Difference between revisions of "UO:Items With Magical Charges"
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− | = | + | =Magical Charges Item Properties= |
+ | There are 32 possible magical charges that may appear as an item property. No item can have more than one magically charged item property. | ||
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+ | __TOC__ | ||
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+ | Armor, clothing, and jewelery with charges will automatically use the charges when first equipped, and while equipped. Items with Spell Reflection charges are the only exception; they have a 60 second cooldown in between uses of spell reflection charges. | ||
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− | { | + | Wands and gnarled staves with charges need to be equipped, then double-clicked, to use a magical charge. |
− | | | + | |
− | | | + | |
− | | | + | Other non-equippable items with magical charges need to be in your backpack, then double-clicked, to use a magical charge. |
− | | | + | |
− | | | + | |
− | | | + | Most random loot items once had a change to spawn with magical charges. Magical braziers and statues stopped spawning with [[UO:Patch_Notes_from_1998-04-13|patch 1.25.32]] on April 13, 1998. All other loot items with charges stopped spawning with the release of [[UO:Age Of Shadows|Age Of Shadows]]. Today, while a few developer and EM items have been created that came with magical charges, random loot does not spawn with magical charges. |
− | | | + | |
− | | | + | |
− | | | + | {| class="wikitable sortable" |
− | | | + | ! rowspan=2 | Spell or other effect |
− | | | + | ! rowspan=2 | Property description(s) |
− | | | + | ! colspan=5 style="text-align: center;" | Found on: |
− | }} | + | |- |
+ | ! Armor || Clothing || Jewelery || Wands and Gnarled Staves || Statues and Braziers || Talismans | ||
+ | |- | ||
+ | | Agility || Agility || style="background: green; text-align: center;" | ✓ || style="background: green; text-align: center;" | ✓ || style="background: green; text-align: center;" | ✓ || || style="background: green; text-align: center;" | ✓ || | ||
+ | |- | ||
+ | | Air Elemental Summoning || Summoning Air Elemental || || || || || style="background: green; text-align: center;" | ✓ || | ||
+ | |- | ||
+ | | Bless || Blessings || style="background: green; text-align: center;" | ✓ || style="background: green; text-align: center;" | ✓ || style="background: green; text-align: center;" | ✓ || || style="background: green; text-align: center;" | ✓ || | ||
+ | |- | ||
+ | | Clumsy || Clumsiness || style="background: green; text-align: center;" | ✓ || style="background: green; text-align: center;" | ✓ || style="background: green; text-align: center;" | ✓ || style="background: green; text-align: center;" | ✓ || style="background: green; text-align: center;" | ✓ || | ||
+ | |- | ||
+ | |rowspan="2"| Creature Summoning || Summoning Creature || || || || || style="background: green; text-align: center;" | ✓ || | ||
+ | |- | ||
+ | | Summon Random Creature || || || || || || style="background: green; text-align: center;" | ✓ | ||
+ | |- | ||
+ | | Cunning || Cunning || style="background: green; text-align: center;" | ✓ || style="background: green; text-align: center;" | ✓ || style="background: green; text-align: center;" | ✓ || || style="background: green; text-align: center;" | ✓ || | ||
+ | |- | ||
+ | | Cure || Curing || || || || || style="background: green; text-align: center;" | ✓ || | ||
+ | |- | ||
+ | | Curse || Curses || style="background: green; text-align: center;" | ✓ || style="background: green; text-align: center;" | ✓ || style="background: green; text-align: center;" | ✓ || || || | ||
+ | |- | ||
+ | | Daemon Summoning || Summoning Daemons || || || || || style="background: green; text-align: center;" | ✓ || | ||
+ | |- | ||
+ | | Earth Elemental Summoning || Summoning Earth Elemental || || || || || style="background: green; text-align: center;" | ✓ || | ||
+ | |- | ||
+ | | Feeblemind || Feeblemindedness || style="background: green; text-align: center;" | ✓ || style="background: green; text-align: center;" | ✓ || style="background: green; text-align: center;" | ✓ || style="background: green; text-align: center;" | ✓ || style="background: green; text-align: center;" | ✓ || | ||
+ | |- | ||
