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| __NOEDITSECTION__ | | __NOEDITSECTION__ |
| ={{{name}}}= | | ={{{name}}}= |
− | {{#ifeq: {{Boolean|{{{crafted}}} }} | 1 |== ''{{{craftText}}} by {{{crafter}}}''== }} | + | {{#ifeq: {{Boolean|{{{crafted}}} }} | 1 |== ''{{{craftText}}} by {{{crafter}}}''== |
− | {{#ifeq: {{Boolean|{{{aka|}}} }} | 1 |==a.k.a.: {{{aka}}}== }} | + | {{#ifeq: {{Boolean|{{{aka|}}} }} | 1 |==a.k.a.: {{{aka}}}== |
− | {{#ifeq: {{Boolean|{{{engraving|}}} }} | 1 |==engraving: {{{engraving}}}== }} | + | {{#ifeq: {{Boolean|{{{engraving|}}} }} | 1 |==engraving: {{{engraving}}}== |
− | {{#ifeq: {{Boolean|{{{extraprop|}}} }} | 1 |=='''{{{extraprop}}}'''== }} | + | {{#ifeq: {{Boolean|{{{extraprop|}}} }} | 1 |=='''{{{extraprop}}}'''== |
| <br/> | | <br/> |
| {{InfoBox UORareItem | | {{InfoBox UORareItem |
− | |{{#if: {{{animated|}}} | animated = {{{animated}}} }}
| + | |animated = {{{animated}}} |
− | |{{#if: {{{Arirang|}}} | Arirang = {{{Arirang}}} }}
| + | |Arirang = {{{Arirang}}} |
− | |{{#if: {{{Asuka|}}} | Asuka = {{{Asuka}}} }}
| + | |Asuka = {{{Asuka}}} |
− | |{{#if: {{{Atlantic|}}} | Atlantic = {{{Atlantic}}} }}
| + | |Atlantic = {{{Atlantic}}} |
− | |{{#if: {{{Baja|}}} | Baja = {{{Baja}}} }}
| + | |Baja = {{{Baja}}} |
− | |{{#if: {{{Balhae|}}} | Balhae = {{{Balhae}}} }}
| + | |Balhae = {{{Balhae}}} |
− | |{{#if: {{{Catskills|}}} | Catskills = {{{Catskills}}} }}
| + | |Catskills = {{{Catskills}}} |
− | |{{#if: {{{Chesapeake|}}} | Chesapeake = {{{Chesapeake}}} }}
| + | |Chesapeake = {{{Chesapeake}}} |
− | |{{#if: {{{Drachenfels|}}} | Drachenfels = {{{Drachenfels}}} }}
| + | |Drachenfels = {{{Drachenfels}}} |
− | |{{#if: {{{dyable|}}} | dyable = {{{dyable}}} }}
| + | |dyable = {{{dyable}}} |
− | |{{#if: {{{eatable|}}} | eatable = {{{eatable}}} }}
| + | |eatable = {{{eatable}}} |
− | |{{#if: {{{Europa|}}} | Europa = {{{Europa}}} }}
| + | |Europa = {{{Europa}}} |
− | |{{#if: {{{Formosa|}}} | Formosa = {{{Formosa}}} }}
| + | |Formosa = {{{Formosa}}} |
− | |{{#if: {{{GL|}}} | GL = {{{GL}}} }}
| + | |GL = {{{GL}}} |
− | |{{#if: {{{Hokuto|}}} | Hokuto = {{{Hokuto}}} }}
| + | |Hokuto = {{{Hokuto}}} |
− | |{{#if: {{{Izumo|}}} | Izumo = {{{Izumo}}} }}
| + | |Izumo = {{{Izumo}}} |
− | |{{#if: {{{LA|}}} | LA = {{{LA}}} }}
| + | |LA = {{{LA}}} |
− | |{{#if: {{{legal|}}} | legal = {{{legal}}} }}
| + | |legal = {{{legal}}} |
− | |{{#if: {{{Legends|}}} | Legends = {{{Legends}}} }}
| + | |Legends = {{{Legends}}} |
− | |{{#if: {{{LS|}}} | LS = {{{LS}}} }}
| + | |LS = {{{LS}}} |
− | |{{#if: {{{Mizuho|}}} | Mizuho = {{{Mizuho}}} }}
| + | |Mizuho = {{{Mizuho}}} |
− | |{{#if: {{{Mugen|}}} | Mugen = {{{Mugen}}} }}
| + | |Mugen = {{{Mugen}}} |
− | |{{#if: {{{Napa|}}} | Napa = {{{Napa}}} }}
| + | |Napa = {{{Napa}}} |
− | |{{#if: {{{Oceania|}}} | Oceania = {{{Oceania}}} }}
| + | |Oceania = {{{Oceania}}} |
− | |{{#if: {{{Origin|}}} | Origin = {{{Origin}}} }}
| + | |Origin = {{{Origin}}} |
− | |{{#if: {{{Pacific|}}} | Pacific = {{{Pacific}}} }}
| + | |Pacific = {{{Pacific}}} |
− | |{{#if: {{{quantity|}}} | quantity = {{{quantity}}} }}
| + | |quantity = {{{quantity}}} |
− | |{{#if: {{{Sakura|}}} | Sakura = {{{Sakura}}} }}
| + | |Sakura = {{{Sakura}}} |
− | |{{#if: {{{season|}}} | season = {{{season}}} }}
| + | |season = {{{season}}} |
− | |{{#if: {{{Sonoma|}}} | Sonoma = {{{Sonoma}}} }}
| + | |Sonoma = {{{Sonoma}}} |
− | |{{#if: {{{sound|}}} | sound = {{{sound}}} }}
| + | |sound = {{{sound}}} |
− | |{{#if: {{{SP|}}} | SP = {{{SP}}} }}
| + | |SP = {{{SP}}} |
− | |{{#if: {{{transparent|}}} | transparent = {{{transparent}}} }}
| + | |transparent = {{{transparent}}} |
− | |{{#if: {{{turnable|}}} | turnable = {{{turnable}}} }}
| + | |turnable = {{{turnable}}} |
− | |{{#if: {{{type|}}} | type = {{{type}}} }}
| + | |type = {{{type}}} |
− | |{{#if: {{{Wakoku|}}} | Wakoku = {{{Wakoku}}} }}
| + | |Wakoku = {{{Wakoku}}} |
− | |{{#if: {{{walkover|}}} | walkover = {{{walkover}}} }}
| + | |walkover = {{{walkover}}} |
− | |{{#if: {{{wearable|}}} | wearable = {{{wearable}}} }}
| + | |wearable = {{{wearable}}} |
