Item Properties
Item Properties
An item's properties are listed, one per line, on any item. They define almost everything about an item - it's capabilities, weight, negatives, etc. A few properties, such as hue number and graphic number, are not displayed by the client. Additionally a few items have hidden "NO DROP", self-repair, or other properties.
There are over 240 item properties that might be assigned to an item and displayed. There also are a few item properties that are only used on one specific item and which might not be mentioned here.
- Account Bound
- Air Elemental Slayer
- Ammo
- Anatomy
- Animal Lore
- Animal Taming
- Antique
- Arachnid Slayer
- Arcane Charges
- Archery
- Armor Set Piece
- Artifact Rarity
- Bacterial Resistance
- Balanced
- Bane
- Bat Slayer
- Battle Lust
- Bear Slayer
- Beetle Slayer
- Bird Slayer
- Blessed
- Personally Blessed
- Blood Drinker
- Blood Elemental Slayer
- Bone Breaker
- Bovine Slayer
- Brittle
- Bushido
- Casting Focus
- Chaos Damage
- Charges
- Charges Remaining
- Chivalry
- Cold Eater
- Contents
- Cursed
- Damage Eater
- Damage Increase
- Damage
- Damage Modifier
- Defence Chance Increase
- Demon Slayer
- Dexterity Bonus
- Dinosaur Slayer
- Discordance
- Dragon Slayer
- Durability Increase
- Durability
- Earth Elemental Slayer
- Cold Damage
- Energy Damage
- Fire Damage
- Physical Damage
- Poison Damage
- Cold Resist
- Energy Resist
- Fire Resist
- Physical Resist
- Poison Resist
- Cold Resonance
- Energy Resonance
- Fire Resonance
- Physical Resonance
- Poison Resonance
- Elemental Slayer
- Elves Only
- Energy Eater
- Enhance Potions
- Eodon Slayer
- Eodon Tribes Slayer
- Ephemeral
- Evaluating Intelligence
- Exceptional
- Explosive
- Faster Casting
- Faster Cast Recovery
- Fencing
- Fey Slayer
- Fire Eater
- Fire Elemental Slayer
- Fireworks Charges
- Flame Slayer
- Focus
- Fullness
- Gargoyle Slayer
- Gargoyles Only
- Goblin Slayer
- Gorgon Lens Charges
- Graphic
- Hands Required
- Healing
- Hit Chance Increase
- Hit Cold Area
- Hit Curse
- Hit Dispel
- Hit Energy Area
- Hit Fatigue
- Hit Fire Area
- Hit Fireball
- Hit Harm
- Hit Life Leech
- Hit Lightning
- Hit Lower Attack
- Hit Lower Defense
- Hit Mana Drain
- Hit Mana Leech
- Hit Physical Area
- Hit Point Increase
- Hit Point Regeneration
- Hit Poison Area
- Hit Stamina Leech
- House Only
- Hue
- Ice Slayer
- Imbued
- Increased Karma Loss
- Intelligence Bonus
- Agility Charges
- Air Elemental Summoning Charges
- Bless Charges
- Clumsy Charges
- Creature Summoning Charges
- Cunning Charges
- Curing Charges
- Curse Charges
- Daemon Summoning Charges
- Deadly Poison Charges
- Earth Elemental Summoning Charges
- Feeblemind Charges
- Fireball Charges
- Fire Elemental Summoning Charges
- Greater Healing Charges
- Greater Poison Charges
- Harm Charges
- Healing Charges
- Identification Charges
- Invisibility Charges
- Lesser Poison Charges
- Lethal Poison Charges
- Lightning Charges
- Magic Arrow Charges
- Magic Reflection Charges
- Mana Drain Charges
- Night Eyes Charges
- Paralyzation Charges
- Poison Charges
- Protection Charges
- Restfulness Charges
- Seeing Charges
- Spell Reflection Charges
- Strength Charges
- Teleport Charges
- Toxic Poison Charges
- Water Elemental Summoning Charges
- Weakness Charges
- Killer
- Kinetic Eater
- Last Parry Chance
- Lifespan
- Liquor Strength
- Liquor Type
- Lit
- Lizardman Slayer
- Lower Ammo Cost
- Lower Mana Cost
- Lower Reagent Cost
- Lower Requirements
- Luck
- Mace Fighting
- Mage Armor
- Magery
- Mage Slayer
- Mage Weapon
- Mana Increase
- Mana Phase
- Mana Regeneration
- Meditation
- Mount Hue
- Musicianship
- Mymridex Slayer
- Mysticism
- Necromancy
- Night Sight
- Ninjitsu
- NO DROP
- NO DYE
- NO TRADE
- Ogre Slayer
- Ophidian Slayer
- Orc Slayer
- Parrying
- Peacemaking
- Poison Eater
- Poison Elemental Slayer
- Prized
- Protection
- Provocation
- Quest Item
- Rage Focus
- Range
- Reactive Paralyze
- Reflect Physical Damage
- Remaining Charges
- Repond Slayer
- Reptile Slayer
- Requires Expansion
- Resisting Spells
- Scorpion Slayer
- Searing Weapon
- Self Repair
- Shard Bound
- Skill Required
- Snake Slayer
- Snow Elemental Slayer
- Soul Charges
- Sparks
- Spell Channeling
- Spell Damage Increase
- Spider Slayer
- Spirit Speak
- Splintering Weapon
- Stamina Increase
- Stamina Regeneration
- Stealing
- Stealth
- Strength Bonus
- Strength Requirement
- Swarm
- Swing Speed Increase
- Swordsmanship
- Tactics
- Terathan Slayer
- Throwing
- Troll Slayer
- Turned On/Off
- Undead Slayer
- Use Best Weapon Skill
- Uses Remaining
- Velocity
- Vermin Slayer
- Veterinary
- Water Elemental Slayer
- Weapon Speed
- Weight Reduction
- Weight
- Wolf Slayer
- Wrestling