+ | | Fireball || Fireball || || || || style="background: green; text-align: center;" | ✓ || || | ||
+ | |- | ||
+ | | Fire Elemental Summoning || Summoning Fire Elemental || || || || || style="background: green; text-align: center;" | ✓ || | ||
+ | |- | ||
+ | | Greater Healing || Great Healing || || || || style="background: green; text-align: center;" | ✓ || style="background: green; text-align: center;" | ✓ || | ||
+ | |- | ||
+ | | Harm || Harming/Wounding || || || || style="background: green; text-align: center;" | ✓ || style="background: green; text-align: center;" | ✓ || | ||
+ | |- | ||
+ | | Healing || Healing || || || || style="background: green; text-align: center;" | ✓ || style="background: green; text-align: center;" | ✓ || | ||
+ | |- | ||
+ | | Use skill: Item ID || Identification || || || || style="background: green; text-align: center;" | ✓ || || | ||
+ | |- | ||
+ | | Invisibility || Invisibility || style="background: green; text-align: center;" | ✓ || style="background: green; text-align: center;" | ✓ || style="background: green; text-align: center;" | ✓ || || || | ||
+ | |- | ||
+ | | Lightning || Lightning || || || || style="background: green; text-align: center;" | ✓ || || | ||
+ | |- | ||
+ | | Magic Arrow || Magic Arrow || || || || style="background: green; text-align: center;" | ✓ || || | ||
+ | |- | ||
+ | | Magic Reflection || Spell Reflection || style="background: green; text-align: center;" | ✓ || style="background: green; text-align: center;" | ✓ || style="background: green; text-align: center;" | ✓ || || || | ||
+ | |- | ||
+ | | Mana Drain || Mana Draining, Mage’s Bane || || || || style="background: green; text-align: center;" | ✓ || style="background: green; text-align: center;" | ✓ || | ||
+ | |- | ||
+ | | Night Sight || Night Eyes || style="background: green; text-align: center;" | ✓ || style="background: green; text-align: center;" | ✓ || style="background: green; text-align: center;" | ✓ || || || | ||
+ | |- | ||
+ | | Paralyze || Paralyzation, Ghoul’s Touch || || || || || style="background: green; text-align: center;" | ✓ || | ||
+ | |- | ||
+ | | Protection || Protection || style="background: green; text-align: center;" | ✓ || style="background: green; text-align: center;" | ✓ || style="background: green; text-align: center;" | ✓ || || style="background: green; text-align: center;" | ✓ || | ||
+ | |- | ||
+ | | (unknown) || Restfulness || || || || || style="background: green; text-align: center;" | ✓ || | ||
+ | |- | ||
+ | | Equivalent to a “Total Heal” spell. || Restoration || || || || || style="background: green; text-align: center;" | ✓ || | ||
+ | |- | ||
+ | | (unknown) || Seeing || || || || || || | ||
+ | |- | ||
+ | | Strength || Strength || style="background: green; text-align: center;" | ✓ || style="background: green; text-align: center;" | ✓ || style="background: green; text-align: center;" | ✓ || || style="background: green; text-align: center;" | ✓ || | ||
+ | |- | ||
+ | | Teleport || Teleportation || style="background: green; text-align: center;" | ✓ || style="background: green; text-align: center;" | ✓ || style="background: green; text-align: center;" | ✓ || || || | ||
+ | |- | ||
+ | | Water Elemental Summoning || Summoning Water Elemental || || || || || style="background: green; text-align: center;" | ✓ || | ||
+ | |- | ||
+ | | Weakness || Weakness, Weakening || style="background: green; text-align: center;" | ✓ || style="background: green; text-align: center;" | ✓ || style="background: green; text-align: center;" | ✓ || style="background: green; text-align: center;" | ✓ || style="background: green; text-align: center;" | ✓ || | ||
+ | |} | ||
+ | |||
+ | |||
+ | ==Special types of magical charges== | ||
+ | Five types of magical charges are also worth a special note, as they had effects which are not possible with any current spell: | ||
+ | |||
+ | ===Identification charges=== | ||
+ | "Identification" charges worked as if the [[UO:Item Identification|item identification]] spell had been used at GM skill level. Prior to the release of [[UO:Age of Shadows|Age of Shadows]], item properties from looted items were only displayed after the items were identified, so these were quite useful, rather than having to have a character with GM Item identification. | ||
+ | |||
+ | ===Restfulness charges=== | ||