− | |{{#if: {{{wieldable|}}} | wieldable = {{{wieldable}}} }}
| + | |wieldable = {{{wieldable}}} |
− | |{{#if: {{{Yamato|}}} | Yamato = {{{Yamato}}} }}
| + | |Yamato = {{{Yamato}}} |
− | |{{#if: {{{year|}}} | year = {{{year}}} }}
| + | |year = {{{year}}} |
| }}{{InfoBox UOItem | | }}{{InfoBox UOItem |
− | |{{#if: {{{account_bound|}}} | account_bound = {{{account_bound}}} }} | + | |account_bound = {{{account_bound}}} |
− | |{{#if: {{{agapite|}}} | agapite = {{{agapite}}} }} | + | |agapite = {{{agapite}}} |
− | |{{#if: {{{agility_charges|}}} | agility_charges = {{{agility_charges}}} }} | + | |agility_charges = {{{agility_charges}}} |
− | |{{#if: {{{alchemy_bonus|}}} | alchemy_bonus = {{{alchemy_bonus}}} }} | + | |alchemy_bonus = {{{alchemy_bonus}}} |
− | |{{#if: {{{alchemy_exceptional_bonus|}}} | alchemy_exceptional_bonus = {{{alchemy_exceptional_bonus}}} }} | + | |alchemy_exceptional_bonus = {{{alchemy_exceptional_bonus}}} |
− | |{{#if: {{{alignment|}}} | alignment = {{{alignment}}} }} | + | |alignment = {{{alignment}}} |
− | |{{#if: {{{ammo|}}} | ammo = {{{ammo}}} }} | + | |ammo = {{{ammo}}} |
− | |{{#if: {{{anatomy|}}} | anatomy = {{{anatomy}}} }} | + | |anatomy = {{{anatomy}}} |
− | |{{#if: {{{animal lore|}}} | animal lore = {{{animal lore}}} }} | + | |animal lore = {{{animal lore}}} |
− | |{{#if: {{{antique|}}} | antique = {{{antique}}} }} | + | |antique = {{{antique}}} |
− | |{{#if: {{{arcane_charges|}}} | arcane_charges = {{{arcane_charges}}} }} | + | |arcane_charges = {{{arcane_charges}}} |
− | |{{#if: {{{archery|}}} | archery = {{{archery}}} }} | + | |archery = {{{archery}}} |
− | |{{#if: {{{bacterial_resistance|}}} | bacterial_resistance = {{{bacterial_resistance}}} }} | + | |bacterial_resistance = {{{bacterial_resistance}}} |
− | |{{#if: {{{balanced|}}} | balanced = {{{balanced}}} }} | + | |balanced = {{{balanced}}} |
− | |{{#if: {{{bane|}}} | bane = {{{bane}}} }} | + | |bane = {{{bane}}} |
− | |{{#if: {{{barbed|}}} | barbed = {{{barbed}}} }} | + | |barbed = {{{barbed}}} |
− | |{{#if: {{{battle_lust|}}} | battle_lust = {{{battle_lust}}} }} | + | |battle_lust = {{{battle_lust}}} |
− | |{{#if: {{{blacksmithing_bonus|}}} | blacksmithing_bonus = {{{blacksmithing_bonus}}} }} | + | |blacksmithing_bonus = {{{blacksmithing_bonus}}} |
− | |{{#if: {{{blacksmithing_exceptional_bonus|}}} | blacksmithing_exceptional_bonus = {{{blacksmithing_exceptional_bonus}}} }} | + | |blacksmithing_exceptional_bonus = {{{blacksmithing_exceptional_bonus}}} |
− | |{{#if: {{{bless_charges|}}} | bless_charges = {{{bless_charges}}} }} | + | |bless_charges = {{{bless_charges}}} |
− | |{{#if: {{{blood_drinker|}}} | blood_drinker = {{{blood_drinker}}} }} | + | |blood_drinker = {{{blood_drinker}}} |
− | |{{#if: {{{bloodwood|}}} | bloodwood = {{{bloodwood}}} }} | + | |bloodwood = {{{bloodwood}}} |
− | |{{#if: {{{brittle|}}} | brittle = {{{brittle}}} }} | + | |brittle = {{{brittle}}} |
− | |{{#if: {{{bronze|}}} | bronze = {{{bronze}}} }} | + | |bronze = {{{bronze}}} |
− | |{{#if: {{{bushido|}}} | bushido = {{{bushido}}} }} | + | |bushido = {{{bushido}}} |
− | |{{#if: {{{carpentry_bonus|}}} | carpentry_bonus = {{{carpentry_bonus}}} }} | + | |carpentry_bonus = {{{carpentry_bonus}}} |
− | |{{#if: {{{carpentry_exceptional_bonus|}}} | carpentry_exceptional_bonus = {{{carpentry_exceptional_bonus}}} }} | + | |carpentry_exceptional_bonus = {{{carpentry_exceptional_bonus}}} |
− | |{{#if: {{{cartography_bonus|}}} | cartography_bonus = {{{cartography_bonus}}} }} | + | |cartography_bonus = {{{cartography_bonus}}} |
− | |{{#if: {{{cartography_exceptional_bonus|}}} | cartography_exceptional_bonus = {{{cartography_exceptional_bonus}}} }} | + | |cartography_exceptional_bonus = {{{cartography_exceptional_bonus}}} |
− | |{{#if: {{{casting_focus|}}} | casting_focus = {{{casting_focus}}} }} | + | |casting_focus = {{{casting_focus}}} |
− | |{{#if: {{{charges|}}} | charges = {{{charges}}} }} | + | |charges = {{{charges}}} |
− | |{{#if: {{{chivalry|}}} | chivalry = {{{chivalry}}} }} | + | |chivalry = {{{chivalry}}} |
