Difference between revisions of "UO:Hit Energy Area Item Property"

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=Hit Energy Area Item Property=
 
=Hit Energy Area Item Property=
 
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{{#dplvar:set|prop|hit_energy_area}}{{#dplvar:set|propBefore|Hit Energy Area }}{{#dplvar:set|propAfter|%}}
 
__NOTOC__
 
__NOTOC__
 
{{InfoBox UO Imbuing Property
 
{{InfoBox UO Imbuing Property
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|noresultsheader =  
 
|noresultsheader =  
 
|allowcachedresults = true
 
|allowcachedresults = true
|include={InfoBox_UOItem}.skillincrease.dpl
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|include={InfoBox_UOItem}.param.dpl
 
|table = class="indent roundedtable",-
 
|table = class="indent roundedtable",-
 
}}
 
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|noresultsheader =  
 
|noresultsheader =  
 
|allowcachedresults = true
 
|allowcachedresults = true
|include={InfoBox_UOItem}.skillincrease.dpl
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|include={InfoBox_UOItem}.param.dpl
 
|table = class="indent roundedtable",-
 
|table = class="indent roundedtable",-
 
}}
 
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|noresultsheader =  
 
|noresultsheader =  
 
|allowcachedresults = true
 
|allowcachedresults = true
|include={RareItem}.skillincrease.dpl
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|include={RareItem}.param.dpl
 
|table = class="indent roundedtable",-
 
|table = class="indent roundedtable",-
 
}}
 
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Latest revision as of 09:39, 4 August 2020

Hit Energy Area Item Property

Imbuable Item Property
Name
Weight x
Cap
Can be imbued on:
Armor No
Jewelery No
Melee Weapons No
Missile Weapons No
Musical Instruments No
Shields No
Ingredients

Also required for imbuing above 90% of the cap


This page is a stub.


Items with Hit Energy Area Item Property

Common Items

 


Artifact Items

 


Rare Items

 


References