+ | "Restfulness" charges could be found in the client, and did appear on very early magical braziers and statues. Unfortunately, no charged items seem to have survived, and noone seems to have written down what effect these charges had. It is speculated that these had a stamina-refreshing effect, like a [[UO:Refresh Potion|Refresh potion]]. | ||
+ | |||
+ | ===Restoration charges=== | ||
+ | {{InfoBox WordsOfPower|Vas In Mani }}"Restoration" charges could be found on very early magical braziers and statues. In Ultima Online, there is no high-circle healing spell; [[UO:Greater Heal]] is the highest circle healing spell, but it is only fourth circle. In earlier Ultima games, ''Restoration'' was a seventh circle healing spell that completly healed your entire party. In Ultima VIII, [[UO:Theurgy|Theurgy]] also had a nearly equivalent spell, also named "Restoration", which granted a complete heal, but only for the player, not for the party. The spell words for Greater Heal in UO and in earlier Ultimas are "In Vas Mani". The spell words for the mage Restoration spell were "Vas Mani", and the spell words for the theurgy Restoration spell were "Vas In Mani". | ||
+ | |||
+ | ===Seeing charges=== | ||
+ | Support for "Seeing" charges could be found in the client, but they have never been used on any items. It is possible that this might have been a Detect Hidden-like spell. Alternately, there was a spell named "Blind" in the alpha version version of the game; possibly this could have been a counter to that spell. | ||
+ | |||
+ | ===Summoning charges=== | ||
+ | The various summoning charges were only ever found on magical braziers. The summoning brazier on level one of [[UO:Deceit|Deceit]] is a static version of one the magical braziers from the early days of the game. It does not display a magical charges property, but it would seem to have an unlimited number of "Creature Summoning" charges. | ||
− | == | + | ==Items With Magical Charges== |
===Common Items=== | ===Common Items=== | ||
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|noresultsheader = | |noresultsheader = | ||
|allowcachedresults = true | |allowcachedresults = true | ||
− | |include={InfoBox_UOItem}. | + | |include={InfoBox_UOItem}.chargesitems.dpl |
|table = class="indent roundedtable",- | |table = class="indent roundedtable",- | ||
}} | }} | ||
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|noresultsheader = | |noresultsheader = | ||
|allowcachedresults = true | |allowcachedresults = true | ||
− | |include={InfoBox_UOItem}. | + | |include={InfoBox_UOItem}.chargesitems.dpl |
|table = class="indent roundedtable",- | |table = class="indent roundedtable",- | ||
}} | }} | ||
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{{#dpl: categorymatch = UO%Items With Magical Charges | {{#dpl: categorymatch = UO%Items With Magical Charges | ||
|categorymatch = UO%Rare Items | |categorymatch = UO%Rare Items | ||
+ | |notcategorymatch = UO%Replica Item | ||
|ordermethod = title | |ordermethod = title | ||
|suppresserrors = true | |suppresserrors = true | ||
|noresultsheader = | |noresultsheader = | ||
|allowcachedresults = true | |allowcachedresults = true | ||
− | |include={RareItem}. | + | |include={RareItem}.chargesitems.dpl |
|table = class="indent roundedtable",- | |table = class="indent roundedtable",- | ||
}} | }} |
Latest revision as of 15:02, 6 August 2020
Magical Charges Item Properties
There are 32 possible magical charges that may appear as an item property. No item can have more than one magically charged item property.
Contents
Armor, clothing, and jewelery with charges will automatically use the charges when first equipped, and while equipped. Items with Spell Reflection charges are the only exception; they have a 60 second cooldown in between uses of spell reflection charges.
Wands and gnarled staves with charges need to be equipped, then double-clicked, to use a magical charge.
Other non-equippable items with magical charges need to be in your backpack, then double-clicked, to use a magical charge.
Most random loot items once had a change to spawn with magical charges. Magical braziers and statues stopped spawning with patch 1.25.32 on April 13, 1998. All other loot items with charges stopped spawning with the release of Age Of Shadows. Today, while a few developer and EM items have been created that came with magical charges, random loot does not spawn with magical charges.