− | |{{#if: {{{clumsy_charges|}}} | clumsy_charges = {{{clumsy_charges}}} }} | + | |clumsy_charges = {{{clumsy_charges}}} |
− | |{{#if: {{{cold_eater|}}} | cold_eater = {{{cold_eater}}} }} | + | |cold_eater = {{{cold_eater}}} |
− | |{{#if: {{{cold_resonance|}}} | cold_resonance = {{{cold_resonance}}} }} | + | |cold_resonance = {{{cold_resonance}}} |
− | |{{#if: {{{contents_items|}}} | contents_items = {{{contents_items}}} }} | + | |contents_items = {{{contents_items}}} |
− | |{{#if: {{{contents_stones|}}} | contents_stones = {{{contents_stones}}} }} | + | |contents_stones = {{{contents_stones}}} |
− | |{{#if: {{{cooking_bonus|}}} | cooking_bonus = {{{cooking_bonus}}} }} | + | |cooking_bonus = {{{cooking_bonus}}} |
− | |{{#if: {{{cooking_exceptional_bonus|}}} | cooking_exceptional_bonus = {{{cooking_exceptional_bonus}}} }} | + | |cooking_exceptional_bonus = {{{cooking_exceptional_bonus}}} |
− | |{{#if: {{{copper|}}} | copper = {{{copper}}} }} | + | |copper = {{{copper}}} |
− | |{{#if: {{{crafter|}}} | crafter = {{{crafter}}} }} | + | |crafter = {{{crafter}}} |
− | |{{#if: {{{damage_chaos|}}} | damage_chaos = {{{damage_chaos}}} }} | + | |damage_chaos = {{{damage_chaos}}} |
− | |{{#if: {{{damage_cold|}}} | damage_cold = {{{damage_cold}}} }} | + | |damage_cold = {{{damage_cold}}} |
− | |{{#if: {{{damage_eater|}}} | damage_eater = {{{damage_eater}}} }} | + | |damage_eater = {{{damage_eater}}} |
− | |{{#if: {{{damage_energy|}}} | damage_energy = {{{damage_energy}}} }} | + | |damage_energy = {{{damage_energy}}} |
− | |{{#if: {{{damage_fire|}}} | damage_fire = {{{damage_fire}}} }} | + | |damage_fire = {{{damage_fire}}} |
− | |{{#if: {{{damage_increase|}}} | damage_increase = {{{damage_increase}}} }} | + | |damage_increase = {{{damage_increase}}} |
− | |{{#if: {{{damage_max|}}} | damage_max = {{{damage_max}}} }} | + | |damage_max = {{{damage_max}}} |
− | |{{#if: {{{damage_min|}}} | damage_min = {{{damage_min}}} }} | + | |damage_min = {{{damage_min}}} |
− | |{{#if: {{{damage_modifier|}}} | damage_modifier = {{{damage_modifier}}} }} | + | |damage_modifier = {{{damage_modifier}}} |
− | |{{#if: {{{damage_physical|}}} | damage_physical = {{{damage_physical}}} }} | + | |damage_physical = {{{damage_physical}}} |
− | |{{#if: {{{damage_poison|}}} | damage_poison = {{{damage_poison}}} }} | + | |damage_poison = {{{damage_poison}}} |
− | |{{#if: {{{dci|}}} | dci = {{{dci}}} }} | + | |dci = {{{dci}}} |
− | |{{#if: {{{deadly_poison_charges|}}} | deadly_poison_charges = {{{deadly_poison_charges}}} }} | + | |deadly_poison_charges = {{{deadly_poison_charges}}} |
− | |{{#if: {{{dexterity_bonus|}}} | dexterity_bonus = {{{dexterity_bonus}}} }} | + | |dexterity_bonus = {{{dexterity_bonus}}} |
− | |{{#if: {{{discordance|}}} | discordance = {{{discordance}}} }} | + | |discordance = {{{discordance}}} |
− | |{{#if: {{{distiller|}}} | distiller = {{{distiller}}} }} | + | |distiller = {{{distiller}}} |
− | |{{#if: {{{dull|}}} | dull = {{{dull}}} }} | + | |dull = {{{dull}}} |
− | |{{#if: {{{durability|}}} | durability = {{{durability}}} }} | + | |durability = {{{durability}}} |
− | |{{#if: {{{durability_increase|}}} | durability_increase = {{{durability_increase}}} }} | + | |durability_increase = {{{durability_increase}}} |
− | |{{#if: {{{durability_max|}}} | durability_max = {{{durability_max}}} }} | + | |durability_max = {{{durability_max}}} |
− | |{{#if: {{{durability_min|}}} | durability_min = {{{durability_min}}} }} | + | |durability_min = {{{durability_min}}} |
− | |{{#if: {{{elves_only|}}} | elves_only = {{{elves_only}}} }} | + | |elves_only = {{{elves_only}}} |
− | |{{#if: {{{energy_eater|}}} | energy_eater = {{{energy_eater}}} }} | + | |energy_eater = {{{energy_eater}}} |
− | |{{#if: {{{energy_resonance|}}} | energy_resonance = {{{energy_resonance}}} }} | + | |energy_resonance = {{{energy_resonance}}} |
− | |{{#if: {{{enhance_potions|}}} | enhance_potions = {{{enhance_potions}}} }} | + | |enhance_potions = {{{enhance_potions}}} |
− | |{{#if: {{{ephemeral|}}} | ephemeral = {{{ephemeral}}} }} | + | |ephemeral = {{{ephemeral}}} |
