost {{{lower_mana_cost}}}%
Lower Reagent Cost {{{lower_reagent_cost}}}%
Durability {{{durability_increase}}}%
Reflect Physical Damage {{{reflect_physical_damage}}}%
Lower Ammo Cost {{{lower_ammo_cost}}}%
Hit Cold Area {{{hit_cold_area}}}%
Hit Curse {{{hit_curse}}}%
Hit Dispel {{{hit_dispel}}}%
Hit Energy Area {{{hit_energy_area}}}%
Hit Fatigue {{{hit_fatigue}}}%
Hit Fire Area {{{hit_fire_area}}}%
Hit Fireball {{{hit_fireball}}}%
Hit Harm {{{hit_harm}}}%
Hit Life Leech {{{hit_life_leech}}}%
Hit Lightning {{{hit_lightning}}}%
Hit Lower Attack {{{hit_lower_attack}}}%
Hit Lower Defense {{{hit_lower_defense}}}%
Hit Mana Drain {{{hit_mana_drain}}}%
Hit Mana Leech {{{hit_mana_leech}}}%
Hit Physical Area {{{hit_physical_area}}}%
Hit Poison Area {{{hit_poison_area}}}%
Hit Stamina Leech {{{hit_stamina_leech}}}%
Balanced
Lower Requirements {{{lower_requirements}}}%
Battle Lust
Rage Focus
Velocity {{{velocity}}}%
Swing Speed Increase {{{ssi}}}%
Hit Chance Increase {{{hci}}}%
Defence Chance Increase {{{dci}}}%
Alchemy Bonus: {{{alchemy_bonus}}}%
Blacksmithing Bonus: {{{blacksmithing_bonus}}}%
Carpentry Bonus: {{{carpentry_bonus}}}%
Cartography Bonus: {{{cartography_bonus}}}%
Cooking Bonus: {{{cooking_bonus}}}%
Fletching Bonus: {{{fletching_bonus}}}%
Glassblowing Bonus: {{{glassblowing_bonus}}}%
Inscription Bonus: {{{inscription_bonus}}}%
Masonry Bonus: {{{masonry_bonus}}}%
Tailoring Bonus: {{{tailoring_bonus}}}%
Tinkering Bonus: {{{tinkering_bonus}}}%
Alchemy Exceptional Bonus: {{{alchemy_exceptional_bonus}}}%
Blacksmithing Exceptional Bonus: {{{blacksmithing_exceptional_bonus}}}%
Carpentry Exceptional Bonus: {{{carpentry_exceptional_bonus}}}%
Cartography Exceptional Bonus: {{{cartography_exceptional_bonus}}}%
Cooking Exceptional Bonus: {{{cooking_exceptional_bonus}}}%
Fletching Exceptional Bonus: {{{fletching_exceptional_bonus}}}%
Glassblowing Exceptional Bonus: {{{glassblowing_exceptional_bonus}}}%
Inscription Exceptional Bonus: {{{inscription_exceptional_bonus}}}%
Masonry Exceptional Bonus: {{{masonry_exceptional_bonus}}}%
Tailoring Exceptional Bonus: {{{tailoring_exceptional_bonus}}}%
Tinkering Exceptional Bonus: {{{tinkering_exceptional_bonus}}}%
[[UO:{{{slayer}}} Slayer]][[Category:UO:{{{slayer}}} Slayer Items]]
Damage Increase {{{damage_increase}}}%
Physical Damage {{{damage_physical}}}%
Fire Damage {{{damage_fire}}}%
Cold Damage {{{damage_cold}}}%
Poison Damage {{{damage_poison}}}%
Energy Damage {{{damage_energy}}}%
Chaos Damage {{{damage_chaos}}}%
Bane
Mage Armor
Use Best Weapon Skill
Weapon Damage {{{damage_min}}}  - {{{damage_max}}}
Weapon Speed {{{speed}}} Expression error: Unrecognized punctuation character "{".
Increased Karma Loss {{{increased_karma_loss}}}%
Strength Requirement {{{strength_req}}}
-Handed Weapon
Skill Required:
Durability {{{durability_min}}}  / {{{durability_max}}}
Remaining Charges: {{{remaining_charges}}}
Bacterial Resistance: {{{bacterial_resistance}}}
Start Date: {{{start_date}}}
Matured: {{{matured}}}
Maturing: {{{maturing}}}
[[UO:Liquor Type Item Property|Liquor Type: Strong ]]
It's Full
It Looks Explosive.
Uses Remaining: {{{uses_remaining}}}
Weight Reduction: {{{weight_reduction}}}%
Artifact Rarity {{{rarity}}}
Owned By {{{owned_by}}}
Lifespan: {{{lifespan}}}
NO DROP
NO TRADE
NO DYE
Account Bound
Shard Bound
Requires {{{requires_expansion}}} Expansion

Note: The properties for this item are incomplete.