Spell or other effect | Property description(s) | Found on: | |||||
---|---|---|---|---|---|---|---|
Armor | Clothing | Jewelery | Wands and Gnarled Staves | Statues and Braziers | Talismans | ||
Agility | Agility | ✓ | ✓ | ✓ | ✓ | ||
Air Elemental Summoning | Summoning Air Elemental | ✓ | |||||
Bless | Blessings | ✓ | ✓ | ✓ | ✓ | ||
Clumsy | Clumsiness | ✓ | ✓ | ✓ | ✓ | ✓ | |
Creature Summoning | Summoning Creature | ✓ | |||||
Summon Random Creature | ✓ | ||||||
Cunning | Cunning | ✓ | ✓ | ✓ | ✓ | ||
Cure | Curing | ✓ | |||||
Curse | Curses | ✓ | ✓ | ✓ | |||
Daemon Summoning | Summoning Daemons | ✓ | |||||
Earth Elemental Summoning | Summoning Earth Elemental | ✓ | |||||
Feeblemind | Feeblemindedness | ✓ | ✓ | ✓ | ✓ | ✓ | |
Fireball | Fireball | ✓ | |||||
Fire Elemental Summoning | Summoning Fire Elemental | ✓ | |||||
Greater Healing | Great Healing | ✓ | ✓ | ||||
Harm | Harming/Wounding | ✓ | ✓ | ||||
Healing | Healing | ✓ | ✓ | ||||
Use skill: Item ID | Identification | ✓ | |||||
Invisibility | Invisibility | ✓ | ✓ | ✓ | |||
Lightning | Lightning | ✓ | |||||
Magic Arrow | Magic Arrow | ✓ | |||||
Magic Reflection | Spell Reflection | ✓ | ✓ | ✓ | |||
Mana Drain | Mana Draining, Mage’s Bane | ✓ | ✓ | ||||
Night Sight | Night Eyes | ✓ | ✓ | ✓ | |||
Paralyze | Paralyzation, Ghoul’s Touch | ✓ | |||||
Protection | Protection | ✓ | ✓ | ✓ | ✓ | ||
(unknown) | Restfulness | ✓ | |||||
Equivalent to a “Total Heal” spell. | Restoration | ✓ | |||||
(unknown) | Seeing | ||||||
Strength | Strength | ✓ | ✓ | ✓ | ✓ | ||
Teleport | Teleportation | ✓ | ✓ | ✓ | |||
Water Elemental Summoning | Summoning Water Elemental | ✓ | |||||
Weakness | Weakness, Weakening | ✓ | ✓ | ✓ | ✓ | ✓ |
Special types of magical charges
Five types of magical charges are also worth a special note, as they had effects which are not possible with any current spell:
Identification charges
"Identification" charges worked as if the item identification spell had been used at GM skill level. Prior to the release of Age of Shadows, item properties from looted items were only displayed after the items were identified, so these were quite useful, rather than having to have a character with GM Item identification.
Restfulness charges
"Restfulness" charges could be found in the client, and did appear on very early magical braziers and statues. Unfortunately, no charged items seem to have survived, and noone seems to have written down what effect these charges had. It is speculated that these had a stamina-refreshing effect, like a Refresh potion.
Restoration charges
Words of Power | |
Britannian | Vas In Mani |
Translation | Great Cause Create Make Healing Life |
"Restoration" charges could be found on very early magical braziers and statues. In Ultima Online, there is no high-circle healing spell; Greater Heal is the highest circle healing spell, but it is only fourth circle. In earlier Ultima games, Restoration was a seventh circle healing spell that completly healed your entire party. In Ultima VIII, Theurgy also had a nearly equivalent spell, also named "Restoration", which granted a complete heal, but only for the player, not for the party. The spell words for Greater Heal in UO and in earlier Ultimas are "In Vas Mani". The spell words for the mage Restoration spell were "Vas Mani", and the spell words for the theurgy Restoration spell were "Vas In Mani".
Seeing charges
Support for "Seeing" charges could be found in the client, but they have never been used on any items. It is possible that this might have been a Detect Hidden-like spell. Alternately, there was a spell named "Blind" in the alpha version version of the game; possibly this could have been a counter to that spell.
Summoning charges
The various summoning charges were only ever found on magical braziers. The summoning brazier on level one of Deceit is a static version of one the magical braziers from the early days of the game. It does not display a magical charges property, but it would seem to have an unlimited number of "Creature Summoning" charges.
Items With Magical Charges
Common Items
Artifact Items
Rare Items
Closed Eye Of Concealment - Quas An Lor |
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Crystalline Blackrock |
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Ephemereal Cloak Of Invisibility |
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Escaping Yew Prison for Dimwits |
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Mystical Cloak Of The Hermit Nicolaus Santee |
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StormFang |
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