− | |{{#if: {{{evaluating_intelligence|}}} | evaluating_intelligence = {{{evaluating_intelligence}}} }} | + | |evaluating_intelligence = {{{evaluating_intelligence}}} |
− | |{{#if: {{{exceptional|}}} | exceptional = {{{exceptional}}} }} | + | |exceptional = {{{exceptional}}} |
− | |{{#if: {{{explosive|}}} | explosive = {{{explosive}}} }} | + | |explosive = {{{explosive}}} |
− | |{{#if: {{{fc|}}} | fc = {{{fc}}} }} | + | |fc = {{{fc}}} |
− | |{{#if: {{{fcr|}}} | fcr = {{{fcr}}} }} | + | |fcr = {{{fcr}}} |
− | |{{#if: {{{feeblemind_charges|}}} | feeblemind_charges = {{{feeblemind_charges}}} }} | + | |feeblemind_charges = {{{feeblemind_charges}}} |
− | |{{#if: {{{fencing|}}} | fencing = {{{fencing}}} }} | + | |fencing = {{{fencing}}} |
− | |{{#if: {{{fire_eater|}}} | fire_eater = {{{fire_eater}}} }} | + | |fire_eater = {{{fire_eater}}} |
− | |{{#if: {{{fire_resonance|}}} | fire_resonance = {{{fire_resonance}}} }} | + | |fire_resonance = {{{fire_resonance}}} |
− | |{{#if: {{{fireball_charges|}}} | fireball_charges = {{{fireball_charges}}} }} | + | |fireball_charges = {{{fireball_charges}}} |
− | |{{#if: {{{fletching_bonus|}}} | fletching_bonus = {{{fletching_bonus}}} }} | + | |fletching_bonus = {{{fletching_bonus}}} |
− | |{{#if: {{{fletching_exceptional_bonus|}}} | fletching_exceptional_bonus = {{{fletching_exceptional_bonus}}} }} | + | |fletching_exceptional_bonus = {{{fletching_exceptional_bonus}}} |
− | |{{#if: {{{focus|}}} | focus = {{{focus}}} }} | + | |focus = {{{focus}}} |
− | |{{#if: {{{frostwood|}}} | frostwood = {{{frostwood}}} }} | + | |frostwood = {{{frostwood}}} |
− | |{{#if: {{{fullness|}}} | fullness = {{{fullness}}} }} | + | |fullness = {{{fullness}}} |
− | |{{#if: {{{gargoyles_only|}}} | gargoyles_only = {{{gargoyles_only}}} }} | + | |gargoyles_only = {{{gargoyles_only}}} |
− | |{{#if: {{{generic_text_1|}}} | generic_text_1 = {{{generic_text_1}}} }} | + | |generic_text_1 = {{{generic_text_1}}} |
− | |{{#if: {{{generic_text_2|}}} | generic_text_2 = {{{generic_text_2}}} }} | + | |generic_text_2 = {{{generic_text_2}}} |
− | |{{#if: {{{glassblowing_bonus|}}} | glassblowing_bonus = {{{glassblowing_bonus}}} }} | + | |glassblowing_bonus = {{{glassblowing_bonus}}} |
− | |{{#if: {{{glassblowing_exceptional_bonus|}}} | glassblowing_exceptional_bonus = {{{glassblowing_exceptional_bonus}}} }} | + | |glassblowing_exceptional_bonus = {{{glassblowing_exceptional_bonus}}} |
− | |{{#if: {{{golden|}}} | golden = {{{golden}}} }} | + | |golden = {{{golden}}} |
− | |{{#if: {{{gorgon_lens_charges|}}} | gorgon_lens_charges = {{{gorgon_lens_charges}}} }} | + | |gorgon_lens_charges = {{{gorgon_lens_charges}}} |
− | |{{#if: {{{graphic|}}} | graphic = {{{graphic}}} }} | + | |graphic = {{{graphic}}} |
− | |{{#if: {{{greater_healing_charges|}}} | greater_healing_charges = {{{greater_healing_charges}}} }} | + | |greater_healing_charges = {{{greater_healing_charges}}} |
− | |{{#if: {{{greater_poison_charges|}}} | greater_poison_charges = {{{greater_poison_charges}}} }} | + | |greater_poison_charges = {{{greater_poison_charges}}} |
− | |{{#if: {{{hands_required|}}} | hands_required = {{{hands_required}}} }} | + | |hands_required = {{{hands_required}}} |
− | |{{#if: {{{harm_charges|}}} | harm_charges = {{{harm_charges}}} }} | + | |harm_charges = {{{harm_charges}}} |
− | |{{#if: {{{hci|}}} | hci = {{{hci}}} }} | + | |hci = {{{hci}}} |
− | |{{#if: {{{healing|}}} | healing = {{{healing}}} }} | + | |healing = {{{healing}}} |
− | |{{#if: {{{healing_charges|}}} | healing_charges = {{{healing_charges}}} }} | + | |healing_charges = {{{healing_charges}}} |
− | |{{#if: {{{heartwood|}}} | heartwood = {{{heartwood}}} }} | + | |heartwood = {{{heartwood}}} |
− | |{{#if: {{{hit_cold_area|}}} | hit_cold_area = {{{hit_cold_area}}} }} | + | |hit_cold_area = {{{hit_cold_area}}} |
− | |{{#if: {{{hit_curse|}}} | hit_curse = {{{hit_curse}}} }} | + | |hit_curse = {{{hit_curse}}} |
− | |{{#if: {{{hit_dispel|}}} | hit_dispel = {{{hit_dispel}}} }} | + | |hit_dispel = {{{hit_dispel}}} |
− | |{{#if: {{{hit_energy_area|}}} | hit_energy_area = {{{hit_energy_area}}} }} | + | |hit_energy_area = {{{hit_energy_area}}} |
− | |{{#if: {{{hit_fatigue|}}} | hit_fatigue = {{{hit_fatigue}}} }} | + | |hit_fatigue = {{{hit_fatigue}}} |
− | |{{#if: {{{hit_fire_area|}}} | hit_fire_area = {{{hit_fire_area}}} }} | + | |hit_fire_area = {{{hit_fire_area}}} |
− | |{{#if: {{{hit_fireball|}}} | hit_fireball = {{{hit_fireball}}} }} | + | |hit_fireball = {{{hit_fireball}}} |
− | |{{#if: {{{hit_harm|}}} | hit_harm = {{{hit_harm}}} }} | + | |hit_harm = {{{hit_harm}}} |
− | |{{#if: {{{hit_life_leech|}}} | hit_life_leech = {{{hit_life_leech}}} }} | + | |hit_life_leech = {{{hit_life_leech}}} |
− | |{{#if: {{{hit_lightning|}}} | hit_lightning = {{{hit_lightning}}} }} | + | |hit_lightning = {{{hit_lightning}}} |
− | |{{#if: {{{hit_lower_attack|}}} | hit_lower_attack = {{{hit_lower_attack}}} }} | + | |hit_lower_attack = {{{hit_lower_attack}}} |
− | |{{#if: {{{hit_lower_defense|}}} | hit_lower_defense = {{{hit_lower_defense}}} }} | + | |hit_lower_defense = {{{hit_lower_defense}}} |
− | |{{#if: {{{hit_mana_drain|}}} | hit_mana_drain = {{{hit_mana_drain}}} }} | + | |hit_mana_drain = {{{hit_mana_drain}}} |
− | |{{#if: {{{hit_mana_leech|}}} | hit_mana_leech = {{{hit_mana_leech}}} }} | + | |hit_mana_leech = {{{hit_mana_leech}}} |
− | |{{#if: {{{hit_physical_area|}}} | hit_physical_area = {{{hit_physical_area}}} }} | + | |hit_physical_area = {{{hit_physical_area}}} |
− | |{{#if: {{{hit_point_increase|}}} | hit_point_increase = {{{hit_point_increase}}} }} | + | |hit_point_increase = {{{hit_point_increase}}} |
− | |{{#if: {{{hit_point_regeneration|}}} | hit_point_regeneration = {{{hit_point_regeneration}}} }} | + | |hit_point_regeneration = {{{hit_point_regeneration}}} |
− | |{{#if: {{{hit_poison_area|}}} | hit_poison_area = {{{hit_poison_area}}} }} | + | |hit_poison_area = {{{hit_poison_area}}} |
− | |{{#if: {{{hit_stamina_leech|}}} | hit_stamina_leech = {{{hit_stamina_leech}}} }} | + | |hit_stamina_leech = {{{hit_stamina_leech}}} |
− | |{{#if: {{{horned|}}} | horned = {{{horned}}} }} | + | |horned = {{{horned}}} |
− | |{{#if: {{{hue|}}} | hue = {{{hue}}} }} | + | |hue = {{{hue}}} |
− | |{{#if: {{{identification_charges|}}} | identification_charges = {{{identification_charges}}} }} | + | |identification_charges = {{{identification_charges}}} |
− | |{{#if: {{{increased_karma_loss|}}} | increased_karma_loss = {{{increased_karma_loss}}} }}
| + | |increased_karma_loss = {{{increased_karma_loss}}} |
− | |{{#if: {{{inscription_bonus|}}} | inscription_bonus = {{{inscription_bonus}}} }}
| + | |inscription_bonus = {{{inscription_bonus}}} |
− | |{{#if: {{{inscription_exceptional_bonus|}}} | inscription_exceptional_bonus = {{{inscription_exceptional_bonus}}} }}
| + | |inscription_exceptional_bonus = {{{inscription_exceptional_bonus}}} |
− | |{{#if: {{{intelligence_bonus|}}} | intelligence_bonus = {{{intelligence_bonus}}} }}
| + | |intelligence_bonus = {{{intelligence_bonus}}} |
− | |{{#if: {{{invisibility_charges|}}} | invisibility_charges = {{{invisibility_charges}}} }}
| + | |invisibility_charges = {{{invisibility_charges}}} |
− | |{{#if: {{{iron|}}} | iron = {{{iron}}} }}
| + | |iron = {{{iron}}} |
− | |{{#if: {{{karma_bonus|}}} | karma_bonus = {{{karma_bonus}}} }}
| + | |karma_bonus = {{{karma_bonus}}} |
− | |{{#if: {{{killer_type|}}} | killer_type = {{{killer_type}}} }}
| + | |killer_type = {{{killer_type}}} |
− | |{{#if: {{{killer_value|}}} | killer_value = {{{killer_value}}} }}
| + | |killer_value = {{{killer_value}}} |
− | |{{#if: {{{kinetic_eater|}}} | kinetic_eater = {{{kinetic_eater}}} }}
| + | |kinetic_eater = {{{kinetic_eater}}} |
− | |{{#if: {{{kinetic_resonance|}}} | kinetic_resonance = {{{kinetic_resonance}}} }}
| + | |kinetic_resonance = {{{kinetic_resonance}}} |
− | |{{#if: {{{leather|}}} | leather = {{{leather}}} }}
| + | |leather = {{{leather}}} |
− | |{{#if: {{{lesser_poison_charges|}}} | lesser_poison_charges = {{{lesser_poison_charges}}} }}
| + | |lesser_poison_charges = {{{lesser_poison_charges}}} |
− | |{{#if: {{{lethal_poison_charges|}}} | lethal_poison_charges = {{{lethal_poison_charges}}} }}
| + | |lethal_poison_charges = {{{lethal_poison_charges}}} |
− | |{{#if: {{{lifespan|}}} | lifespan = {{{lifespan}}} }}
| + | |lifespan = {{{lifespan}}} |
− | |{{#if: {{{lightning_charges|}}} | lightning_charges = {{{lightning_charges}}} }}
| + | |lightning_charges = {{{lightning_charges}}} |
− | |{{#if: {{{liquor_type|}}} | liquor_type = {{{liquor_type}}} }}
| + | |liquor_type = {{{liquor_type}}} |
− | |{{#if: {{{lower_ammo_cost|}}} | lower_ammo_cost = {{{lower_ammo_cost}}} }}
| + | |lower_ammo_cost = {{{lower_ammo_cost}}} |
− | |{{#if: {{{lower_mana_cost|}}} | lower_mana_cost = {{{lower_mana_cost}}} }}
| + | |lower_mana_cost = {{{lower_mana_cost}}} |
− | |{{#if: {{{lower_reagent_cost|}}} | lower_reagent_cost = {{{lower_reagent_cost}}} }}
| + | |lower_reagent_cost = {{{lower_reagent_cost}}} |
− | |{{#if: {{{lower_requirements|}}} | lower_requirements = {{{lower_requirements}}} }}
| + | |lower_requirements = {{{lower_requirements}}} |
− | |{{#if: {{{luck|}}} | luck = {{{luck}}} }}
| + | |luck = {{{luck}}} |
− | |{{#if: {{{mace_fighting|}}} | mace_fighting = {{{mace_fighting}}} }}
| + | |mace_fighting = {{{mace_fighting}}} |
− | |{{#if: {{{mage_armor|}}} | mage_armor = {{{mage_armor}}} }}
| + | |mage_armor = {{{mage_armor}}} |
− | |{{#if: {{{mage_weapon|}}} | mage_weapon = {{{mage_weapon}}} }}
| + | |mage_weapon = {{{mage_weapon}}} |
− | |{{#if: {{{magery|}}} | magery = {{{magery}}} }}
| + | |magery = {{{magery}}} |
− | |{{#if: {{{magic_arrow_charges|}}} | magic_arrow_charges = {{{magic_arrow_charges}}} }}
| + | |magic_arrow_charges = {{{magic_arrow_charges}}} |
− | |{{#if: {{{magic_reflection_charges|}}} | magic_reflection_charges = {{{magic_reflection_charges}}} }}
| + | |magic_reflection_charges = {{{magic_reflection_charges}}} |
− | |{{#if: {{{mana_drain_charges|}}} | mana_drain_charges = {{{mana_drain_charges}}} }}
| + | |mana_drain_charges = {{{mana_drain_charges}}} |
− | |{{#if: {{{mana_increase|}}} | mana_increase = {{{mana_increase}}} }}
| + | |mana_increase = {{{mana_increase}}} |
− | |{{#if: {{{mana_phase|}}} | mana_phase = {{{mana_phase}}} }}
| + | |mana_phase = {{{mana_phase}}} |
− | |{{#if: {{{mana_regeneration|}}} | mana_regeneration = {{{mana_regeneration}}} }}
| + | |mana_regeneration = {{{mana_regeneration}}} |
− | |{{#if: {{{masonry_bonus|}}} | masonry_bonus = {{{masonry_bonus}}} }}
| + | |masonry_bonus = {{{masonry_bonus}}} |
− | |{{#if: {{{masonry_exceptional_bonus|}}} | masonry_exceptional_bonus = {{{masonry_exceptional_bonus}}} }}
| + | |masonry_exceptional_bonus = {{{masonry_exceptional_bonus}}} |
− | |{{#if: {{{matured|}}} | matured = {{{matured}}} }}
| + | |matured = {{{matured}}} |
− | |{{#if: {{{maturing|}}} | maturing = {{{maturing}}} }}
| + | |maturing = {{{maturing}}} |
− | |{{#if: {{{meditation|}}} | meditation = {{{meditation}}} }}
| + | |meditation = {{{meditation}}} |
− | |{{#if: {{{musicianship|}}} | musicianship = {{{musicianship}}} }}
| + | |musicianship = {{{musicianship}}} |
− | |{{#if: {{{mysticism|}}} | mysticism = {{{mysticism}}} }}
| + | |mysticism = {{{mysticism}}} |
− | |{{#if: {{{name|}}} | name = {{{name}}} }}
| + | |name = {{{name}}} |
− | |{{#if: {{{necromancy|}}} | necromancy = {{{necromancy}}} }}
| + | |necromancy = {{{necromancy}}} |
− | |{{#if: {{{night_sight|}}} | night_sight = {{{night_sight}}} }}
| + | |night_sight = {{{night_sight}}} |
− | |{{#if: {{{ninjitsu|}}} | ninjitsu = {{{ninjitsu}}} }}
| + | |ninjitsu = {{{ninjitsu}}} |
− | |{{#if: {{{no_drop|}}} | no_drop = {{{no_drop}}} }}
| + | |no_drop = {{{no_drop}}} |
− | |{{#if: {{{no_dye|}}} | no_dye = {{{no_dye}}} }}
| + | |no_dye = {{{no_dye}}} |
− | |{{#if: {{{no_trade|}}} | no_trade = {{{no_trade}}} }}
| + | |no_trade = {{{no_trade}}} |
− | |{{#if: {{{oak|}}} | oak = {{{oak}}} }}
| + | |oak = {{{oak}}} |
− | |{{#if: {{{owned_by|}}} | owned_by = {{{owned_by}}} }}
| + | |owned_by = {{{owned_by}}} |
− | |{{#if: {{{paralyzation_charges|}}} | paralyzation_charges = {{{paralyzation_charges}}} }}
| + | |paralyzation_charges = {{{paralyzation_charges}}} |
− | |{{#if: {{{paralyze_charges|}}} | paralyze_charges = {{{paralyze_charges}}} }}
| + | |paralyze_charges = {{{paralyze_charges}}} |
− | |{{#if: {{{parrying|}}} | parrying = {{{parrying}}} }}
| + | |parrying = {{{parrying}}} |
− | |{{#if: {{{pbd|}}} | pbd = {{{pbd}}} }}
| + | |pbd = {{{pbd}}} |
− | |{{#if: {{{peacemaking|}}} | peacemaking = {{{peacemaking}}} }}
| + | |peacemaking = {{{peacemaking}}} |
− | |{{#if: {{{plain|}}} | plain = {{{plain}}} }}
| + | |plain = {{{plain}}} |
− | |{{#if: {{{poison_charges|}}} | poison_charges = {{{poison_charges}}} }}
| + | |poison_charges = {{{poison_charges}}} |
− | |{{#if: {{{poison_eater|}}} | poison_eater = {{{poison_eater}}} }}
| + | |poison_eater = {{{poison_eater}}} |
− | |{{#if: {{{poison_resonance|}}} | poison_resonance = {{{poison_resonance}}} }}
| + | |poison_resonance = {{{poison_resonance}}} |
− | |{{#if: {{{prized|}}} | prized = {{{prized}}} }}
| + | |prized = {{{prized}}} |
− | |{{#if: {{{protection_charges|}}} | protection_charges = {{{protection_charges}}} }}
| + | |protection_charges = {{{protection_charges}}} |
− | |{{#if: {{{protection_type|}}} | protection_type = {{{protection_type}}} }}
| + | |protection_type = {{{protection_type}}} |
− | |{{#if: {{{protection_value|}}} | protection_value = {{{protection_value}}} }}
| + | |protection_value = {{{protection_value}}} |
− | |{{#if: {{{provocation|}}} | provocation = {{{provocation}}} }}
| + | |provocation = {{{provocation}}} |
− | |{{#if: {{{rage_focus|}}} | rage_focus = {{{rage_focus}}} }}
| + | |rage_focus = {{{rage_focus}}} |
− | |{{#if: {{{rarity|}}} | rarity = {{{rarity}}} }}
| + | |rarity = {{{rarity}}} |
− | |{{#if: {{{reactive_paralyze|}}} | reactive_paralyze = {{{reactive_paralyze}}} }}
| + | |reactive_paralyze = {{{reactive_paralyze}}} |
− | |{{#if: {{{reflect_physical_damage|}}} | reflect_physical_damage = {{{reflect_physical_damage}}} }}
| + | |reflect_physical_damage = {{{reflect_physical_damage}}} |
− | |{{#if: {{{remaining_charges|}}} | remaining_charges = {{{remaining_charges}}} }}
| + | |remaining_charges = {{{remaining_charges}}} |
− | |{{#if: {{{requires_expansion|}}} | requires_expansion = {{{requires_expansion}}} }}
| + | |requires_expansion = {{{requires_expansion}}} |
− | |{{#if: {{{resist_cold|}}} | resist_cold = {{{resist_cold}}} }}
| + | |resist_cold = {{{resist_cold}}} |
− | |{{#if: {{{resist_energy|}}} | resist_energy = {{{resist_energy}}} }}
| + | |resist_energy = {{{resist_energy}}} |
− | |{{#if: {{{resist_fire|}}} | resist_fire = {{{resist_fire}}} }}
| + | |resist_fire = {{{resist_fire}}} |
− | |{{#if: {{{resist_physical|}}} | resist_physical = {{{resist_physical}}} }}
| + | |resist_physical = {{{resist_physical}}} |
− | |{{#if: {{{resist_poison|}}} | resist_poison = {{{resist_poison}}} }}
| + | |resist_poison = {{{resist_poison}}} |
− | |{{#if: {{{resisting_spells|}}} | resisting_spells = {{{resisting_spells}}} }}
| + | |resisting_spells = {{{resisting_spells}}} |
− | |{{#if: {{{sdi|}}} | sdi = {{{sdi}}} }}
| + | |sdi = {{{sdi}}} |
− | |{{#if: {{{self_repair|}}} | self_repair = {{{self_repair}}} }}
| + | |self_repair = {{{self_repair}}} |
− | |{{#if: {{{set_ability|}}} | set_ability = {{{set_ability}}} }}
| + | |set_ability = {{{set_ability}}} |
− | |{{#if: {{{set_bonus|}}} | set_bonus = {{{set_bonus}}} }}
| + | |set_bonus = {{{set_bonus}}} |
− | |{{#if: {{{sh|}}} | sh = {{{sh}}} }}
| + | |sh = {{{sh}}} |
− | |{{#if: {{{shadow|}}} | shadow = {{{shadow}}} }}
| + | |shadow = {{{shadow}}} |
− | |{{#if: {{{shard_bound|}}} | shard_bound = {{{shard_bound}}} }}
| + | |shard_bound = {{{shard_bound}}} |
− | |{{#if: {{{skill_required|}}} | skill_required = {{{skill_required}}} }}
| + | |skill_required = {{{skill_required}}} |
− | |{{#if: {{{slayer|}}} | slayer = {{{slayer}}} }}
| + | |slayer = {{{slayer}}} |
− | |{{#if: {{{soul_charge|}}} | soul_charge = {{{soul_charge}}} }}
| + | |soul_charge = {{{soul_charge}}} |
− | |{{#if: {{{speed|}}} | speed = {{{speed}}} }}
| + | |speed = {{{speed}}} |
− | |{{#if: {{{spell_channeling|}}} | spell_channeling = {{{spell_channeling}}} }}
| + | |spell_channeling = {{{spell_channeling}}} |
− | |{{#if: {{{spell_reflection_charges|}}} | spell_reflection_charges = {{{spell_reflection_charges}}} }}
| + | |spell_reflection_charges = {{{spell_reflection_charges}}} |
− | |{{#if: {{{spined|}}} | spined = {{{spined}}} }}
| + | |spined = {{{spined}}} |
− | |{{#if: {{{spirit_speak|}}} | spirit_speak = {{{spirit_speak}}} }}
| + | |spirit_speak = {{{spirit_speak}}} |
− | |{{#if: {{{splintering_weapon|}}} | splintering_weapon = {{{splintering_weapon}}} }}
| + | |splintering_weapon = {{{splintering_weapon}}} |
− | |{{#if: {{{ssi|}}} | ssi = {{{ssi}}} }}
| + | |ssi = {{{ssi}}} |
− | |{{#if: {{{stamina_increase|}}} | stamina_increase = {{{stamina_increase}}} }}
| + | |stamina_increase = {{{stamina_increase}}} |
− | |{{#if: {{{stamina_regeneration|}}} | stamina_regeneration = {{{stamina_regeneration}}} }}
| + | |stamina_regeneration = {{{stamina_regeneration}}} |
− | |{{#if: {{{start_date|}}} | start_date = {{{start_date}}} }}
| + | |start_date = {{{start_date}}} |
− | |{{#if: {{{stealing|}}} | stealing = {{{stealing}}} }}
| + | |stealing = {{{stealing}}} |
− | |{{#if: {{{stealth|}}} | stealth = {{{stealth}}} }}
| + | |stealth = {{{stealth}}} |
− | |{{#if: {{{strength_bonus|}}} | strength_bonus = {{{strength_bonus}}} }}
| + | |strength_bonus = {{{strength_bonus}}} |
− | |{{#if: {{{strength_req|}}} | strength_req = {{{strength_req}}} }}
| + | |strength_req = {{{strength_req}}} |
− | |{{#if: {{{strong_liquor|}}} | strong_liquor = {{{strong_liquor}}} }}
| + | |strong_liquor = {{{strong_liquor}}} |
− | |{{#if: {{{swordsmanship|}}} | swordsmanship = {{{swordsmanship}}} }}
| + | |swordsmanship = {{{swordsmanship}}} |
− | |{{#if: {{{tactics|}}} | tactics = {{{tactics}}} }}
| + | |tactics = {{{tactics}}} |
− | |{{#if: {{{tailoring_bonus|}}} | tailoring_bonus = {{{tailoring_bonus}}} }}
| + | |tailoring_bonus = {{{tailoring_bonus}}} |
− | |{{#if: {{{tailoring_exceptional_bonus|}}} | tailoring_exceptional_bonus = {{{tailoring_exceptional_bonus}}} }}
| + | |tailoring_exceptional_bonus = {{{tailoring_exceptional_bonus}}} |
− | |{{#if: {{{taming|}}} | taming = {{{taming}}} }}
| + | |taming = {{{taming}}} |
− | |{{#if: {{{teleport_charges|}}} | teleport_charges = {{{teleport_charges}}} }}
| + | |teleport_charges = {{{teleport_charges}}} |
− | |{{#if: {{{throwing|}}} | throwing = {{{throwing}}} }}
| + | |throwing = {{{throwing}}} |
− | |{{#if: {{{tinkering_bonus|}}} | tinkering_bonus = {{{tinkering_bonus}}} }}
| + | |tinkering_bonus = {{{tinkering_bonus}}} |
− | |{{#if: {{{tinkering_exceptional_bonus|}}} | tinkering_exceptional_bonus = {{{tinkering_exceptional_bonus}}} }}
| + | |tinkering_exceptional_bonus = {{{tinkering_exceptional_bonus}}} |
− | |{{#if: {{{toxic_poison_charges|}}} | toxic_poison_charges = {{{toxic_poison_charges}}} }}
| + | |toxic_poison_charges = {{{toxic_poison_charges}}} |
− | |{{#if: {{{ubws|}}} | ubws = {{{ubws}}} }}
| + | |ubws = {{{ubws}}} |
− | |{{#if: {{{unknown_properties|}}} | unknown_properties = {{{unknown_properties}}} }}
| + | |unknown_properties = {{{unknown_properties}}} |
− | |{{#if: {{{uses_remaining|}}} | uses_remaining = {{{uses_remaining}}} }}
| + | |uses_remaining = {{{uses_remaining}}} |
− | |{{#if: {{{valorite|}}} | valorite = {{{valorite}}} }}
| + | |valorite = {{{valorite}}} |
− | |{{#if: {{{velocity|}}} | velocity = {{{velocity}}} }}
| + | |velocity = {{{velocity}}} |
− | |{{#if: {{{verite|}}} | verite = {{{verite}}} }}
| + | |verite = {{{verite}}} |
− | |{{#if: {{{veterinary|}}} | veterinary = {{{veterinary}}} }}
| + | |veterinary = {{{veterinary}}} |
− | |{{#if: {{{weakness_charges|}}} | weakness_charges = {{{weakness_charges}}} }}
| + | |weakness_charges = {{{weakness_charges}}} |
− | |{{#if: {{{weight|}}} | weight = {{{weight}}} }}
| + | |weight = {{{weight}}} |
− | |{{#if: {{{weight_reduction|}}} | weight_reduction = {{{weight_reduction}}} }}
| + | |weight_reduction = {{{weight_reduction}}} |
− | |{{#if: {{{wrestling|}}} | wrestling = {{{wrestling}}} }}
| + | |wrestling = {{{wrestling}}} |
− | |{{#if: {{{yew|}}} | yew = {{{yew}}} }}
| + | |yew = {{{yew}}} |
| }} | | }} |